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Russ Claims To Be Working On Doing Something About The Big Merc Units.

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#441 Khereg

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Posted 13 January 2016 - 09:05 AM

PGI has already let out a teaser in a trailer indicating there will be a separate unit and pug queue in CW Phase 3, so this perceived issue of groups actively seeking out pugs to stomp (which is garbage IMHO) largely goes away.

Except....

I think this means that if you are in a unit, you will be restricted to drop in the unit queue even if you are dropping solo. If this is true, I'm wondering:

a. How many people will stop dropping solo in CW group queue?, and
b. How many people will leave their units so they can drop in the pug queue?

I'm further assuming that the pug/non-unit queue will not allow groups to drop - only solo's. That would seem to be inherent in the spirit of the pug queue: a place to play CW safely tucked away from groups of any kind. It will essentially be "Quick Play" for CW.

So, for those who really detest facing groups but are in units and like to drop solo in CW, what do you think you'll do if what I said above is true?

Edited by Khereg, 13 January 2016 - 09:07 AM.


#442 Tesunie

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Posted 13 January 2016 - 09:10 AM

View PostKhereg, on 13 January 2016 - 09:05 AM, said:

PGI has already let out a teaser in a trailer indicating there will be a separate unit and pug queue in CW Phase 3, so this perceived issue of groups actively seeking out pugs to stomp (which is garbage IMHO) largely goes away. Except....

I think this means that if you are in a unit, you will be restricted to drop in the unit queue even if you are dropping solo. If this is true, I'm wondering:

a. How many people will stop dropping solo in CW group queue?, and
b. How many people will leave their units so they can drop in the pug queue?

I'm further assuming that the pug/non-unit queue will not allow groups to drop - only solo's. That would seem to be inherent in the spirit of the pug queue: a place to play CW safely tucked away from groups of any kind. It will essentially be "Quick Play" for CW.

So, for those who really detest facing groups but are in units and like to drop solo in CW, what do you think you'll do if what I said above is true?


I have not seen this information. Was it in the same Phase 3 trailer? Or a new one?

Last I knew, they were incorporating 3 things with the up coming phase:
- Loyalists get to vote for attack paths.
- Mercs can still move around to different factions, but can't determine where that faction is going to be attacking. (They have to go where the Loyalists vote.)
- Lone Wolves wont have any faction at all, and can only drop by the planetary alert function. (So they basically are filling in holes and don't know what faction they are dropping for.)

Of course, being a teaser trailer, that doesn't mean that the concepts are correct, nor that they can't change before actual release.

#443 Ssamout

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Posted 13 January 2016 - 09:22 AM

View PostKhereg, on 13 January 2016 - 09:05 AM, said:

I think this means that if you are in a unit, you will be restricted to drop in the unit queue even if you are dropping solo. If this is true, I'm wondering:

a. How many people will stop dropping solo in CW group queue?, and
b. How many people will leave their units so they can drop in the pug queue?

I'm further assuming that the pug/non-unit queue will not allow groups to drop - only solo's. That would seem to be inherent in the spirit of the pug queue: a place to play CW safely tucked away from groups of any kind. It will essentially be "Quick Play" for CW.

It sounds a bit daft if they separate unit players from non unit players. Hope its just solo queue and group queue but in cw,

#444 Hotthedd

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Posted 13 January 2016 - 09:24 AM

View PostKhereg, on 13 January 2016 - 09:05 AM, said:

PGI has already let out a teaser in a trailer indicating there will be a separate unit and pug queue in CW Phase 3, so this perceived issue of groups actively seeking out pugs to stomp (which is garbage IMHO) largely goes away.

Except....

I think this means that if you are in a unit, you will be restricted to drop in the unit queue even if you are dropping solo. If this is true, I'm wondering:

a. How many people will stop dropping solo in CW group queue?, and
b. How many people will leave their units so they can drop in the pug queue?

I'm further assuming that the pug/non-unit queue will not allow groups to drop - only solo's. That would seem to be inherent in the spirit of the pug queue: a place to play CW safely tucked away from groups of any kind. It will essentially be "Quick Play" for CW.

So, for those who really detest facing groups but are in units and like to drop solo in CW, what do you think you'll do if what I said above is true?

I will continue to drop solo in the group queue. (But then again I don't mind fighting against 12 man teams)

View PostSsamout, on 13 January 2016 - 09:22 AM, said:

It sounds a bit daft if they separate unit players from non unit players. Hope its just solo queue and group queue but in cw,

But then 12 man groups in the same unit will just sync drop


(and there is nothing wrong with that in CW)

#445 Khereg

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Posted 13 January 2016 - 10:19 AM

View PostTesunie, on 13 January 2016 - 09:10 AM, said:


I have not seen this information. Was it in the same Phase 3 trailer? Or a new one?



i'm pretty sure it was a snippet in the Phase 3 trailer. Kin3ticX posted a screenshot on our teamspeak a few days ago that showed the words "Unit Queue" as one of the features. It was on a screen with a bunch of other words and was pretty easy to overlook. Russ also made a big deal about wanting to separating units from pugs during the last Town Hall. Between those two things I'm 99% convinced it's happening.

