Jump to content

Most Populated Clan Faction Being Destroyed


147 replies to this topic

#101 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 30 December 2015 - 01:06 AM

View PostSteppenwulf, on 29 December 2015 - 08:52 PM, said:


they are working on that right now...


and SAY they have been for at least two years. But we know what it means when they SAY theyre working on something... like knockdowns. Or like CW in 90 days from open beta

View PostAmsro, on 29 December 2015 - 10:58 PM, said:

PGI just added 5 tons to the clans, back to a 10 ton advantage now.


and theyre still losing their asses to the IS. Why? Clans are still all solo groups, the IS, all 11 man big units.

a group queue and a solo queue would fix that issue.

#102 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 30 December 2015 - 05:20 AM

View PostMechwarrior Buddah, on 30 December 2015 - 01:06 AM, said:


and SAY they have been for at least two years. But we know what it means when they SAY theyre working on something... like knockdowns. Or like CW in 90 days from open beta



and theyre still losing their asses to the IS. Why? Clans are still all solo groups, the IS, all 11 man big units.

a group queue and a solo queue would fix that issue.


Amen to this.

#103 Not A Real RAbbi

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,688 posts
  • LocationDeath to Aladeen Cafe

Posted 30 December 2015 - 05:34 AM

View PostGas Guzzler, on 29 December 2015 - 12:19 PM, said:


No one cares about PVE except for like 10 people who think they represent everyone.


Huh. That's a strangely false statement.

Back O/T: Separate group and solo queues, like the public 12v12? Sure. Let's do it!

Edited by TheRAbbi, 30 December 2015 - 05:35 AM.


#104 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 30 December 2015 - 08:25 AM

View PostRouken, on 29 December 2015 - 10:49 AM, said:

There just seems to be an overall lack of interest among the Wolf loyalist at the moment. Not really sure when it started or when it will end. I've only done one CW drop in a month or two now.

We see this at the start of each CW iteration though. The IS will have a big surge and push the Clans back. We'll see how it goes this time.

Happens every time things start to get tough for Wolf. The Loyalists come out of the woodwork when they've got a big merc unit like MS or 228 leading the charge or they're focused elsewhere. Then when the merc(s) leave and start pushing into wolf territory hard, the loyalist units "get bored" of CW.

You watch. Next time one of those two units joins wolf and starts making headway, they'll all be back. TBH, I don't understand why people bother being loyalists if they only want to play for the winning team.

Edited by Jman5, 30 December 2015 - 08:26 AM.


#105 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 30 December 2015 - 08:47 AM

Of the Clans, Wolf is my favorite because of the Blood of Kerensky Trilogy but I am Davion first.

#106 Clay Pigeon

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 1,121 posts

Posted 30 December 2015 - 03:37 PM

Is the fact that external clan heatsinks are nearly the same as external single heatsinks the issue?

#107 Blueduck

    Member

  • PipPip
  • The 1 Percent
  • 26 posts

Posted 31 December 2015 - 07:52 AM

I'm completely shocked not a single SWOL member has responded in this thread, but let me give you my reasoning as an officer in the unit.

I have an MBRC tournament I would like to partake in a couple months from now. But I don't want to give PGI my money. But I am also Rank 19 as a Wolf which means I can't get more Mech Bays for the tournament. Where can I get Mech Bays? By switching over to another faction and ranking up.

CW Map be damned. There is no data manipulation. There's no insane conspiracy. I just want Mech Bays to continue building new Mechs to slaughter people with.

It's really simple guys.

#108 Jaster Me Reel

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 29 posts

Posted 31 December 2015 - 08:11 AM

View PostCentsOfFate, on 31 December 2015 - 07:52 AM, said:

I'm completely shocked not a single SWOL member has responded in this thread, but let me give you my reasoning as an officer in the unit.

I have an MBRC tournament I would like to partake in a couple months from now. But I don't want to give PGI my money. But I am also Rank 19 as a Wolf which means I can't get more Mech Bays for the tournament. Where can I get Mech Bays? By switching over to another faction and ranking up.

