adamts01, on 21 December 2015 - 04:09 AM, said:
If the number of players really is so great they need to bring mode selection back and/or stop mixing tiers. I can't handle pugs on assault/conquest, just can't handle it. I'm having so much more fun with no armor LRM boats and 12 flamer novas than actually trying to work with these clowns.
No they don't need to bring back mode selection. They don't have enough players over all regions and queues to properly support it.
Assume 5k concurrent players which is pretty decent. However, lets divide that by region. (numbers are made up for the example)
Oceania: 500
Europe: 1500
NA : 3000
Divide by solo, group and CW queue: say 60%, 30%, 10%
Oceania: 300, 150, 50
Europe: 900, 450, 150
NA: 1800, 900, 300
CW players are only on one server ... so 500.
Now, lets put back in game mode selection. Skirmish, Assault, Conquest ... say 50%, 30%, 20%
Oceania:
Solo: 150, 90, 60
Group: 75, 45, 30
Europe:
Solo: 450, 270, 180
Group: 225, 135, 90
NA:
Solo: 900, 540,360
Group: 450, 270,180
Each match needs 24 players. How good do you think the matchmaking can be if there are only 30 players in the conquest group queue in Oceania? The Conquest solo queue is at 180 in Europe but that is only enough for making 7 matches. There will be lots of bad match ups. On the other hand, 900 players to choose from in the solo queue with game mode voting should give much better matchmaking.
Do you see the problem? You can probably get pretty decent matchmaking in NA at peak play times even allowing game mode selection but that is not true for all servers across all regions. The player base is already split by 3 regions and 3 different queues they can play in. They would need FAR MORE concurrent players that 5k to 10k to support game mode selection. In addition, allowing game mode selection makes it almost impossible to add new game modes since it further splits the player base.
The game mode selection was removed to enable PGI to add new game modes, to make sure that new users via steam were never exposed to the option (they can't miss what they haven't had) and to make matchmaking in the smaller population parts of the game better (eg oceania) where it has made a significant difference (based on some forum comments from folks who play there).
Edited by Mawai, 21 December 2015 - 08:34 AM.