View PostHotthedd, on 13 January 2016 - 09:24 AM, said:

But then 12 man groups in the same unit will just sync drop


I think this is why they're calling it "Unit Queue" for CW and not Group Queue. The screenshot I mentioned clearly said "Unit Queue", as best I recall. Wish I had it to post. Sorry guys.

#446 Armando

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Posted 13 January 2016 - 10:35 AM

View PostKhereg, on 13 January 2016 - 10:19 AM, said:


i'm pretty sure it was a snippet in the Phase 3 trailer. Kin3ticX posted a screenshot on our teamspeak a few days ago that showed the words "Unit Queue" as one of the features. It was on a screen with a bunch of other words and was pretty easy to overlook. Russ also made a big deal about wanting to separating units from pugs during the last Town Hall. Between those two things I'm 99% convinced it's happening.



I think this is why they're calling it "Unit Queue" for CW and not Group Queue. The screenshot I mentioned clearly said "Unit Queue", as best I recall. Wish I had it to post. Sorry guys.


I wonder if I have to be in a unit group to drop in the unit queue, or if I can PUG in the unit queue? It would suck if I have to keeping Pug'in with and against 'solo' players.
__________________________________________________
Yes I think that self identified "Pugs" (Pick-up-Guy / Gal...playing in a pick-up-Group) can be some of the best pilots in the game.

Yes I think that self identified 'Lone Wolf" can be some of the best pilots in the game.

Why yes, I do think that anyone who plays a team based game and identifies themselves as 'solo player' is in fact the stupidest people to ever walk the planet incapable of walking and chewing gum at the same time....let alone capable enough to play this game at even a 'passing' level. Nice of you to ask.

Edited by Armando, 13 January 2016 - 10:39 AM.


#447 MahKraah

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Posted 13 January 2016 - 10:50 AM

View Postl)arklight, on 13 January 2016 - 07:18 AM, said:



There is no 12 man avoidance, you can't contract with a faction and just automaticly get into 12 man fight's. You have to wade through the horde of pug team's to stumble upon the random 12 man qued up at the same time as yours. ..............



how do you call attack only and never defend?
attack means you meet majority of pugs and the ppl who react to a call to arms
defending means you meet the more organized premades or unit 12 mans + a hand full of solos

by the way
228 switched to cjf and facing now steiner, where ms is?...... was!! ms jumped to smokejags where they face kurita and frr.
kurita has no bigger mercunits and barly any operational loyalist units and ms allone is about twice as big as the kurita units together(in activly playing pilots) frr just lost there main mercforce to cjf and is now under attack from 228 and ms + the normal forces of wolf,bear and falcon.
purly random! i promiss!! the good units only seek for the good fight against other good units!...... at least thats what they say

ppl still wondering where the "the big merc units activly avoid each others" sentiment comes from.....
last time 228 moved out of the faction that was under ms attack after 2 days, this time its ms jumping away
thats only this year... if russ is saying that the best and biggest merc units avoid each others than they may do, russ has access to the logs and can see the whole history of the units moves

#448 MischiefSC

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Posted 13 January 2016 - 11:43 AM

View Postl)arklight, on 13 January 2016 - 08:22 AM, said:


As I said, there is no Unit avoidance being there is no match maker. You can't contract with FRR, do Clan Wolf attack lanes and automaticly get a MS or SWOL 12 man. Who we get matched up against is not our fault and that doesn't mean those pre-mades aren't trying.

I've seen countless 228 12 man's attack Clan Wolf planet's all day and very rarely do we get matched up against a SWOL 12 man and very rarely have we been matched up against a MS 12 man. All we get are hordes and hordes of pug team's. If you want a solution to getting premades to fight more premades, stop listening to what Russ claims on twitter and try to create ideas to transforming the majority solo que pug population base into more premades for other premades to fight.

Already did that.

You pay out at the end of the match based on who you fought instead of a flat 200k/300k bonus.

Beat SWOL 12man? 300k. Lost to them? 30k. Beat 6 SWOL and 6 pugs? 165k. Beat 12 tagless pugs? 30k.

The problem is that attack > defense so units in 12mans drop attack. So both sides drop unit vs pugs. Not necessarily on purpose (though I suspect SWOL may try to dodge being farmed for fat Clanner loot drops by 228) but it happens.

So you incentive units to look for each other. The bigger the unit/more successful the unit the more the bonus for fighting them. Beating ans MS 12man may pay 450k. Each MS player on the other team is worth, in that example, 37.5k worth of bonus to beat and 1/10th that if they beat you.