CW Map be damned. There is no data manipulation. There's no insane conspiracy. I just want Mech Bays to continue building new Mechs to slaughter people with.

It's really simple guys.

^^ This is absolute nonCents and poppycock. Do not bring your rationale and intelligent summation of recent MWO events into this thread mister! Only nonsensical, biased, and complete conspiracy theory posts are allowed. You know darn well that unit leaders in XXXX sit around and discuss multiple ways to manipulate CW. In no way can you convince me they have jobs, families, school work, etc that keeps them from devoting the necessary time to put together these massive ideas.. Also don't even get me started on the fact they may be playing this game for fun and somehow derive such an experience by actually JUST playing the game. Nope, not listening to you. Go somewhere else with your "reasoning". No one here is buying it.

Edited by Jaster Scarn, 31 December 2015 - 08:11 AM.


#109 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 31 December 2015 - 11:59 AM

View PostMischiefSC, on 29 December 2015 - 07:16 PM, said:

Maybe I wasn't clear on that point. The point isn't that people don't play multiplayer, they do. It's that pve coop has a bigger appeal than pvp. Significantly. Sp has a bigger market than coop, though there's overlap obviously.

The mp section would benefit from a coop option but if you want to wait for PGI to "finish the game" first you're going to need an appeal to divine intervention.

I know what YOU mean, but I also know what a lot of others talking "PvE" mean. Come on man, you've been here long enough to know that as well. Many on here are trying to equate PvE to SP. We already have PvE in several sections of the game so I imagine more are coming.

As far as co-op, I've always liked the idea in theory but how exactly do you integrate that here?
You can't give rewards
You can't earn cbills
You can't earn LP
You can't earn exp

All of those are earned through what we have now. You can't allow a non-pvp section of the game to give the same rewards as the PvP section.

DO you have separate hangars?
Do you just take the mechs they code for those co-op (pre-selected by the game) and play for funises?
Do you use a separate scoring system, since the current one is based entirely around calculating cbills and exp?


These are just some minor surface issues with a co-op mode outside of the PvP section of the game. I very seriously doubt anyone (other than the ones wanting SP and such) is going to accept "Play against the ultra easy AI and earn your cbills instead", when those who aren't interested in it have to earn them playing against live opponents in the other section of the game.

So do you make co-op mode a completely separate mode that doesn't interact with the PvP section?
If so, how do you set up that reward chain so that it doesn't interfere with PvP economy?
Are people going to be so interested in it that they're willing to play for no rewards?

All of these have to be considered when talking about this kind of thing. People clamor for PvE and SP and such, but I've never seen a single example of how they would actually implement it. It's far more complicated than simply "implement it".

#110 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 31 December 2015 - 12:17 PM

Quote

When MS goes back to Wolf we might see some more action there.


The problem is large units are switching around factions in order to get to rank 10+ in each faction to accrue all the loyalty rewards.

For some ridiculous reason, you get rewarded more for BETRAYING YOUR FACTION and hopping around to other factions than you get for being LOYAL to one faction.

Who came up with this ******** system? Why are you punished for being a loyalist and rewarded for being a traitor?

Switching factions SHOULD NOT be rewarded. Being loyal to the same faction for a long period of time should yield the biggest rewards. And leaving that faction should reset the timer for faction rewards.

Edited by Khobai, 31 December 2015 - 01:22 PM.


#111 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 31 December 2015 - 12:28 PM

If the AI was hard that's one thing. Most mwo players are the low side of average ai.

I don't think anyone expects to take sp/coop earnings to mp.

You need 2 profiles, like most games do. Your sp/coop profile with its economy and the mp profile with its economy.

What people want is to go shoot big stompy robots without having to deal with other people, because other people can be a bunch of ********. The mechanics of that are pretty flexible.

Edited by MischiefSC, 31 December 2015 - 12:29 PM.


#112 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 31 December 2015 - 12:49 PM

View PostJman5, on 30 December 2015 - 08:25 AM, said:

Happens every time things start to get tough for Wolf. The Loyalists come out of the woodwork when they've got a big merc unit like MS or 228 leading the charge or they're focused elsewhere. Then when the merc(s) leave and start pushing into wolf territory hard, the loyalist units "get bored" of CW.

