Khobai, on 31 December 2015 - 12:17 PM, said:
The problem is large units are switching around factions in order to get to rank 10+ in each faction to accrue all the loyalty rewards.
For some ridiculous reason, you get rewarded more for BETRAYING YOUR FACTION and hopping around to other factions than you get for being LOYAL to one faction.
Who came up with this ******** system? Why are you punished for being a loyalist and rewarded for being a traitor?
Switching factions SHOULD NOT be rewarded. Being loyal to the same faction for a long period of time should yield the biggest rewards. And leaving that faction should reset the timer for faction rewards.
This is so damn obvious. The fact that PGI can't seem to understand this just boggles the mind. Russ you're looking for a way to limit the impact of large merc units on CW?
LOOK HERE
Don't try to limit the size of units, nobody will like that. REWARD units for being loyalists, yes it removes choices from the game by making your choice mean something.
Edited by Moenrg, 01 January 2016 - 08:19 AM.