This pays units to hunt units and pays people who lose to them more just for playing the match.

Make sense? Any system designed to force teams to play teams or split queues or such is easy to abuse. Bounties way less so.

#449 hybrid black

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Posted 13 January 2016 - 12:05 PM

View PostMahKraah, on 13 January 2016 - 10:50 AM, said:



how do you call attack only and never defend?
attack means you meet majority of pugs and the ppl who react to a call to arms
defending means you meet the more organized premades or unit 12 mans + a hand full of solos

by the way
228 switched to cjf and facing now steiner, where ms is?...... was!! ms jumped to smokejags where they face kurita and frr.
kurita has no bigger mercunits and barly any operational loyalist units and ms allone is about twice as big as the kurita units together(in activly playing pilots) frr just lost there main mercforce to cjf and is now under attack from 228 and ms + the normal forces of wolf,bear and falcon.
purly random! i promiss!! the good units only seek for the good fight against other good units!...... at least thats what they say

ppl still wondering where the "the big merc units activly avoid each others" sentiment comes from.....
last time 228 moved out of the faction that was under ms attack after 2 days, this time its ms jumping away
thats only this year... if russ is saying that the best and biggest merc units avoid each others than they may do, russ has access to the logs and can see the whole history of the units moves


I am sorry that you clearly have no clue what is going on, mercstar took an extra week IS as the frr you fight all the units that went falcon. Then we went jags to play clan mechs.. it's not are fault when we went to IS the first place to fight the Falcon units 228th canceled there contract to go is two days later

#450 Khereg

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Posted 13 January 2016 - 12:44 PM

View PostKhereg, on 13 January 2016 - 10:19 AM, said:


i'm pretty sure it was a snippet in the Phase 3 trailer. Kin3ticX posted a screenshot on our teamspeak a few days ago that showed the words "Unit Queue" as one of the features. It was on a screen with a bunch of other words and was pretty easy to overlook. Russ also made a big deal about wanting to separating units from pugs during the last Town Hall. Between those two things I'm 99% convinced it's happening.



I think this is why they're calling it "Unit Queue" for CW and not Group Queue. The screenshot I mentioned clearly said "Unit Queue", as best I recall. Wish I had it to post. Sorry guys.



Found the screenshot in another thread: http://mwomercs.com/...ost__p__4881879

This is the one Ki3ticX showed me the other day.

#451 Tuefel Hunden

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Posted 13 January 2016 - 12:54 PM

Death Watch just switched to Kurita. Why? To fight the other groups. We hate fighting puggies. Those lamers can't fight.

#452 wanderer

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Posted 13 January 2016 - 01:03 PM

Honestly, higher level factional rewards should be just that- factional.

Things like skins that are only usable if you're a member of that faction, or even 'Mechs that are faction rewards and factionally locked in their own Mechbays.

And yes, loyalty should be rewarded with control over where a House goes. We've got ceasefires? Let us vote on next targets when they're in progress, with those votes weighted by loyalty points earned, say in the past 30 days, rank in House, etc.

#453 Wildstreak

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Posted 13 January 2016 - 01:27 PM

View PostThumper3, on 11 January 2016 - 04:27 PM, said:

Bunch of nonsense trying to assume we are all in some sweaty gym locker nekkid doing comparisons.

Because that is what you last posted.

Please, the old, "I assume I am logical because I say so," bit doesn't work. Pretty clear a lot of anger went into your post and the ones after it, very clear to anyone who does know how to read.
Save failed.

View Postl)arklight, on 13 January 2016 - 08:22 AM, said:


As I said, there is no Unit avoidance being there is no match maker. You can't contract with FRR, do Clan Wolf attack lanes and automaticly get a MS or SWOL 12 man. Who we get matched up against is not our fault and that doesn't mean those pre-mades aren't trying.

I've seen countless 228 12 man's attack Clan Wolf planet's all day and very rarely do we get matched up against a SWOL 12 man and very rarely have we been matched up against a MS 12 man. All we get are hordes and hordes of pug team's. If you want a solution to getting premades to fight more premades, stop listening to what Russ claims on twitter and try to create ideas to transforming the majority solo que pug population base into more premades for other premades to fight.

Using Faction chat helps. If I PUG and run across a team doing serious fights on a planet, I drop a note in Faction chat for any Faction Unit out there looking for a fight.

View PostLord Scarlett Johan, on 13 January 2016 - 08:32 AM, said:

Here's a hint for a lot of people from my observations:
-queue on defense to pull groups
-queue on attack to pull skittles

Queueing on defense condenses your attackers into a singular faction increasing the likelihood of pulling groups. Conversely, going on attack means it pulls opponents from multiple factions.

It's not foolproof, but the observation has been accurate for the last month.