You watch. Next time one of those two units joins wolf and starts making headway, they'll all be back. TBH, I don't understand why people bother being loyalists if they only want to play for the winning team.


I disagree, the lack of interest in CW started long before this.

#113 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 31 December 2015 - 01:00 PM

Quote

I don't understand why people bother being loyalists if they only want to play for the winning team.


because common sense dictates that loyalists should get the biggest rewards.

if you stick with one faction for a whole season you should get rewarded way more than a merccorp that changes factions every week.

sadly thats not the case.

#114 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 31 December 2015 - 01:06 PM

View PostKhobai, on 31 December 2015 - 12:17 PM, said:

Who came up with this ******** system? Why are you punished for being a loyalist and rewarded for being a traitor?



PGI and by this point how can you really be surprised when the same group of ppl came up with a system where you can overheat a boar's head with a 350 engine and nothing but heat sinks with one single flamer before you can even kill a commando with it when the commando is standing still????

Posted Image

#115 Flutterguy

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 472 posts

Posted 31 December 2015 - 01:06 PM

View Postcdlord, on 30 December 2015 - 08:47 AM, said:

Of the Clans, Wolf is my favorite because of the Blood of Kerensky Trilogy but I am Davion first.

That makes sense, I'd say the Wolves are the "Davions" of the clans. Take that as you will.

#116 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 31 December 2015 - 02:13 PM

View PostFlutterguy, on 31 December 2015 - 01:06 PM, said:

That makes sense, I'd say the Wolves are the "Davions" of the clans. Take that as you will.

I'm quite fine with that comparison... Others however.... Posted Image

#117 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 31 December 2015 - 03:41 PM

View PostMischiefSC, on 31 December 2015 - 12:28 PM, said:

If the AI was hard that's one thing. Most mwo players are the low side of average ai.


Nobody, not even PGI with its factual data can quantify that. Nobody

As for the rest, so the solution (which was the only one I could see as well) is to have it completely separate from PvP. This means
Dedicated servers
A completely new game built (including rewards, coding, AI, MM system(not everyone has friends to play so you need random teammates again, lobbies, completely different mech lab system, etc.
A new team of employees to oversee this section
Scripting
Paying voice actors
New art for single player portraits for enemy pilots
New scripting for an entirely new story to tell outside of anything to do with what PvP and CW are doing

It's a lot more complex than simply "adding Co-op mode"

This doesn't even count all the testing required to do with live players in alpha and beta stages. I'd like to see it too, AFTER PvP and CW are "done".

#118 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 31 December 2015 - 03:44 PM

View PostRouken, on 31 December 2015 - 12:49 PM, said:


I disagree, the lack of interest in CW started long before this.

The lack of interest in CW stems from a lot of things
No real goals
No storyline
Small units and solos not being able to participate in a significant manner
Open sandbox map leads to confusion and complications for players new and old alike for figuring out how to get matches without waiting 20 minutes
No lobbies to congregate and communicate

CW is quite simply (at this poitn anyhow, we'll see what Phase 3 does) nothing more than PUB drops with different tonnage limitations and "respawn"

#119 Bleary

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 365 posts

Posted 31 December 2015 - 08:29 PM

And map layouts that encourage PUG teams to sit and poke for eternity. Don't forget that.

#120 Quaamik

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 413 posts

Posted 01 January 2016 - 08:04 AM

Oh yes, IS and clan are perfectly balanced right now.

I mean, just take out a Blackjack for a spin and go up against a Timberwolf. The two are balanced against each other pretty well, and its close to 50 / 50 which one would win a matchup.

Oh wait, the Timberwolf is a 75 ton mech and the Blackjack is a 45 ton mech. Toe to toe the Timberwolf should eat it for lunch and leave little steaming chucks behind. That can't be right .....


And that's just the most obvious example I've played.





11 user(s) are reading this topic

0 members, 11 guests, 0 anonymous users