Jump to content

"you Fell Behind, Learn To Read A Mini Map."


227 replies to this topic

#21 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 22 December 2015 - 07:30 AM

View PostLily from animove, on 22 December 2015 - 06:53 AM, said:

always escort your fatties, thats the most simple rule to keep your team together. Unless you have a stock urby within your team.


Then you have a pocket Assualt Mech!

#22 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 22 December 2015 - 07:32 AM

View PostMetus regem, on 22 December 2015 - 07:30 AM, said:

Then you have a pocket Assualt Mech!

I hate that PGI is so against warhorsing. I mean c'mon. A stock urbie or three riding atop a dual AC20 crab? How much more awesome does that get?

#23 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 22 December 2015 - 07:38 AM

This complaint is only one step up from "you didn't provide enough target locks for my LRM boat".

Ideally, you will drop with a team who will help you overcome the shortcomings of your build. But sometimes, you're not going to be that lucky.

Personally, I take builds which aren't reliant on the competence or concern of other players.

#24 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 22 December 2015 - 07:38 AM

I hate to say it, but maybe a Dire Wolf isn't the best mech for PUG life. In a group match with teamwork, sure a Dire is great. In PUGlandia, it is every mech for themselves and a mech that gets left behind will rarely get help.

You may want to save the Dire for group play, and pick a little faster mech for PUGlandia. 60~65KPH+ or get rekt.

Of course you can run whatever you want, but if you choose to run a mech that can't catch up in PUG play, it just is what it is. Maybe that is a very wrong way to look at it, but it is reality and I can't see that changing.

#25 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 22 December 2015 - 07:44 AM

In OP's defense, this is why I only bring assaults like my zeus, battlemaster, or EXE, who can keep up with heavies.

Otherwise you WILL get ditched on most public matches, and it WILL be your team's fault rather than your own.

I restrict myself to ~80kph assaults or my MASC equipped berzerker, even when id rather bring my BNC, but he waits for team matches

#26 CygnusX7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,803 posts
  • LocationA desolate moon circling a desolate planet

Posted 22 December 2015 - 07:47 AM

Any time I fell behind it was my fault and no one else's.
This is especially apparent when a King Crab is more than 1000meters in front of me.

#27 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 22 December 2015 - 07:48 AM

View PostLordBraxton, on 22 December 2015 - 07:44 AM, said:

In OP's defense, this is why I only bring assaults like my zeus, battlemaster, or EXE, who can keep up with heavies.

And this is what the OP needs to do, also ... as we all do.

#28 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 22 December 2015 - 07:48 AM

View PostCygnusX7, on 22 December 2015 - 07:47 AM, said:

This is especially apparent when a King Crab is more than 1000meters in front of me.

Yeah, but knowing Puglandia, that was probably an XL-engine crab. ;)

#29 WarHippy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,836 posts

Posted 22 December 2015 - 07:51 AM

View PostKhobai, on 22 December 2015 - 07:15 AM, said:


dire wolf has locked engine. derpa derp derp.

what would fix this **** is if they added respawns to the game. the one-life gamemodes are the whole problem. they cause deathballing/nascaring/repetitive boring play. No one is willing to take risks or do anything differently because they only get one life. So the game ends up being repetitive and boring.

even world of tanks has respawns now because they realized one-life gamemodes cause huge problems. MWO needs a ticket-based gamemode like battlefield's conquest gamemode.

Basically... have two bases and three capture points. Both teams start with like 8000 tickets and when a mech on your team dies you lose tickets equal to its tonnage and they get to respawn. Capping the points would bleed the enemy team of tickets. First team to run out of tickets loses. And also destroying the enemy base would win you the game outright. Having base destruction as a win condition allows for upsets since the losing team can still win the game by pushing the enemy base.

No... Just no! Keep the respawn crap as far away from this game as possible. It is bad enough that it is in CW, but at least there it kind of makes sense.

#30 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 22 December 2015 - 07:52 AM

View PostRhaythe, on 22 December 2015 - 07:32 AM, said:

I hate that PGI is so against warhorsing. I mean c'mon. A stock urbie or three riding atop a dual AC20 crab? How much more awesome does that get?


I killed a King Crab with my UM-R60L by standing on one, once...

#31 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 22 December 2015 - 07:54 AM

Quote

No... Just no! Keep the respawn crap as far away from this game as possible. It is bad enough that it is in CW, but at least there it kind of makes sense.


I dont see you suggesting how to fix a direwolf going 52kph. I actually provided a solution to it. Where you seem to be in denial about it being okay when its clearly not.

besides youd still have one-life gamemodes they wouldnt go anywhere. one-life gamemodes have their uses for two competitive teams that want to face off and determine whos better. But one-life gamemodes are GARBAGE for pug matches because matchmaker cant balance the teams properly.

Adding a respawn gamemode would fix most of the issues brought up in this discussion (abandoned assaults/nascaring/deathballing/stagnant gameplay/etc...). It would add a gamemode thats much fairer for pugs and actually takes into account the fact matchmaker doesnt work for ****, by incorporating respawns. But more importantly it would improve the game experience and make the game more fun even when you lose.

Again... even world of tanks, the very game MWO is based on, added respwns. They resisted adding them for the longest time but they finally realized that not having respawns leads to boring repetitive gameplay where no one wants to take risks or try anything different. Having respawns gives you much more freedom to play how you want. And thats better for everyone.

Edited by Khobai, 22 December 2015 - 08:03 AM.


#32 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 22 December 2015 - 07:56 AM

View PostMetus regem, on 22 December 2015 - 07:52 AM, said:

I killed a King Crab with my UM-R60L by standing on one, once...

Win. Pure and simple.

