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Most Populated Clan Faction Being Destroyed
#1
Posted 29 December 2015 - 08:58 AM
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#3
Posted 29 December 2015 - 09:00 AM
#4
Posted 29 December 2015 - 09:01 AM
#6
Posted 29 December 2015 - 09:39 AM
#7
Posted 29 December 2015 - 09:52 AM
#8
Posted 29 December 2015 - 09:55 AM
That and alot of comp players switching to IS and stomping random pub players for the event.
#9
Posted 29 December 2015 - 10:02 AM
#10
Posted 29 December 2015 - 10:05 AM
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Edited by Monkey Lover, 29 December 2015 - 10:06 AM.
#11
Posted 29 December 2015 - 10:10 AM
#12
Posted 29 December 2015 - 10:12 AM
Mister D, on 29 December 2015 - 09:55 AM, said:
Honestly, no that's not the case anymore.
IS AC/2 vs Clan Ultra 2: Clan version is an indisputable upgrade because it's just as PPFLD for less weight and with the added double-tap ability.
IS AC/5 vs Clan Ultra 5: Clan version is very superior because of much higher damage output for LESS tonnage.
IS UAC/5 vs Clan Ultra 5: I find it hard to name a clear winner here. I guess it's about equal.
IS AC/10 vs Clan Ultra 10: Clan version is an overall better deal because of more damage output for less tonnage. Outside of a few select people who swear by it, the IS AC/10 is simply an underwhelming weapon.
IS AC/20 vs Clan Ultra 20: Since 20 PPFLD is nice, I could understand giving the edge to the IS in this case. However, the Ultra 20 still hurts when used effectively (40 damage).
IS LB 10-X vs Clan LB 10-X: LBX is bad for both factions, but the Clan version is superior (less bad) in every way.
IS Machine Gun vs Clan Machine Gun: MGs are mediocre for both factions, but the Clan version has identical stats for less tonnage. As such, the Clan version is superior (even if just slightly).
IS Gauss vs Clan Gauss: Clan Gauss is lighter and smaller for the same other stats. It also indirectly benefits from Clan free CASE in every body part. Even post-nerf, the Clan Gauss > IS Gauss.
TL;DR: The whole "Clan ballistic inferiority" thing is a lie.
Edited by FupDup, 29 December 2015 - 10:14 AM.
#13
Posted 29 December 2015 - 10:20 AM
FupDup, on 29 December 2015 - 10:12 AM, said:
IS AC/2 vs Clan Ultra 2: Clan version is an indisputable upgrade because it's just as PPFLD for less weight and with the added double-tap ability.
IS AC/5 vs Clan Ultra 5: Clan version is very superior because of much higher damage output for LESS tonnage.
IS UAC/5 vs Clan Ultra 5: I find it hard to name a clear winner here. I guess it's about equal.
IS AC/10 vs Clan Ultra 10: Clan version is an overall better deal because of more damage output for less tonnage. Outside of a few select people who swear by it, the IS AC/10 is simply an underwhelming weapon.
IS AC/20 vs Clan Ultra 20: Since 20 PPFLD is nice, I could understand giving the edge to the IS in this case. However, the Ultra 20 still hurts when used effectively (40 damage).
IS LB 10-X vs Clan LB 10-X: LBX is bad for both factions, but the Clan version is superior (less bad) in every way.
IS Machine Gun vs Clan Machine Gun: MGs are mediocre for both factions, but the Clan version has identical stats for less tonnage. As such, the Clan version is superior (even if just slightly).
IS Gauss vs Clan Gauss: Clan Gauss is lighter and smaller for the same other stats. It also indirectly benefits from Clan free CASE in every body part. Even post-nerf, the Clan Gauss > IS Gauss.
TL;DR: The whole "Clan ballistic inferiority" thing is a lie.
Amen
I bought a couple Summoners over the holidays. One of them has a UAC10. While I love an IS AC10, I am finding the beauty of a UAC 10 is that you can ram 20 or 30 damage out in a quick burst if you can aim worth a damn. So damage for that tonnage is great. Only negative is the jam chance if you spam the trigger. And it sounds awesome.
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#14
Posted 29 December 2015 - 10:37 AM
#15
Posted 29 December 2015 - 10:38 AM
The UAC 20 is only really good if the target is more or less standing still at very close range or it spreads damage like crazy.
The main advantage of ballistics has always been sustained DPS and pinpoint FLD, take that away and you get terrible lasers.
#16
Posted 29 December 2015 - 10:43 AM
Jun Watarase, on 29 December 2015 - 10:38 AM, said:
The UAC 20 is only really good if the target is more or less standing still at very close range or it spreads damage like crazy.
The main advantage of ballistics has always been sustained DPS and pinpoint FLD, take that away and you get terrible lasers.
DPS and pinpoint FLD kind of contradict each other. DPS implies multiple shots, pinpoint FLD implies all damage done to one location. By their very nature, a DPS weapons rely on repeated shots, not pinpoint FLD to do damage.
Most mechs with such large cooldown and velocity bonuses are bad mechs to begin with or only have 1 or 2 ballistic slots, so they have to rely on other non-ballistic weapons as well.
I dunno, I've said it before I'll say it again, balance seems good enough for me. Wolf isn't getting their butts kicked because IS OP, they are getting their butts kicked because like no one is there.
Edited by Gas Guzzler, 29 December 2015 - 10:43 AM.
#17
Posted 29 December 2015 - 10:43 AM
Jun Watarase, on 29 December 2015 - 10:38 AM, said:
Yea it's almost like any kind of AC 20 is a close range weapon or something
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Edited by cSand, 29 December 2015 - 10:43 AM.
#19
Posted 29 December 2015 - 10:46 AM
Gas Guzzler, on 29 December 2015 - 10:44 AM, said:
Doesn't the cUAC 20 go out to 360m, while most IS AC20s go out to 270m?
Well yea but let's face it. AC 20's are for face time regardless of the range. And 360m is brawl time.
Anyways, seems like a decent trade off. Easier to roll at range, but you can hit for full damage from further out. Same for all clam ACs. I personally love them. I'd love to have the style of AC available for IS.
Edited by cSand, 29 December 2015 - 10:47 AM.
#20
Posted 29 December 2015 - 10:48 AM
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