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Warhammer Screenshot


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#21 Tarl Cabot

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Posted 18 December 2015 - 06:49 PM

Those arms are so low...PGI really does need to add additional action/ability to temporarily raise the arms.

#22 Nauht

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Posted 18 December 2015 - 06:50 PM

Posted Image

#23 Metus regem

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Posted 18 December 2015 - 06:51 PM

View PostMoldur, on 18 December 2015 - 06:48 PM, said:

Looking at the in-game model, I can't help but think "Hellbringer's brother from another mother."


More like "The Hellbringer's mean nasty Grandpa...."

#24 Chados

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Posted 18 December 2015 - 06:52 PM

View PostBishop Steiner, on 18 December 2015 - 06:40 PM, said:

plenty of angles to see if you watch the stream. Already tweeted Russ about the arms... and at about 30 minutes you get a good "in motion" view... the walk looks good, overall, until you see how oddly crabbed the arms look.

Also,
Posted Image
Posted Image

Hellbringer arm posture would be just about....perfect


Goodness, it dos look a lot like an HBR, doesn't it?

#25 Hit the Deck

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Posted 18 December 2015 - 06:54 PM

View PostChados, on 18 December 2015 - 06:52 PM, said:

Goodness, it dos look a lot like an HBR, doesn't it?

A more handsome version of it.

#26 Bishop Steiner

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Posted 18 December 2015 - 06:55 PM

View PostChados, on 18 December 2015 - 06:52 PM, said:

Goodness, it dos look a lot like an HBR, doesn't it?

Hellbringer is essentially the Clan Baby of the Warhammer.

Summoner is the offspring of the Tbolt, Timby is the love child of a Marauder and a Catapult, and the Mad Dog is sortof a cross of the Rifleman and Archer (upper body visuals)

#27 Nostromodamus

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Posted 18 December 2015 - 06:57 PM

View PostBishop Steiner, on 18 December 2015 - 06:55 PM, said:

Hellbringer is essentially the Clan Baby of the Warhammer.

Summoner is the offspring of the Tbolt, Timby is the love child of a Marauder and a Catapult, and the Mad Dog is sortof a cross of the Rifleman and Archer (upper body visuals)


Funny seeing people just realizing this :)

#28 Unreliable Mercenary

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Posted 18 December 2015 - 06:57 PM

Comparison to concept art.

Posted Image

Posted Image

#29 Bishop Steiner

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Posted 18 December 2015 - 07:00 PM

View PostOwen Miller, on 18 December 2015 - 06:57 PM, said:

Comparison to concept art.

Posted Image

Posted Image

cockpit finish looks lazy, torso proportions are off. Arm angle from body in the art, definitely superior

#30 Malleus011

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Posted 18 December 2015 - 07:25 PM

The Warhammer looks like he's hunching his shoulders, kind of like the Enforcer. A bit of angle might help that.

#31 Cyborne Elemental

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Posted 18 December 2015 - 07:47 PM

Not what I payed for..

Really disappointed in the cockpit/face area. Barely looks like the artwork, its like the Banshee face..
And arms look bad..
Torso slants look all blocky and not sleek and angular.
Even the gyro crotch area, just a big block.

Whole thing should be more angular and keep with the style of the artwork.

Looks derpy, like the old rockem sockem robots..

#32 Alstren

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Posted 18 December 2015 - 08:03 PM

Looks easy to side torso, also dem low mounts. Glad I got the marauder instead.

#33 Helsbane

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Posted 18 December 2015 - 08:11 PM

When I look at those arms that are tucked in tight to the sides, all I can think is "it looks constipated". It needs a more relaxed arm angle like the Hellbringer has. That would make it look a lot less like it's having issues going potty...

#34 DAYLEET

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Posted 18 December 2015 - 08:13 PM

Russ is t5, i knew it!!! =)

#35 Bishop Steiner

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Posted 18 December 2015 - 08:14 PM

View PostMister D, on 18 December 2015 - 07:47 PM, said:

Not what I payed for..

Really disappointed in the cockpit/face area. Barely looks like the artwork, its like the Banshee face..
And arms look bad..
Torso slants look all blocky and not sleek and angular.
Even the gyro crotch area, just a big block.

Whole thing should be more angular and keep with the style of the artwork.

Looks derpy, like the old rockem sockem robots..

so cancel order and tell russ why.

#36 DAYLEET

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Posted 18 December 2015 - 08:18 PM

I expected flater missile bay, not MDD long but not so short either. Might be better for hitbox but style is everything.

#37 Hexenhammer

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Posted 18 December 2015 - 08:24 PM

And I shall name him Warhammer.

Posted Image

#38 Elizander

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Posted 18 December 2015 - 09:08 PM

If you've ever had the frustration of playing with arm-mounted weapons on a Dragon you'll understand that wide spread out arms are a bad thing for gameplay while it does look cool to look at.

BK + WH = More reason to keep arm lock on cause the arms are so close to the torso that they may as well be torso weapons.. Posted Image

I used to play 2x ER PPC Hellbringer for WH nostalgia but seems like the HBR is looking a bit better than the WHM is now. WHM will probably have tighter alphas with the arms but HBR has better torso + head points anyway.

Also those Mr. Olympiad torsos had better come with structure buffs. Posted Image

View PostChados, on 18 December 2015 - 06:52 PM, said:

Goodness, it dos look a lot like an HBR, doesn't it?


That was a given the moment the concept art was released. Posted Image

Edited by Elizander, 18 December 2015 - 09:14 PM.


#39 Navid A1

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Posted 18 December 2015 - 09:41 PM

View PostOwen Miller, on 18 December 2015 - 06:57 PM, said:

Comparison to concept art.

Posted Image

Posted Image


Cockpit could have been better on the model.

Right now, it looks alot like a banshee... it should have been more squat ... kinda embedded in the torso

Edited by Navid A1, 18 December 2015 - 09:41 PM.


#40 Dirus Nigh

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Posted 18 December 2015 - 09:42 PM

View PostBishop Steiner, on 18 December 2015 - 06:04 PM, said:

Hmm. Would kill to have the arms stick out a little more angled. Straight up and down look stiff and meh


Agreed. They need to be out like the HBK's arms





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