Jump to content

Wrong Time For Assault Mechs


103 replies to this topic

#21 Soultraxx

    Member

  • PipPipPipPipPipPip
  • 427 posts
  • LocationEngland

Posted 29 December 2015 - 02:44 PM

I feel your pain OP.

I just bought the Stalker mastery pack and have had a few rough matches.

We all know that Assaults need careful positioning to excel, but at the moment the Nascaring and Lurmaggedon is brutal for a 53 kph assault.

#22 Tombstoner

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,193 posts

Posted 29 December 2015 - 02:47 PM

Personally i see this as a testament to how broken this game is in its current state.

Assault mechs have been forced to shift rear armor to the front. Armor levels that used to be more then some mechs front CT.

When PGI linked torso turn rate to engine size.... something not in TT. It never compensated anything. All mechs should have the same torso turn rate. Why. 10% on the mech weight is for internals... that means actuators and stuff. it scales linearly. 100 ton mechs need more powerful internals to get the same performance as a 20 ton mech. That's 10% of the mechs tonnage.

The port from TT to FPS is INCOMPLETE....PGI has fubard this whole game except for the art work. That's top notch.

#23 Morggo

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 670 posts
  • LocationCharlotte, NC, USA

Posted 29 December 2015 - 02:47 PM

My motto is: "Where mah fatties at!"

If I drop in a pug with you expect to see me shortly, I'll bring cookies. Posted Image

But yeah, I've noticed the same general issue this week.. been back in my Oxide mostly.

Edited by Morggo, 29 December 2015 - 02:48 PM.


#24 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 29 December 2015 - 02:49 PM

I like my Maulers, and do fine in them. The key is to start every match by saying:

[TEAM] "Our Assault Mechs are in Grid X#"

Then, a couple seconds later:

[TEAM] "Please form up"


This tends to work well. If you see the team NASCARing around, then keep spamming the comms with the grid your Assault Mechs are in, and ask people to form up.

Call your teammates out by name. Use the friendly ID button (Q) to see who is leading the NASCAR, and call them out by name and ask them to stop running away from their teammates because we need their firepower. Don't be insulting; make them feel like they are needed [to inflate their ego] and that may help convince them to stop running.



#25 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 29 December 2015 - 03:05 PM

View PostCatalina Steiner, on 29 December 2015 - 01:30 PM, said:

By the way, I'm talking about the solo queue. I don't need advices how to play mechs and I don't need advices to play group queue or join an unit. This thread is just for crying my eyes out, okay? Posted Image

I get left behind less and less now days but... Played my Mauler, AWS, BCN alot since the steam patch and i must say the skill tree nerf hit hard and is painful but being left behind isnt more a problem on my 54kph assault than it was 6 months ago. Gota poke more now and it's scarier to push because i neither trust my team to follow or my mech ability to at least get 90degrees before in dead from CT. We slowed movement but not the super high alpha everyone has.


Also, what is the reasoning for the the AS7 to get 31 ct structure and the other 95 90 80 assault dont get ****?

Edited by DAYLEET, 29 December 2015 - 03:08 PM.


#26 Tiger Shark

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 94 posts
  • LocationSeattle, WA

Posted 29 December 2015 - 03:30 PM

If you are an assault, and feel like assaulting, feel free to communicate your intentions..
Ask mediums to support and form up behind you.

#27 Druarc

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 180 posts
  • LocationWellington, NZ

Posted 29 December 2015 - 03:41 PM

If in a slower medium or a heavy I'll usually roll with the fatties, both to protect them from the quick mechs and help me stay safe from heavier mechs as they're a much bigger target than me :)

#28 MechWarrior3671771

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,021 posts
  • LocationGermantown, MD

Posted 29 December 2015 - 03:48 PM

I think its a case of "everyone is responsible so no one is". Players expect "that other guy" to escort the assault.

I know I do. I'm usually first out of the drop zone, at 150kph to vulture a red team straggler. Taking down their assault is more exciting than protecting one of mine. That may be why the nascar is ignoring their own assaults.

What I would advise is asking over VOIP (chat gets lost as background noise) and asking EARLY (if I'm already more than halfway across the map, I'm not coming back).