True but only on the Clan vs IS front. IS vs IS has none of this.

#454 Kjudoon

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Posted 13 January 2016 - 03:25 PM

View PostGreyhart, on 13 January 2016 - 07:06 AM, said:

only never used as a match making tool

Then why bother having it?

Epeen is worthless if it does not have matchmaking effects to make sure you aren't paired against someone of equal skill.

Edited by Kjudoon, 13 January 2016 - 03:25 PM.


#455 Tesunie

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Posted 13 January 2016 - 05:54 PM

View PostArmando, on 13 January 2016 - 10:35 AM, said:

"Pugs" (Pick-up-Guy / Gal...playing in a pick-up-Group)


I believe PUG stands for Pick Up Game. As in, you pick up a quick game? (I could be mistaken here. I've heard several different versions of this. Including Pick Up Group, meaning you join into a quickly made group.)


I know. Unrelated to the thread. You may all now continue. Posted Image

#456 Thumper3

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Posted 13 January 2016 - 06:20 PM

View PostWildstreak, on 13 January 2016 - 01:27 PM, said:

Because that is what you last posted.

Please, the old, "I assume I am logical because I say so," bit doesn't work. Pretty clear a lot of anger went into your post and the ones after it, very clear to anyone who does know how to read.
Save failed.



And yet you again refuse to even address the topic. This time you don't even bother making up an argument in even a futile attempt to continue the discussion. You just attempt deflection and another personal attack because you have no way of using any facts to support what you are posting.

Oh, let me guess....I'm not worth your time because "insert random internet excuse". LOL


Good trolling, your a master. Practice elsewhere.

#457 MechWarrior3671771

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Posted 13 January 2016 - 06:57 PM

Again, the easy fix is to simply make the ques visible to both sides. Right now you can see that you have 10 waiting to defend, 8 solos and a 4 man. Show the other side too - its intel anyway - you could see that you'll be facing a 12 man or 12 solos.

It follows the immersion too. 228 is atttacking Geidi Prime, and a bunch of no-name irregulars are attacking a planet next to that. Where are you going to send your best pilots? To mop up the irregulars or to throw 222 back?

#458 Tesunie

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Posted 13 January 2016 - 07:05 PM

View PostFen Tetsudo, on 13 January 2016 - 06:57 PM, said:

Again, the easy fix is to simply make the ques visible to both sides. Right now you can see that you have 10 waiting to defend, 8 solos and a 4 man. Show the other side too - its intel anyway - you could see that you'll be facing a 12 man or 12 solos.

It follows the immersion too. 228 is atttacking Geidi Prime, and a bunch of no-name irregulars are attacking a planet next to that. Where are you going to send your best pilots? To mop up the irregulars or to throw 222 back?


Immersion would be "You are stationed here, and it will take you a few weeks to months to redeploy over there". So, if 228 are attacking a planet, you can't just jump decide to deploy someone there in response. You'd have to already have them there, or you've lost the world.

Just saying... Posted Image
A week or two from planet to jumpship. Then a week or two from Jumpship to planet. Not including time if it's several jumps away, taking a few days to weeks to recharge your Jumpship engines before you can jump again...

#459 gloowa

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Posted 13 January 2016 - 11:53 PM

View PostTesunie, on 13 January 2016 - 07:05 PM, said:

Immersion would be "You are stationed here, and it will take you a few weeks to months to redeploy over there". So, if 228 are attacking a planet, you can't just jump decide to deploy someone there in response. You'd have to already have them there, or you've lost the world.

Just saying... Posted Image
A week or two from planet to jumpship. Then a week or two from Jumpship to planet. Not including time if it's several jumps away, taking a few days to weeks to recharge your Jumpship engines before you can jump again...

Yeah. While we are on it, let's implement at least 3 months of drowning rebellions in blood guard duty on freshly conquered planet - until the newly installed dictatorship new government selected in free election of the people takes control of all vital branches - police, local army, etc.

#460 MechWarrior3671771

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Posted 14 January 2016 - 12:27 AM

View PostTesunie, on 13 January 2016 - 07:05 PM, said:

Immersion would be "You are stationed here, and it will take you a few weeks to months to redeploy over there". So, if 228 are attacking a planet, you can't just jump decide to deploy someone there in response..


You misunderstood. Your intel would inform you 228 has departed toward Altair to attack it, you would have more than enough time to meet them once you know where they are headed.

Regardless, that's all just background fluff to justify the change. Point is, premades could now look at the que and see if they are facing a premade or a bunch of solos. If they wanted a challenging match they could search out other premades. And new solo players who wanted to try CW without fighting premades could find ques against other solos.

No need to nerf or punish anyone or split the ques - it would all be self-selecting. And all by simply making both ques visible to both attackers and defenders.

Edited by Fen Tetsudo, 14 January 2016 - 12:31 AM.






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