Roadkill, on 22 December 2015 - 09:35 AM, said:
The reality is that there's a wide spectrum of "faffing about" for all weight classes. Taking 10 seconds to check your weapon groups, get oriented, and then get moving is not "faffing about" and if that's what causes a whale to get left behind it is 100% the group's fault.
The most common scenario is that a couple of fast Mechs (either lights or mediums) drop and get moving quickly without saying anything. The rest of the team then follows the "leaders" without saying anything. 30 seconds in the assaults are being left behind whether they got moving immediately or not. Sometimes someone speaks up... but most times not. By the 1-minute mark the team is committed, and if the NASCAR continues the assaults are hosed.
But the NASCAR doesn't always continue at first contact. And sometimes when someone speaks up early enough, the team will react appropriately.
Best way to prevent it? As soon as you drop - whether you dropped in an assault or not - locate the assaults and call out their drop location both on comms and in chat. "Assaults dropped far left, moving to assist." Or "Assaults dropped in B2, converging on them." It almost always works as long as you do it quickly enough.
At this point I’ve run everything up to (but not including) my CP1 Whales. I just refuse to tolerate the Whale’s…Whale-ness. That said, I do make a good go of trying to figure out how to make Executioners work, and I actively enjoy my Warhawks.
Following my own advice of get the hizzell going when one spawns, I cannot rightly recall a time when I’ve been abandoned the way assault pilots so frequently claim they’ve been. As a matter of fact, I often find myself leading the charge in my Warhawks. Warhawks which no longer even manage to break seventy, and which do not benefit from the Sexecutioner’s jump jets.
They may not be as Whale-ish as a Whale, but in this day and age not-quite-seventy is pretty sluggish. How is it I can manage to consistently keep up with a team in a not-quite-seventy Warhawk if it’s such a foregone conclusion that assaults get abandoned?
I’m not entirely disagreeing with you, Roadkill. I simply refuse to accept that it is Always And Entirely the fast-mover’s fault, the way every whinging assault pilot who comes on the forums to repost this thread always claims. Even your example up there pins the blame squarely on those first couple of fast-movers who actually have their s*** together, not the Whales who know for a fact that they’re slow as Whales and yet still don’t take the time to fidget with their groups in Testing Grounds or jam their throttles on the moment their feet hit dirt.
I’ve seen Whale pilots who manage to stick with the group just fine. I also refuse to sacrifice the edge in mobility I gain from a lighter machine so I can anchor myself to a Dire Whale and ensure he arrives at the battlefield intact – simply three minutes late, with half the team dead and my own machine in tatters, because he couldn’t figure out whether to go left or right.
If you can’t read a battle, think two minutes ahead, and maneuver to where you know you’re going to need to be in those two minutes, you have no business driving a Whale. Every other assault ‘Mech in the game can either snag a larger engine and keep up better or comes with one stock. People want to kvetch out the fastbros for “not adapting your playstyle to better protect us!” Well, maybe you shoulda oughta figure out if the Whale is the right ride for you before making demands.
If you’re not up for making the ‘Mech work, you can absolutely still pilot it. Everybody’s got to learn sometime. But you don’t really get to make demands and chain the fastbros down to 60kph so you can feel better about being fat. You get fifty tons of guns to make up for your fatness. What do the fastbros get in exchange for cutting their throttles in half to cover your fat self?