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"you Fell Behind, Learn To Read A Mini Map."


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#161 Khobai

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Posted 22 December 2015 - 02:22 PM

Quote

CW still requires you to destroy the power generators even if you already killed all of the enemy mechs. Sorry, but CW is exactly what you were asking for with four lives each instead of a larger number of worthless lives in a ticket system.


1) easiest way to kill power generator is to run the enemy team out of lives till they have permadeaths
2) biggest reward in CW is from killing most enemy mechs

So no thats not at all what I was asking for.

#162 Unreliable Mercenary

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Posted 22 December 2015 - 02:50 PM

I normally don't worry about this sort of thing, far too stressful.

The only time it bothers me is for example on the Caldera map, team heading around the volcano, speeding ahead of our assaults, enemy catches our assaults. Instead of turning around to help the assaults form a firing line against the enemy team, the faster mechs just continue on and leave the big boys to die fighting.

#163 Kjudoon

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Posted 22 December 2015 - 06:16 PM

View PostcSand, on 22 December 2015 - 11:33 AM, said:


Posted Image

Going to Glamour Shots has really changed over the years.

#164 Kjudoon

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Posted 22 December 2015 - 06:19 PM

View PostMystere, on 22 December 2015 - 11:29 AM, said:


But it's not really getting scrapped. It's getting a make-up, lipstick, glamorous hairdo, and a custom-fit dress all done by professionals.

This is what worries me. It NEEDS to be scrapped and rebuilt. Instead we might be just getting only this:

Posted Image

#165 Kjudoon

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Posted 22 December 2015 - 06:22 PM

Quote

Side note: I find it ironic that I see some folks that are very much against the meta here and then say basically "don't play xyz"... so heavies it is then lol!


It's more a case of know what you're bringing. It's a dire whale. It will be passed by an atlas or King Crab in a foot race. Know the realities of that mech.

That is why being left behind is a self inflicted wound, particularly when you are playing with pugs.

#166 Sandpit

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Posted 22 December 2015 - 06:23 PM

View PostValdherre Tor, on 22 December 2015 - 06:44 AM, said:

bigger engine = problem solved

no
here
let me break it down a bit better for you

It's a TEAM based game.

I don't care what your opinion on how fast another mech should go is, the reality is you are in the match right then and there with a mech that doesn't move that fast and no amount of "get a bigger engine" changes the fact that you either work as a TEAM and move as a coordinated group and win more often than not
OR
Get your panties in a bunch, get indignant that someone isn't moving "fast enough", and run off to do your own thing
and lose more often than not.

So again, your opinion on the mech build is completely
totally
utterly
(did I mention completely?)
irrelevant

because

it has absolutely no bearing on being in that match, nor will it change the fact that you can either slow down and wait for all the big guys to catch up like a team does, or not. I'm not adjusting my top 20 HGN build because you don't think it's fast enough sparky.

#167 Morggo

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Posted 22 December 2015 - 06:33 PM

Thank you.

Expressed my point far better than I.

It's all about THIS match. If you (the rest of the team) cannot quickly evaluate, understand, and adapt (as many of you harped in that "first 10 seconds") to work with what the team has been given.. well.... yeah. Maybe you shouldn't be Bi***ing out the Assaults and start figuring out how to hit the comms and work the team?

Just some thoughts....

*shrugs*

#168 Barantor

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Posted 22 December 2015 - 09:45 PM

View PostBishop Steiner, on 22 December 2015 - 12:38 PM, said:

I'm notably anti meta.... and I simply say...if you know you are going to a drag race, you don't bring a dumptruck.

Solo Queue Quickplay, you KNOW there is a very large change people are gonna move, from the start. More to the point, because people are unimaginative, in Solo Queue, 90% of battles happen around fixed geographic spots on each map. Whoever controls those, usually wins. Having to wait on the Exxon Valdez to catch up, often means losing that positioning battle, outright.

Because of those simple realities, plus the chance in the new format that you might have to play Conquest, to me it's a no brainer that it's really a "run at your own risk" scenario to run sub 60 kph Assaults in this Queue.

So no...don't bring a heavy. Pretty much any mech not named Direwolf CAN keep up (or catch up in a reasonable time) enough, in most cases, if they don't dally.

Mind you... I don't agree with leaving the Fatties behind, either, but I there is a reason you don't see too many Sumo Wrestlers competing in track and field.


Not every match in quick play (for me at least) does not end up in a nascar. Yeah it happens on caustic sometimes, but the majority of times I see crimson strait, hpg, forest etc I don't expect to have to konga line around one point.

I don't mind losing in quick play, but if there is a problem with the map setup to the point that slower than 65 kph is a severe handicap, then something might need to be done because there are several mechs below that line stock and several that can't get very far above that without severely limiting themselves in other ways. Spawn points being randomly assigned and very spread out doesn't help much and actually doesn't even tactically make sense except on conquest mode.

I just find it odd that quick play is where you are 'supposed to level up', yet here are folks saying 'deal with it or change mechs'.

I do find it very satisfying to blow the hell out of lighter mechs with an atlas though and watch the enemy back up in a hurry. :D

#169 Bishop Steiner

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Posted 22 December 2015 - 09:59 PM

View PostBarantor, on 22 December 2015 - 09:45 PM, said:


I just find it odd that quick play is where you are 'supposed to level up', yet here are folks saying 'deal with it or change

cuz realistically, those are your two options? Posted Image

You can run whatever you want.... but um, you can't really expect 11 other random people to actually give enough of a fart to build their play around you.

#170 Valdherre Tor

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Posted 22 December 2015 - 10:04 PM

View PostSandpit, on 22 December 2015 - 06:23 PM, said:

no
here
let me break it down a bit better for you

It's a TEAM based game.

