Voting System Needs To Die
#61
Posted 21 December 2015 - 05:19 PM
I've seen frozen city night and frozen city even come up on the SAME vote screen two times yesterday. Guess what map we played....
I prefer the old system myself. Pick what modes you want to be a part of and totally random maps. Playing the voting mini game to make sure to not have to play skirmish / frozen city / HPG for the 20th time in 5 hours is not a fun system.
#62
Posted 21 December 2015 - 05:58 PM
vandalhooch, on 21 December 2015 - 09:26 AM, said:
Vote for assault when it comes up. Lose the vote; get a multiplier. If assault is not one of the choices, DON'T VOTE FOR A MODE AND SAVE YOUR MULTIPLIER!
Eventually, you are guaranteed to get assault.
I've never not voted for a map/mode, but I always assumed it worked this way. I really don't see how you go hours or hours without playing 1 of 3 map modes (which is pretty evenly assault/skirmish, with just enough conquest thrown in so people don't have to blow their brains out). Random chance says it'll happen pretty quickly, and if you factor in the huge multiplier you should have...
#63
Posted 21 December 2015 - 06:13 PM
WarHippy, on 21 December 2015 - 02:03 PM, said:
The problem here is skirmish, some people want pure TDM, which is crap, and others don't so there is no way to reconcile this without telling one group or the other to screw off.
#64
Posted 21 December 2015 - 08:25 PM
What do you think , people will just fall in line ? or maybe pgi will see you helping them and think "this is a good guy?"
Maybe some one will think your smart or funny?
well you are funny.
in a bad way.
dont expect any respect from pgi or anyone else , Your just a Chump.
Game mode vote dosnt work because there are players who will play only Skirmish, whatever is picked. you cant fix that.
#65
Posted 21 December 2015 - 10:37 PM
So what? Do you honestly think that the rabid Team Deathmatch 24/7 players are suddenly going to go 'Conquest won? Well, I guess I'll have to stop deathmatching and focus on the tactics needed to win take&hold instead.'
Never. Going. To. Happen.
Prior to the voting nonsense, I could choose Conquest and be reasonably assured that the team was going to actually play the mode because they opted in to it.
That does not happen under the current voting system. And never will.
#66
Posted 22 December 2015 - 07:25 AM
LtWarhound, on 21 December 2015 - 10:37 PM, said:
So what? Do you honestly think that the rabid Team Deathmatch 24/7 players are suddenly going to go 'Conquest won? Well, I guess I'll have to stop deathmatching and focus on the tactics needed to win take&hold instead.'
Never. Going. To. Happen.
Prior to the voting nonsense, I could choose Conquest and be reasonably assured that the team was going to actually play the mode because they opted in to it.
That does not happen under the current voting system. And never will.
Agreed fully. Not only are people being forced into game modes they do not like or want, but the quality of the matches is going down hill as people start doing things like you describe. All this voting nonsense does is create frustration and further diminish the game modes that are not skirmish. Voting really needs to go.
#67
Posted 22 December 2015 - 07:28 AM
If and when the population rises to the point that we can again have Conquest, Assault and Skirmish as separate cue's then great.
Until then, however, this is a better solution to matchmaking.
#68
Posted 22 December 2015 - 07:50 AM
I like how it gives us the ability to choose (eventually) exactly what we want via multipliers. Takes patience, but you will eventually get there.
I dislike how you can change your vote once cast and events that require specific maps or modes are very subject to the whims of others, my progression is impeded.
#69
Posted 22 December 2015 - 08:13 AM
Guaranteed Terra Therma after several River Cities or Frozen Cities in a row. Also guaranteed "which one of you ***** voted for Terra Therma?!"
Hur hur hur.
Joking aside, it's a good system.
If you're not getting your way every so often, you're doing it wrong.
#70
Posted 22 December 2015 - 09:08 AM
Next map all of my vote multipliers were reset back down to 1 for some reason.
Hate this system so much. Im starting to get irritated with this voting system and having a constant stream of Skirmish/Frozen city.
I dont know. Maybe its time for a break from the game for a while.
