Derek Icelord, on 12 July 2012 - 08:22 AM, said:
No, actually. 24 (or fewer) players in a match is not massive.
Same with Battlefield, Planetside, Call of Duty, and most other recent shooters.
Sure, if "kill everyone before you're killed" counts as "roleplaying interaction."
See above.
Plus, there is no persistent world. There is a persistent meta-game, but every match will be instanced.
This stands, though there won't be any sort of trading between "characters."
A swing and a miss...
Planetside (an MMOFPS) is closer to an MMORPG by your definition. It has a full persistent world, where you do not reset after a "match." Planetside also has two experience trees like MW:O. Battle Experience and Command Experience. Increasing your Battle Rank (BR) and Command Rank (CR) improve your character and grant you new areas of play through certifications.
Battlefield also has an experience system. And like MW:O, you drop in to a match, kill everything (or die horribly), then leave. Experience you accrue is saved on your "character" between matches and can unlock new perks.
Oh, and since I haven't had a chance to use these since I collected them:
Actaully the 24 vs 24 is just one of hundreds of matches going on at the same time when community warfare goes live. You have hundreds of fights going on that influence your server overal.
It is a persitant world albeit via map in which worlds are changing hands every hour as guilds are attacking one another. You may not be able to walk thru it with your avatar, but you are influencing it with your actions as you pilot your mech on the battlefield and conquer a planet.
Kill or be killed is always the case in any game once you jump into an instance be it the 40 man WoW dungeons of old to the new 15 man instances of new, and every game since that has introduced the instance system of fighting/dungeoning to lower server side lag. Trust me if Pirhana could pull it off this would be a 1000 Vs 1000 game in a hearbeat, but technology limits does not allow for that yet in todays gaming industry, some have tried like EvE but evne when they have MASSIVE battles the lag is so great, it is hard to fight.
and lets be clear pvp on massive scale where games get bigger, the specs get bigger, is not an easy task. We have all seen what happens when pvp is done wrong (SWTOR planet Illum)...MWO has taken a great approach in which we can concentrate on our character, get right into the thick of things and influence our persistant world (UNIVERSE) around us. This is one of the BIGGEST games map wise as you can visit (attack) hundreds of different planets that are owned by different clan/guild/houses/mercs/pirates etc....