I don't care what your opinion on how fast another mech should go is, the reality is you are in the match right then and there with a mech that doesn't move that fast and no amount of "get a bigger engine" changes the fact that you either work as a TEAM and move as a coordinated group and win more often than not
OR
Get your panties in a bunch, get indignant that someone isn't moving "fast enough", and run off to do your own thing
and lose more often than not.

So again, your opinion on the mech build is completely
totally
utterly
(did I mention completely?)
irrelevant

because

it has absolutely no bearing on being in that match, nor will it change the fact that you can either slow down and wait for all the big guys to catch up like a team does, or not. I'm not adjusting my top 20 HGN build because you don't think it's fast enough sparky.


Sigh......Are you butt hurt? It sounds like you run a STD 200 / 34.8kph in your 100ton assault and think its good.

You are right though this is a team game and bringing slow mechs can hurt you team if your teammates are all in fast mechs and you are the only slow one. Why should they slow down and suffer because of your mistakes in the mech lab?

Edited by Valdherre Tor, 22 December 2015 - 10:05 PM.


#171 LordNothing

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Posted 22 December 2015 - 10:09 PM

the thing about being in the assault lance is that there is usually more than one. teamwork saves lives.

#172 Unreliable Mercenary

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Posted 22 December 2015 - 10:16 PM

I try to keep my assaults at least around 50 kph or more

#173 Capt Stern

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Posted 22 December 2015 - 10:23 PM

I see so many requests for a respawn game mode, yet no mention of Faction queues.

Congrats on asking for something you already have

#174 KuroNyra

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Posted 22 December 2015 - 10:25 PM

View PostValdherre Tor, on 22 December 2015 - 06:44 AM, said:

bigger engine = problem solved

The Dire Wolf, Gargoyle, Executionner, Warhawk & even the Hightlander IIC say respectfully: Get a brain.

#175 Mech Jager

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Posted 22 December 2015 - 10:26 PM

has anybody mentioned SSD hard drives it buy about 1/2 sq extra time in a Dwhale. You are in game quicker and off. I also see folks just p*ss around before they start moving. If this is you do not drive an assault please (if it is bad connection or good beer and pizza == same result).

#176 Ex Atlas Overlord

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Posted 22 December 2015 - 10:26 PM

View PostDjPush, on 22 December 2015 - 06:41 AM, said:

FU! I'm in a 100 ton mech going 56Kph.


Welcome to Derp Warrior Online....

Where the fast mechs have so much firepower that the slow mechs are more useful as a distraction than for their "intended" role.

Even the max engine on an atlas only gets 61-62kph...

Sooo a full 20kph behind even the slowest heavy?

And that's only if you're willing to gimp your weapon selection into something so specific that you're completely useless outside of your ideal conditions.....well for IS anyway. Clans get to have the cake and eat it too.

Edited by The Atlas Overlord, 22 December 2015 - 10:28 PM.


#177 KuroNyra

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Posted 22 December 2015 - 10:27 PM

View PostBaron Von Hunchback, on 22 December 2015 - 07:16 AM, said:

Why would you run a slow clan mech?



Because he can? Because he love the DW and the firepower that come with it. Or rule of cool?
He doesn't even have to explain why.
Like I don't need to explain why I take the urbie in Solo or even cw.

#178 Valdherre Tor

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Posted 22 December 2015 - 10:40 PM

View PostKuroNyra, on 22 December 2015 - 10:25 PM, said:

The Dire Wolf, Gargoyle, Executionner, Warhawk & even the Hightlander IIC say respectfully: Get a brain.


For the record the OP DjPush is in my unit and his is referring to an atlas build.

#179 Bishop Steiner

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Posted 22 December 2015 - 10:48 PM

View PostKuroNyra, on 22 December 2015 - 10:27 PM, said:



Because he can? Because he love the DW and the firepower that come with it. Or rule of cool?
He doesn't even have to explain why.


Sure and everyone else can say the same thing for not wanting to wait for him.

View PostValdherre Tor, on 22 December 2015 - 10:40 PM, said:


For the record the OP DjPush is in my unit and his is referring to an atlas build.

most of the relevant points still apply.

#180 Sandpit

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Posted 23 December 2015 - 01:11 AM

View PostBarantor, on 22 December 2015 - 09:45 PM, said:


I don't mind losing in quick play, but if there is a problem with the map setup to the point that slower than 65 kph is a severe handicap,

here's teh thing.

how exactly is it a handicap?
Those mechs aren't asking you to stand next to them holding their hand. They're simply asking you to stop stretching out so far in front so that when the inevitable heavy mechs from the opposing team come smashing into our flanks, it's not the long range support mechs trying to get locks, spread missile barrages, keep the enemy herded into the right direction, that get rolled up on by the short range heavy and assault mechs.

Please explain to me how you having to hold up in "E4" for 30 seconds while the ENTIRE team groups and starts forming firing lines, is somehow a "handicap"

Please explain to me why if there isn't a brawl going within the first 3 minutes of a 15 minute match, it's a "handicap" top not be charging in ala leeroy.

Got news for you players that fit into that mold I just pointed out, you quite simply are not going to excel in this game until you understand the fallacy of the very nature of your argument.

The very fact that you would in ANY way have ANY thing to say to anyone that suggested you should abandon, leave, or otherwise sacrifice up to 1/3 of your entire team and, in most cases, about 60-70% of the ENTIRE team's firepower, because you think having to hold up in a forward position for 30 seconds while the big guys get caught up and set up is a "handicap" explain VOLUMES to exactly why you won't excel in this game long-term.

TL;DR

Opinion matters for zilch here.
Players that coordinate as a team will go much further much faster than players who QQ about "slow" mechs being a "handicap"





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