Voting System Needs To Die
#21
Posted 21 December 2015 - 09:44 AM
My favorite mode is conquest which for some reason a lot of people seem to dislike. I was an extremely happy pilot when I could queue for ONLY conquest. If I stop playing again it will probably be because of the inability to restrict myself to the game mode I enjoy.
#22
Posted 21 December 2015 - 09:48 AM
There must be some kind of solution to this by having maps randomized, maps picked while getting improved wait times. Couldnt the tier system help with that?
#23
Posted 21 December 2015 - 09:56 AM
KahnWongFuChung, on 21 December 2015 - 08:49 AM, said:
If PGI has a brain they will look at the MM stats and just deep 6 the voting garbage and go back to a simple map and game mode rotation system or back to what we had before where I could pick assault mode and finish my challenge.
Russ PGI quit being stupid and stubborn and get rid of the crappy vote system.
Waiting times are down man, mission accomplished.
And if you NEED something for a challenge deliberately vote badly to save up votes until you get what you need/want.
That's how I now get to play TT conquest once a night instead of once every 3 or 4 months.
#24
Posted 21 December 2015 - 09:58 AM
Yoseful Mallad, on 21 December 2015 - 09:25 AM, said:
Vote 1 time and hats it is how it should be.
I agree. Nothing wrong with the vote system if they take away the vote stacking and keep people on the first choice they make.
#25
Posted 21 December 2015 - 10:36 AM
It took me longer than it should have to complete the Assault portion of this event. If Skirmish was an option I would lose the vote practically every time even with a x5 or x6 multiplier and even if I was able to get the Assault, I still needed to win it.
Pretty much the only time I was able to get Assault was if Conquest was the opposing option.
I preferred the old option of being able to choose my game modes. I used to play Conquest almost exclusively, but now I rarely get to play it and stuck playing Skirmish and Assault.
Plus now if an event requires a win in a specific Game Mode, I have to hope that enough people will vote for the same one I need, or I will miss the opportunity and have to go through who knows how many maps before I get my chance at it.
I would rather have the option to choose back
#26
Posted 21 December 2015 - 10:48 AM
The voting system isn't going away. In fact, it's actually really good for balanced matches. Learn to play the minigame like everyone else.
#27
Posted 21 December 2015 - 10:48 AM
#28
Posted 21 December 2015 - 10:49 AM
The only real issue I have with the matchmaker is the multipliers can be gamed. It really needs to either be a blind voting system (you can't see the percentages), or it needs to lock in a vote after you make it.
#29
Posted 21 December 2015 - 10:59 AM
#30
Posted 21 December 2015 - 10:59 AM
As a side benefit, PGI's data collection would be more accurate, since right now many of the votes are people stacking multipliers rather than actually expressing interest in a given map/mode. The more accurate PGI's data is, the sooner we're likely to see tweaks made to the less popular selections to bring them up to a point where people want to play them.
#31
Posted 21 December 2015 - 11:00 AM
Full random + new game modes please.
#32
Posted 21 December 2015 - 11:01 AM
#33
Posted 21 December 2015 - 11:17 AM
Bud Crue, on 21 December 2015 - 09:44 AM, said:
Example: played maybe 6 public matches yesterday. Noted that for several drops in a row Alpine and Frozen City were nearly always 2 of the four. Since one of them nearly always won the vote, I decided to take my White (Black) Knight with 4 ERLL out for a spin. Next match came up and no cold or open map in site. Terra Therma won the vote. Sigh.
Take a short range build, you get Alpine. Take a fast mech with a cap accelerator (yes I run one occasionally), you get Skirmish, etc.
I realize this is a petty grievance. I don't normally mind the voting system, but when trying to master a specialized build it really ups the feeling of an unpleasant grind.
What I would like maybe a 20 second window during the count down or more preferably after the map is selected, during which to select the mech you want to run.
Agreed. At the very least, PGI could port over the DropShip system used in CW to give you four "Ready" Mechs to pick from while you're waiting in the lobby. Shoot, we used to have that back before the UI got changed.
#34
Posted 21 December 2015 - 11:28 AM
Or be like allot of us and have your goal to be getting up to 12x multipliers without using it!
#35
Posted 21 December 2015 - 11:34 AM
That said, i'm going to remain in exile fighting for clan mortal kombat.
#36
Posted 21 December 2015 - 12:13 PM
I always found it to be a blast since quick mechs can bounce between capping/countering and harassing and it's not always obvious which point you'll go for since there's... more than one place to go unlike Assault.
#37
Posted 21 December 2015 - 12:30 PM
DAYLEET, on 21 December 2015 - 08:59 AM, said:
Im just waiting to see what other choices in game they will remove when the player base has bleeded enough to nullify the voting benefits. Make your bets! chassis weight? Adding CW in the voting queue? Exciting!
So, what you are telling us is that you have a form of Stockholm Syndrome?
#38
Posted 21 December 2015 - 12:36 PM
Yoseful Mallad, on 21 December 2015 - 09:25 AM, said:
Vote 1 time and hats it is how it should be.
i am going to be honest i pad my vote state so i can play hpg for the last match of the night i do it on purpose and i dont feal bad about it. i just like hpg a great deal and getting to end the night of gaming with it is nice for me.
Edited by DiGCliff, 21 December 2015 - 12:38 PM.
#39
Posted 21 December 2015 - 12:37 PM
#40
Posted 21 December 2015 - 12:37 PM
Rokuzachi, on 21 December 2015 - 12:13 PM, said:
I always found it to be a blast since quick mechs can bounce between capping/countering and harassing and it's not always obvious which point you'll go for since there's... more than one place to go unlike Assault.
i agree i like it to gives variety.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users





























