Joe Decker, on 30 December 2015 - 07:07 AM, said:
Look at how EVE online is doing it with a much larger and much less predictable Starmap. There are Alliances and they got the Power - but there is not one big Alliance, there is a Bunch of them. There are War Declarations, there is Economics, there are Transition Times you need - so you cannot hop from A to B to C. Faction hopping is also more unlikely as you set up your Ships for a Faction in there - playing Gallente Warships with Drones don't help you much when switching over to Caldari Faction.
I think you hadn't played EvE for a while... It's Goonsland now, with some much smaller and weaker coalitions being left alone for the sake of some cheap entertainment to the only big and strong alliance left in the game.
Oh, and flying ships according to their origin - is just... made up, mate.
There a plenty of Gallente pilots fighting in Caldari militia etc. And in 0.0 (
where the actual player politics and suchlike happen) anyone flies anything - the only factor is the tactics in use by the said corp/alliance/coalition.
But EvE is a perfect example, that limiting numbers wouldn't change anything. Limiting Units to, say, 50 members total would give some advantage to super-active small units like KCom (
and well deserved in their case) during Tyk-3 (4-5-6...).
But the general CW wouldn't see any difference.
A 12 team of people with [-MS-] tag all being on the same TeamSpeak, despite being from different units within that TS, would just turn into a 12 man of, for example, 3 [MS-1], 4 [MS-2] and 5 [MS-3] being on the same TS, all together, despite being from different units within that TS and different "regiments" of the same unit ingame.
Which is pretty much how alliances and coalitions work in EvE.
Or pretty much anywhere else with limits to membership or just people holding onto their "ingame independence" or whatever one could call that.
Also, had a good laugh at the first post... really? People actually believe that?! XD
People do know, that MS fought 228, right? The last "duel" (
a 2-2 draw) wasn't even that long ago.
Both units went Wolf for the Tyk-2 simply because IS waiting times during Tyk-1 were appalling, and no one really wanted to make those active multiple 12-s wait for their drops longer that absolutely necessary. A lot of players came back to the game for the event, and making them wait for longer would just turn them away once again.
And then both units switched to IS simply because both are mercs, and being Clans for some time - they just had to switch. That's what mercs do.
Switched to different factions, though. Which even exchanged planets in combat. Which is probably a huge surprise for some people =]
With the same amount of realism one could say, that TCAF stayed Liao because they don't wanna fight Clans without turret support, and therefore can avoid OP clan mechs. Them being a Liao loyalist unit has totally nothing to do with it.
Duh-duh-duuuuuuh!
(obvious sarcasm)
P.S. nope, the tag on a planet is just meaningless bragging right, an empty shinie. Sadly, having one's tag on a planet really doen't give anything to the unit, apart from a bit of "notch on the blade" or a "cross on the side".
While facing other 12 is actually one of the few entertainments a 12-men can get - because stomps are not fun. Really close games, with either team being almost there - are the best games one can get, regardless if it's a win or a loss. While stomps - just c-bills farming, nothing more. Easy, almost thoughtless money farm.
I do not actually know why people prefer attacking, but I guess it's to do with the fact, that on defense all you need is to build a static defense and just wait, while attacking may seem like a more entertaining option, without all the turrets and such helping you out. And although most games are fights to the last enemy, there is an extra option of "getting there a bit faster" by dunking the Omega - or even saving a loss by doing that, and still getting the extra c-bills together with the moral victory.
P.P.S. all this is an opinion of a grunt.
Edited by LeeNTien, 30 December 2015 - 02:40 PM.