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Most Populated Clan Faction Being Destroyed


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#121 J0anna

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Posted 01 January 2016 - 08:19 AM

View PostKhobai, on 31 December 2015 - 12:17 PM, said:


The problem is large units are switching around factions in order to get to rank 10+ in each faction to accrue all the loyalty rewards.

For some ridiculous reason, you get rewarded more for BETRAYING YOUR FACTION and hopping around to other factions than you get for being LOYAL to one faction.

Who came up with this ******** system? Why are you punished for being a loyalist and rewarded for being a traitor?

Switching factions SHOULD NOT be rewarded. Being loyal to the same faction for a long period of time should yield the biggest rewards. And leaving that faction should reset the timer for faction rewards.


This is so damn obvious. The fact that PGI can't seem to understand this just boggles the mind. Russ you're looking for a way to limit the impact of large merc units on CW?

LOOK HERE

Don't try to limit the size of units, nobody will like that. REWARD units for being loyalists, yes it removes choices from the game by making your choice mean something.

Edited by Moenrg, 01 January 2016 - 08:19 AM.


#122 Dukat281

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Posted 01 January 2016 - 09:06 AM

Flag ceremony time!

Posted Image

o7

#123 Jun Watarase

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Posted 01 January 2016 - 11:22 AM

Still waiting for the big CW units to post here. Its weird how they are all keeping quiet...

#124 Khobai

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Posted 01 January 2016 - 11:30 AM

Quote

Still waiting for the big CW units to post here. Its weird how they are all keeping quiet...


what are they gonna say? they all know theyve been abusing the system by switching factions. its pretty indefensible.

PGI needs to cap merccorps at 50 members. break up the large merccorps so we get a better distribution of players across the different factions.

#125 Sandpit

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Posted 01 January 2016 - 11:55 AM

View PostKhobai, on 01 January 2016 - 11:30 AM, said:


what are they gonna say? they all know theyve been abusing the system by switching factions. its pretty indefensible.

PGI needs to cap merccorps at 50 members. break up the large merccorps so we get a better distribution of players across the different factions.

???
That makes no sense at all
Restrict sizes so I can't encourage more people to join my unit and recruit people not only for RMA, but for MWO?

I've already laid out MUCH simpler and far less intrusive ways to fix those issues.

Don't let players switch sides during the current season of CW. Pick IS or CLan and you're on that side until the conclusion of that season of MWO.

Problem solved. For the life of me Khobai, I can't understand your disdain for that idea yet your alternative is even harsher, more restrictive, discourages large groups (we really ned a history lesson on PGI and groups?), and does nothing to solve the issue.

You think I couldn't just take RMA, break it down into sub-sections of other sub-units and make them all fall under the RMA umbrella? Your idea just simply wouldn't solve the issue.

#126 MadcatX

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Posted 01 January 2016 - 01:29 PM

Anyone in a unit should be locked into a faction for a season. Lone mercs should be able to bounce around though since, well, nature of being a merc. But if they would give better loyalty rewards for staying in a faction, MIGHT get some mercs to stick with a single faction.

#127 Sandpit

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Posted 01 January 2016 - 01:31 PM

View PostMadcatX, on 01 January 2016 - 01:29 PM, said:

Anyone in a unit should be locked into a faction for a season. Lone mercs should be able to bounce around though since, well, nature of being a merc. But if they would give better loyalty rewards for staying in a faction, MIGHT get some mercs to stick with a single faction.

Bounce factions yes, I'm just proposing no side changes. It makes no sense and makes it impossible to balance the IS map for CW.
You can still bounce around on that side though. Any IS faction OR Any clan faction, just no jumping from one side to the other

EDIT:
Now that I think about it, a better option than saying "never", might be allowing it ONCE per season and at a very severe penalty. Like severely reduced payouts and penalties for breaking contract.

You want to do it, fine, once, but let's be realistic. Traitors aren't warmly received, welcomed, or trusted when they flip in a war like this. So ok, you can switch...
once
at severe penalties

Edited by Sandpit, 01 January 2016 - 01:32 PM.


#128 Tarogato

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Posted 01 January 2016 - 02:03 PM

Why aren't people responding?

Because you posted this in General Discussion. It should have been in the Clan Wolf forums if you wanted to get their attention.

#129 Uncle Totty

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Posted 01 January 2016 - 02:05 PM

View PostFupDup, on 29 December 2015 - 10:12 AM, said:

Honestly, no that's not the case anymore.


IS AC/2 vs Clan Ultra 2: Clan version is an indisputable upgrade because it's just as PPFLD for less weight and with the added double-tap ability.

IS AC/5 vs Clan Ultra 5: Clan version is very superior because of much higher damage output for LESS tonnage.

IS UAC/5 vs Clan Ultra 5: I find it hard to name a clear winner here. I guess it's about equal.

IS AC/10 vs Clan Ultra 10: Clan version is an overall better deal because of more damage output for less tonnage. Outside of a few select people who swear by it, the IS AC/10 is simply an underwhelming weapon.

IS AC/20 vs Clan Ultra 20: Since 20 PPFLD is nice, I could understand giving the edge to the IS in this case. However, the Ultra 20 still hurts when used effectively (40 damage).

