Huntsman, on 05 December 2011 - 09:30 AM, said:
The following is an excerpt from the beta version of my own players handbook for the game I'm creating. Obviously you'll note it's not written for the Battletech universe, but it should provide with a good idea of my thoughts on the matter.
Do you feel this is a more realistic ballistics vs armor system, and would it translate well into a mechwarrior PC game?
Armor Rating (AR): Effectiveness of a barrier or armor in providing protection from incoming fire
0....no protection
1...protects against non-magnum, non-AP rounds
2...protects against handgun rounds including .50 and .357 magnum
3...protects against all handgun rounds including .44 magnum
4...protects against semi-AP rifle rounds up to 4.6, 5.56, and 5.7 ammo
5...protects against semi-AP rifle rounds up to 6.8 and 7.62
6...protects against AP rifle rounds up to .338 Lapua Magnum
7...protects against .50 BMG
8...protects against small bore cannon fire
9...protects against medium bore cannon fire
10...protects against large bore cannon fire
Examples of Each AR:
0: drywall
1: type 2a vest
2: type 2 vest
3: type 3A vest
4: type 3 vest (ceramic plates)
5: concrete, brick wall, technical vehicle, M5 armor
6: type 4 vest (ceramic plates)
7: light armored vehicle (Hummer)
8: APC or other moderately armored vehicle
9: fighting vehicle armor (Bradley)
10: main battle tank armor (Abrams)
Ballistic Rating (BR): Effectiveness of a projectile in overcoming a barrier or armor
1: non-magnum, non-.50 handgun ammo
2: .50 and .357 hangun ammo
3: .44 magnum hangun ammo
4: 4.6, 5.7, 5.56
5: 6.8 and 7.62
6: .338 Lapua magnum
7: .50 BMG
8: 20mm cannon
9: 40 mm cannon
10: 120 mm cannon
• If the BR exceeds the AR, the projectile completely defeats the armor, and the AR is reduced by 1.
• If the BR is = to the AR, the armor withstands the attack, and only half damage is dealt to the wearer, but there is a cumulative 10% chance the armor is damaged, and the AR reduced by 1.
• If the BR is 1 point less than the AR, ¼ damage is dealt to the target with a cumulative 10% change the armor is damaged, and the AR reduced by 1
• If the BR is 2 points less than the AR, no damage is dealt to the wearer, but there is a cumulative 10% chance the AR is reduced by 1.
• If the BR is 3 points or more less than the AR, no damage is done to the armor, nor its wearer
You forgot to remember there's energy weapons in MWO mate, not just projectile weapons
Edited by Viper Centurion, 05 December 2011 - 10:36 PM.