#72
Posted 22 December 2015 - 03:13 PM
JaxRiot, on 22 December 2015 - 09:08 AM, said:
Next map all of my vote multipliers were reset back down to 1 for some reason.
Hate this system so much. Im starting to get irritated with this voting system and having a constant stream of Skirmish/Frozen city.
I dont know. Maybe its time for a break from the game for a while.
you cant just vote, no. you have to vote for the most popular map, and when the timer gets to one click on therma. people who want to increase their vote are going to aim for the unpopular maps and you are going to stack on top of them while diminishing the popular counter. works 9 times out of 10 (especially if there is one or two more therma fans in the drop).
gaming the system to get those high votes has its own strategy. i usually just always vote for therma in the way discribed above. but another strategy is to vote unpopular only while the spread is high and only at the last second. if the vote is close you stand a chance voting for something you dont want and resetting your counter to 0.
not sure if vote gaming is against the tos, but frankly its kind of responsible for the improved randomness. some people who game the system just want to play their favorite map. but i bet most are just gonna vote for what looks good at the time or whats good for their selected mech (il pick snow if i happen to be running an ecm mech painted white) and dont care about building a multiplier. the two being at odds with eachother is probibly the best source of entropy you can get.
Edited by LordNothing, 22 December 2015 - 03:22 PM.
#73
Posted 22 December 2015 - 03:25 PM
Game mode voting, we really should have all three as an option, since "Skirmish" and "Skirmish with a square you can't cap without throwing away your team's earnings" is not really a choice.
#74
Posted 23 December 2015 - 07:50 AM
#75
Posted 23 January 2016 - 03:50 PM
Grimlox, on 21 December 2015 - 09:19 AM, said:
I can see two options.
1) Players may opt out of only 1 game mode.
2) No voting for game mode. Completely random.
And of course, the need to de-link PSR from matchscore, and fix how PSR works.
#76
Posted 23 January 2016 - 04:07 PM
Am at x11 now and have been building it up the last few days.
When you get a good stack just vote as soon as possible for what you dont want and in the last second remove your vote.Your big stack of votes dissappearing is enough to swing it to the mode you want.
#77
Posted 23 January 2016 - 09:23 PM
1) Players separated into queues by game type.
2) Players lumped into a group for a single match still vote on maps but can't see how other players are voting.
3) Map voting is expanded to include ALL applicable maps, and is expanded to include daytime/weather conditions.
4) Voting multiplier stays, that is a good mechanic if you take away the ability to exploit it.
+1 Bonus points for adding a simple lobby that allows players to converse during voting. +1 actual respect and tiny gleam of hope for allowing players to pick a mech based on the results of voting.
Alternatively: allow players to pick one mech from a pre-selected drop deck of mechs. - kinda like CW but still single respawn.
This should give players more control in areas that matter and stop the meta-stains from rigging the system at the expense of others.
#78
Posted 23 January 2016 - 09:59 PM
Rokuzachi, on 21 December 2015 - 02:51 PM, said:
I can not stand conquest, because the mode really hurts people who think capping is the main goal. I do not mind making fun of newer players who need to get gud, but if the objective is capping, it is more like seal clubbing when they run off to do that.
I do like that more people are put into the same general Q and I will play and mode/map to have a team that may be closer in skill level with faster drop times.
I have been equipping more AMS and only taking short range weapons on range quirked mechs. If I want to win I only take OP mediums and good+ Heavies in pug Q. Lights and assaults can do well if 3-4 others really have their act together, but mostly I just loose cbills.
#79
Posted 23 January 2016 - 10:27 PM
Too many times I've ended up playing on the map literally nobody wanted, because so many "vote gamblers" switched their vote to the least populated map in order to enhance their multiplier.
It is that rampant..
#80
Posted 23 January 2016 - 11:28 PM
It's honestly, a detriment. Combine that with the fact that as a soldier, we shouldn't be picking where we fight, we go where COMMAND tells us to fight...
Yeah, can we just deep six this crappy mini game yet?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


























