MischiefSC, on 29 December 2015 - 07:16 PM, said:
Maybe I wasn't clear on that point. The point isn't that people don't play multiplayer, they do. It's that pve coop has a bigger appeal than pvp. Significantly. Sp has a bigger market than coop, though there's overlap obviously.
The mp section would benefit from a coop option but if you want to wait for PGI to "finish the game" first you're going to need an appeal to divine intervention.
I know what YOU mean, but I also know what a lot of others talking "PvE" mean. Come on man, you've been here long enough to know that as well. Many on here are trying to equate PvE to SP. We already have PvE in several sections of the game so I imagine more are coming.
As far as co-op, I've always liked the idea in theory but how exactly do you integrate that here?
You can't give rewards
You can't earn cbills
You can't earn LP
You can't earn exp
All of those are earned through what we have now. You can't allow a non-pvp section of the game to give the same rewards as the PvP section.
DO you have separate hangars?
Do you just take the mechs they code for those co-op (pre-selected by the game) and play for funises?
Do you use a separate scoring system, since the current one is based entirely around calculating cbills and exp?
These are just some minor surface issues with a co-op mode outside of the PvP section of the game. I very seriously doubt anyone (other than the ones wanting SP and such) is going to accept "Play against the ultra easy AI and earn your cbills instead", when those who aren't interested in it have to earn them playing against live opponents in the other section of the game.
So do you make co-op mode a completely separate mode that doesn't interact with the PvP section?
If so, how do you set up that reward chain so that it doesn't interfere with PvP economy?
Are people going to be so interested in it that they're willing to play for no rewards?
All of these have to be considered when talking about this kind of thing. People clamor for PvE and SP and such, but I've never seen a single example of how they would actually implement it. It's far more complicated than simply "implement it".