Look at how EVE online is doing it with a much larger and much less predictable Starmap. There are Alliances and they got the Power - but there is not one big Alliance, there is a Bunch of them. There are War Declarations, there is Economics, there are Transition Times you need - so you cannot hop from A to B to C. Faction hopping is also more unlikely as you set up your Ships for a Faction in there - playing Gallente Warships with Drones don't help you much when switching over to Caldari Faction.
So what is needed to give more Consistency to the CW Game is :
- A real Difference between Loyalist, Merc, Freelancer - but all these Options need to feel unique (maybe we get that soon)
- Faction Mechs, Faction Characteristika - like Difference in Tech, Teamplay, and other Stuff+Fluff
- Transition Times, Jump Routes, Systems that are strategically important as they offer many Jumproutes for Example
- War Declarations and Rules of War. This cannot be left in the Roleplayers Hands - it needs to become official. Faction War Declaration or maybe a Merc Unit declares War at another Merc Unit or a Faction
- make sure that Factions got more Players than a single Merc Unit
- A complete Starmap with Planets that are a bit more than only Dots with different Names - Planet specific Maps
- Economics (very big Field indeed)
- more and better Recruitment Possibilities - Forum and ingame Chat are weak Tools to do Recruitment - make sure most Players are in Units to stop the PUG slaughter
- every Unit needs to declare a Homeplanet where their Base is located - if you take that out they will suffer massive Disadvantages
and so on
Edited by Joe Decker, 30 December 2015 - 07:09 AM.