Jump to content

Fix Quickdraws And Other Bad Jj Animations

Balance

27 replies to this topic

#1 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 24 December 2015 - 06:14 AM

As per title, bad enough these fugly machines are now Fotm, but they have the same borked JJ animation that people so love to exploit. This should not be allowed to exist on any mech. Hope PGI looks at JJ animations for all mechs and fixes them. And to all of you deliberately bunny hopping this cockroach of a chassis and anything else...

Posted Image

Edited by W A R K H A N, 24 December 2015 - 10:58 AM.


#2 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 24 December 2015 - 06:30 AM

Yeah Quickdraws are a real problem now.

lol

#3 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,000 posts
  • LocationUSA

Posted 24 December 2015 - 06:33 AM

New IIc Highlander does it too.

Only ones left that are bad afaik.
Quickdraw, Blackjack-1/3, Shadowhawk but not bad, Griffin can but not bad, Victor still can as well.

Some of the glitchiest animations left over are when a mech falls and hunches forward all wierd, and there are too many to count because they all glitch like crazy when it happens.

#4 MechWarrior849305

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,024 posts

Posted 24 December 2015 - 06:45 AM

All these badly animated bunny hoppers are rather easily killed by shooting off legs. Not that it shouldn't be addressed, but quick fix for the problem for now. Apparently PGi will look into this. Soon™

Edited by DuoAngel, 24 December 2015 - 06:45 AM.


#5 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 24 December 2015 - 06:49 AM

View Postkesmai, on 24 December 2015 - 06:30 AM, said:

Yeah Quickdraws are a real problem now.

lol



Not a problem for me while shooting at you in mine...

:)

Oddly, rather enjoyable in a twisted way...

BTW, Merry Christmas friend!

o7

#6 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 24 December 2015 - 06:52 AM

It's funny how it existed in this way for such a long time and only NOW when the mech was made SLIGHTLY more playable, people started to complain about it.

Don't ever change guys. Don't ever change.

Though, i DO agree with the title of the thread. FIX QUICKDRAWS.
Fix their size issue.
I'd also wish they fixed the issue of being a shite concept-3d transition.

I mean, just LOOK at this thing (the picture on the left is the in-game model modified and posed by Sparks Murphey from a very old thread about hero mech ideas):
Posted Image
It looks like someone dropped a piano on its head from a building - squishing it.

Edited by Juodas Varnas, 24 December 2015 - 07:04 AM.


#7 TheCharlatan

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,037 posts

Posted 24 December 2015 - 06:56 AM

View PostJuodas Varnas, on 24 December 2015 - 06:52 AM, said:

It's funny how it existed in this way for such a long time and only NOW when the mech was made SLIGHTLY more playable, people started to complain about it.

Don't ever change guys. Don't ever change.

Though, i DO agree with the title of the thread. FIX QUICKDRAWS.
Fix their size issue.
I'd also wish they fixed the issue of being a shite concept-3d transition.

I mean, just LOOK at this thing:
Posted Image
It looks like someone dropped a piano on its head from a building - squishing it.


Well, they ARE on the rescale to-do list.
SoonTM

#8 5LeafClover

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 317 posts

Posted 24 December 2015 - 06:57 AM

Did these get a scale yet? If not, the borked animation may undo a fraction of the penalty of being over sized.

Saw one boating LL earlier, that was the most interested ive ever been in Quickdraw. Its ok, the feeling quickly passed.

#9 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 24 December 2015 - 06:58 AM

View PostTheCharlatan, on 24 December 2015 - 06:56 AM, said:


Well, they ARE on the rescale to-do list.
SoonTM

I know. It BARELY made the cut, when the Centurion got kicked out by the Uller which then climbed into the 4th place pushing the Quickdraw to the 5th place.

#10 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 24 December 2015 - 07:39 AM

Quickie OP!

#11 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 24 December 2015 - 09:44 AM

View PostJuodas Varnas, on 24 December 2015 - 06:52 AM, said:

It's funny how it existed in this way for such a long time and only NOW when the mech was made SLIGHTLY more playable, people started to complain about it.

Don't ever change guys. Don't ever change.

Though, i DO agree with the title of the thread. FIX QUICKDRAWS.
Fix their size issue.
I'd also wish they fixed the issue of being a shite concept-3d transition.

I mean, just LOOK at this thing (the picture on the left is the in-game model modified and posed by Sparks Murphey from a very old thread about hero mech ideas):
Posted Image
It looks like someone dropped a piano on its head from a building - squishing it.


All I said was fix the danm jump jet animation. Wouldnt make it any less playable. Then I went on to say any chassis that had bored jump jet animations should be fixed! You have a problem with this?

#12 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 24 December 2015 - 09:53 AM

i was driving mine around last night

I think they are too squishy these days. The exception is the IV4 which lays a smack down in the right situation.

I didn't realize the JJ animation was borked but this thing needs an overhaul, and is getting it soon anyways. I personally have not witnessed any JJ glitches.

Can't wait for the rescale. I love this mech but everyone and their dog is putting out 50pt alphas these days which is enough to core this thing out almost instantly.

I'm a QKD hipster. All these nublets riding them in the top tiers shame the Quickdraw. Just boating LL cause that's all they can do. Take any chassis and fill it with as many lasers a possible. FOR SHAME. Play it like a man, not diddling people from 1000m out.