#33 WarHippy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,836 posts

Posted 22 December 2015 - 07:59 AM

View PostKhobai, on 22 December 2015 - 07:54 AM, said:


I dont see you suggesting how to fix a direwolf going 52kph. I actually provided a solution to it. Where you seem to be in denial about it being okay when its clearly not.

besides youd still have one-life gamemodes they wouldnt go anywhere

but adding a respawn gamemode would fix most of the issues brought up in this discussion.

We are not going to be able to come to any agreement on this. Respawn as far as I am concerned is a non-starter because it is generally bad game play for the kind of game I want to see MWO become. Besides we already have a respawn mode in CW and it has just as many problems as the other parts of the game if not more so given its popularity or in reality lack there of.

#34 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 22 December 2015 - 08:00 AM

View PostKhobai, on 22 December 2015 - 07:15 AM, said:

...what would fix this **** is if they added respawns to the game....


Posted Image

#35 Morggo

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 670 posts
  • LocationCharlotte, NC, USA

Posted 22 December 2015 - 08:01 AM

View PostMeiSooHaityu, on 22 December 2015 - 07:38 AM, said:

... In PUGlandia, it is every mech for themselves and a mech that gets left behind will rarely get help....


(I've always thought this was sorta the root problem with puglandia.. everyone just goes with this thought instead of trying on-the-fly teamwork/organization. It DOES work... post after post you see comments around how just a tiny bit of voip or a DC calling, etc flips to a win. Just sayin', work together, yo, it's why they gave us voip ;) )

Anyway, for my part 99% of the time I hit 'B', find the fatties, and point my lil' Jenner right for them. I don't like breaking the "keep with your lance" rule, but I find that Lights run a different rule and if not wolfpacking are okay to split and head for other lances *shrug*

Giving the heavy metal escort duty just makes plain sense to me. Besides, if you get them to the front lines in one piece, they'll start creating opportunities for me to start snacking on rear torsos..mmmmmmm ;)



#36 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 22 December 2015 - 08:04 AM

Quote

We are not going to be able to come to any agreement on this. Respawn as far as I am concerned is a non-starter because it is generally bad game play for the kind of game I want to see MWO become.


again. one life game modes would still exist.

you realize you can have both one life gamemodes and respawn gamemodes.

one does not preclude the other.


And if the type of game you want MWO to become is one thats dominated by banal, repetitive gameplay dictated by deathballing/nascaring then Id say youve succeeded. I personally want the game to be more engaging than that, with more tactical/strategic variation, rather than just grouping up at a predetermined location on the map every damn time. The way to get there is by prioritizing objective based game play and making killing mechs matter less by adding ticket-based respawns. As long as killing the enemy team is the easiest way to win, the game will continue to fall into this ugly pattern of repetition.

One life = no risktaking because afraid to die, boring gameplay, everyone does the same thing every time.
Respawns = freedom to play how you want, ability to take risks and try new things, every game is different.

Edited by Khobai, 22 December 2015 - 08:12 AM.


#37 Doomerang

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 131 posts

Posted 22 December 2015 - 08:07 AM

View PostDjPush, on 22 December 2015 - 06:41 AM, said:

FU! I'm in a 100 ton mech going 56Kph.


DjPush. Your frustration is understandable. What this situation boils down to is that every player in the game gets to choose how they play. Sometimes that means they decide to play like they have no teammates at all. When that happens, assaults get left behind, among other things.

The only thing you have control over is your own mech and loadout. Beyond that, you need to look for people to play with and communicate/coordinate with them. Quickplay solo dropping is always going to be a free-for-all, even at tier 1. Especially during events where people just want to get their points in.

This game does not reward teamwork. It rewards achieving the highest score on the team, which generally involves throwing your teammates under the bus and putting off fighting for the objectives until the last possible second.

#38 Benjamin Kirsch

    Member

  • Pip
  • The Raider
  • The Raider
  • 13 posts

Posted 22 December 2015 - 08:08 AM

Assault mech are highly dependent on knowing where to position. I don't play my dire wolves because of how slow it is too reposition, but my friend has no problem dropping in a dire whale solo and wrecking enemy teams. He had multiple matches this weekend where he had the most kills and damage on his team in a win. For me it's the Warhawk and Stalker. I've tried at least 6 different assault chassis, but those are the ones that work for me. Did 852 damage and had 4 kills in my Warhawk this morning. The thing that clicked for me is that assault mechs don't assault anything, they are like tank destroyers in WoT, bring lots of firepower and support the teams push, but are extremely vulnerable to focus fire (except Atlases, those things are a pain to take down if they lead a good charge). My Stalker only has a 300 in it, so it does like 57, but I do well in it. High weapon mounts make for awesome peaking with 4 LL, but I have 2 SRM6S for close in work.

Lights are scouts and harrasers, mediums and heavies are your Frontline troops engaging the enemy, assaults are for bringing enough firepower to cripple enemy mech pinned down by the heavies and mediums. Don't just boat lots of lasers/high heat weapons, bring heavier more heat efficient weapons that lead to sustained dps. My Warhawk has no energy weapons and a 44 point alpha, but I can put out damage constantly, I don't even overheat on Terra Therma.

#39 Felbombling

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,980 posts
  • LocationVancouver, BC

Posted 22 December 2015 - 08:11 AM

I escorted a couple of Assault Mechs last night and made sure nothing like a pesky light Mech got behind them without paying a price for it. It kind of makes sense.

#40 Bobzilla

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,003 posts
  • LocationEarth

Posted 22 December 2015 - 08:11 AM

So according to these forums, you should engage in team play, but only you. Everyone else shouldn't.

I love these forums.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users