IS LB 10-X vs Clan LB 10-X: LBX is bad for both factions, but the Clan version is superior (less bad) in every way.

IS Machine Gun vs Clan Machine Gun: MGs are mediocre for both factions, but the Clan version has identical stats for less tonnage. As such, the Clan version is superior (even if just slightly).

IS Gauss vs Clan Gauss: Clan Gauss is lighter and smaller for the same other stats. It also indirectly benefits from Clan free CASE in every body part. Even post-nerf, the Clan Gauss > IS Gauss.


TL;DR: The whole "Clan ballistic inferiority" thing is a lie.


This just makes me have to ask: Why do the Clan-UACs get Cool Down mods when it is the Clan ACs that need them? Posted Image

#130 Bobzilla

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Posted 01 January 2016 - 02:18 PM

And the double tap on cuac2 actually lowers Its dps.

#131 Tarogato

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Posted 01 January 2016 - 02:24 PM

View PostNathan K, on 01 January 2016 - 02:05 PM, said:


This just makes me have to ask: Why do the Clan-UACs get Cool Down mods when it is the Clan ACs that need them? Posted Image


Because Clan AC's technically shouldn't be in the game?

They are supposed to be LBX slugs, not regular AC's. But the ammo switching was never implemented and the placeholder AC type was left in the game.

#132 FupDup

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Posted 01 January 2016 - 02:26 PM

View PostNathan K, on 01 January 2016 - 02:05 PM, said:


This just makes me have to ask: Why do the Clan-UACs get Cool Down mods when it is the Clan ACs that need them? Posted Image

What it makes me have to ask is why the AC/2 and UAC/2 still don't have their own cooldown mods...

#133 Mechwarrior1441491

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Posted 01 January 2016 - 02:51 PM

View PostMoenrg, on 01 January 2016 - 08:19 AM, said:


This is so damn obvious. The fact that PGI can't seem to understand this just boggles the mind. Russ you're looking for a way to limit the impact of large merc units on CW?

LOOK HERE

Don't try to limit the size of units, nobody will like that. REWARD units for being loyalists, yes it removes choices from the game by making your choice mean something.



Always grant extras to people going down the avenue you would prefer, over taking way. Features and bonuses for loyalists, unlockable mech variants, camo, decals through achievement, ranks or both. Can't use them if you switch from loyalist or that faction.

Units should get to choose a "nemesis" or priority enemy. Loyalists can choose Two. When you destroy a mech of that faction in a match you get a similar grab bag like the stocking stuffer event. It would be very popular.

Along the same line I think starting the time line at 3025 for a season. Mechs that are common to that time frame get various bonuses. Those outside the time line and are "prototype" gain regular MWO rates.

I feel those playing the time line or even STOCK machines, should be recognized.

Edited by xMADCATTERx, 01 January 2016 - 02:56 PM.


#134 Wildstreak

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Posted 01 January 2016 - 03:11 PM

View PostNathan K, on 01 January 2016 - 02:05 PM, said:

This just makes me have to ask: Why do the Clan-UACs get Cool Down mods when it is the Clan ACs that need them? Posted Image

I submitted a request for the LBX modules to also be usable by standard ACs.
Clan standard ACs are inferior even to Clan LBX though.

#135 Mystere

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Posted 01 January 2016 - 10:43 PM

Here's a thought. Why don't the large units go Liao and work their way to the Clan invasion corridors? Posted Image

#136 Leggin Ho

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Posted 01 January 2016 - 10:44 PM

View PostMystere, on 01 January 2016 - 10:43 PM, said:

Here's a thought. Why don't the large units go Liao and work their way to the Clan invasion corridors? Posted Image


Dude I LIKE that idea, but can you be sure to order enough tissues for the fallout of such a thing happening?

#137 dervishx5

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Posted 01 January 2016 - 10:55 PM

View PostLeggin Ho, on 01 January 2016 - 10:44 PM, said:


Dude I LIKE that idea, but can you be sure to order enough tissues for the fallout of such a thing happening?


Not enough players to defend, thus slow games.

#138 Gas Guzzler

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Posted 02 January 2016 - 12:39 AM

View PostBobzilla, on 01 January 2016 - 02:18 PM, said:

And the double tap on cuac2 actually lowers Its dps.


Well, on average maybe, but for the first few bursts before it jams, double tapping will raise DPS, then when you jam you get back to cover. Its a burst DPS vs sustained DPS thing.

#139 Deathlike

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Posted 02 January 2016 - 01:34 AM

View PostFlutterguy, on 31 December 2015 - 01:06 PM, said:

That makes sense, I'd say the Wolves are the "Davions" of the clans. Take that as you will.


Clan Davion.... I must attack...


View PostMystere, on 01 January 2016 - 10:43 PM, said:

Here's a thought. Why don't the large units go Liao and work their way to the Clan invasion corridors? Posted Image


That would take an eternity.

#140 MischiefSC

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Posted 02 January 2016 - 01:34 AM

Because attack corridors wouldn't really make it happen. They'd drill towards Mark and Davion homeworlds.





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