Edited by cSand, 24 December 2015 - 09:54 AM.


#13 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 24 December 2015 - 09:54 AM

And here I was expecting a proposal to improve the Quickie...

#14 Nightmare1

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,636 posts
  • Twitch: Link
  • LocationPeeking over your shoulder while eating your cookies.

Posted 24 December 2015 - 09:58 AM

I never expected to hear someone complain that QKDs were OP and needed fixing.

View PostcSand, on 24 December 2015 - 09:53 AM, said:

i was driving mine around last night

I think they are too squishy these days. The exception is the IV4 which lays a smack down in the right situation.

I didn't realize the JJ animation was borked but this thing needs an overhaul, and is getting it soon anyways. I personally have not witnessed any JJ glitches.

Can't wait for the rescale. I love this mech but everyone and their dog is putting out 50pt alphas these days which is enough to core this thing out almost instantly.

I'm a QKD hipster. All these nublets riding them in the top tiers shame the Quickdraw. Just boating LL cause that's all they can do. Take any chassis and fill it with as many lasers a possible. FOR SHAME. Play it like a man, not diddling people from 1000m out.



SRMs and MPLs, all the way! Gotta have that Buccaneer Pattern with the twin six-shooters too!




#15 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 24 December 2015 - 09:58 AM

View PostFupDup, on 24 December 2015 - 09:54 AM, said:

And here I was expecting a proposal to improve the Quickie...

How do you improve upon perfection?

#16 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 24 December 2015 - 10:04 AM

View PostNightmare1, on 24 December 2015 - 09:58 AM, said:

I never expected to hear someone complain that QKDs were OP and needed fixing.




SRMs and MPLs, all the way! Gotta have that Buccaneer Pattern with the twin six-shooters too!





Now that's a QKD man


I find that when I play other mechs, I get spoiled and careless. Then I step into the QKD again and get my *** handed to me for awhile until I get my big boy shoes on again.

For instance, been leveling my Marauders. Which are amazing, and my favourite new mech by far. But they are a bit more forgiving than the old QKD. QKD has no forgiveness, lol

#17 Jun Watarase

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,504 posts

Posted 24 December 2015 - 10:05 AM

>jump jets are supposed to be maximized and used for tactical manveuring
>in MWO, most mechs only use one jump jet which is spammed to glitch their hitboxes on an empty fuel gauge or used to climb over a pebble

If li song's mechlab is accurate, the 5 JJs on a summoner can only propel it less than 40 meters in distance instead of the 150m it should have.

Fall damage + heat completely ruined any attempt to use JJs for brawling since you simply cannot jump fast enough or far enough to matter, not if you want to avoid the fall damage, and the heat just makes it harder for you to return fire.

Unless of course you use it to glitch hitboxes. Which is a totally intended use of JJs.

Funny thing about the quickdraw : nobody runs it with anything other than 3x LPL. There is a definite problem here when everyone's response to running a mech with lasers is "3x LPL + as many MPLs as you can". I tried asking in the battlemech sub forum, but nobody could come up with a mech build better than 3x LPL + secondary weapons for any heavy/assault that does not have weapon-specific quirks. It's killed any possible build diversity.

Nobody runs ML/MPL + srms on the quickdraw because why bother, when 3x LPL is vastly superior in pretty much every way? Its also why nobody uses anything other than 3x LPL on the TDR-9SE. Or why every banshee/black knight build is 3x LPL+MPL and why every battlemaster build is the same thing or 4x ER LL. Wolverines? 3x LPL.

We shouldnt need to do the rescale in the first place, because any decent game company would have put the mech models next to each other and gone "woah...this is way too big, we need to adjust it to be in line with the rest". The fact that we have 60 ton mechs larger than 75 tonners speaks a lot about the development process they use for new mechs.

And im pretty sure the vulture is taller than a warhawk too. How the **** does a game company not notice these things?

Edited by Jun Watarase, 24 December 2015 - 10:07 AM.


#18 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 24 December 2015 - 10:10 AM

Summoner and QKD can both jump very high IMO

Basically I run in there at ~ 100kph in my QKD, slam out as many hits as possible, and jump out. Fall damage is not an issue if you are running 4+ JJs and save a little for the landing.

JJ's aren't the greatest right now but a good JJer can use them very effectively

#19 Jun Watarase

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,504 posts

Posted 24 December 2015 - 10:15 AM

I just got reminded of EA's MPBT 3025 which had decent jump jets. You could actually jump the proper distance with them.

It also had perfect hit registration (no missing damage, ever) and much better weapon balance (LRMs werent god awful, and people actually used AC2s, etc). Downside was no customization.

Sometimes i would rather be playing MPBT 3025 than MWO...

#20 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 24 December 2015 - 10:19 AM

View PostJun Watarase, on 24 December 2015 - 10:15 AM, said:

I just got reminded of EA's MPBT 3025 which had decent jump jets. You could actually jump the proper distance with them.

It also had perfect hit registration (no missing damage, ever) and much better weapon balance (LRMs werent god awful, and people actually used AC2s, etc). Downside was no customization.

Sometimes i would rather be playing MPBT 3025 than MWO...


I'd love to see J's get some love. "poptart meta" wasn't really the boogeyman everyone made it out to be





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users