Also, I really think Medium mechs need to be tasked with the role of checking on our assaults, not the lights. It needs to become a thing, so that if our assaults get wolfpacked, everyone is asking "where were our medium escorts?"

#29 AztecD

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 656 posts
  • LocationTijuana. MX

Posted 29 December 2015 - 03:55 PM

Yea cover the cows

i have not seen any bad blood when a fatty asks for cover or assistance, most pilots know that you have a better chance of wining with the big boys alive than without them.

ask in game chat and over voice, 90% of the time someone will help

Also, give your position, like MAULER, B4 need cover or something like that, otherwise its hard to know where you are

Edited by AztecD, 29 December 2015 - 03:57 PM.


#30 jss78

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,575 posts
  • LocationHelsinki

Posted 29 December 2015 - 04:00 PM

Yeah, this is definitely a thing. I never pilot a anything slower than 70 km/h, but having a pair of eyes and multiple brain cells, I've been able to observe this behaviour.

What's also striking to me that this is a brand of stupidity that's alive and well at least up to T2 (someone else will have to report from T1). At T2 standing stationary in lights in pretty much gone, and people are quite quick to recognize when they're making bad trades -- but leaving your assaults behind to be slaughtered is still considered a fine idea.

Would love to ask the NASCAR boys if they ever won a game where their assaults were lost right at the start.

#31 OznerpaG

    Member

  • PipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 977 posts
  • LocationToronto, Canada

Posted 29 December 2015 - 04:20 PM

this isn't a new story, but it has gotten worse with the general speed reduction of all mechs. i'v been having a lot of fun in a Victor-9B lately with a 380XL, and i enjoy the EXE and BLR just because i can put (or have) big engines in them, but anything slower is a death sentence just because turn rate is linked with engine size and i can't defend myself in close if i can't dance

is it just me or does PGI have this all backwards? shouldn't slower mechs have a tighter and faster turning radius? try turning a car doing 10kph compared to doing 50kph...

also i see no reason why any of the assaults should have engine caps - if you need to throw in a bigger engine to play the mech properly then why shouldn't we be able to? engines above 380 start adding huge weight penalties which reduce your weapons load so whats the harm?

#32 Moldur

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,241 posts

Posted 29 December 2015 - 04:43 PM

If I'm having a bad streak of matches, I sometimes type in team chat at the beginning "Let's split up and die" in order to remind my team of how stupid the thing they were maybe about to do would be.

#33 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 29 December 2015 - 04:46 PM

Uh... here in Ocenia Assaults are still pretty fine just like it was.

I use relatively slow HGNs, Dires, King Krabs, and the fast ones like BNC-3M, Warhawk, EXE, etc.

#34 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 29 December 2015 - 04:52 PM

the main problem with assaults is that heavies are outright better

heavies get better hit boxes, better agility and speed, and the same firepower...

theres literally no reason to use assault mechs anymore



Because assaults give up so much agility and speed compared to heavies, the following should be TRUE:

1) assaults should have significantly better heat dissipation and heat capacity than heavies. But because external DHS are so garbage, heavies and assaults both hit the same heat cap, so assaults have no firepower advantage over heavies whatsoever. The gauss nerf made this problem WAY worse because gauss was the only weapon assaults could use to increase their firepower without significantly increasing heat.

2) assaults should have significantly better durability than heavies. again this isnt the case because assaults have slow torso twist and huge hit boxes which makes it harder to distribute damage evenly across different locations, which results in assaults being less durable than heavies. Having lots of armor isnt useful unless you can get the damage to spread out... which most assaults CANT DO.

They really need to revamp the skill trees so each weight class gets its own skill tree. Heavies should fear assaults but right now assaults are a joke compared to heavies.

Edited by Khobai, 29 December 2015 - 05:05 PM.


#35 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 29 December 2015 - 04:58 PM

View PostKhobai, on 29 December 2015 - 04:52 PM, said:

the main problem with assaults is that heavies are outright better

heavies get better hit boxes, better agility and speed, and the same firepower...
...

The same firepower part is obviously not true if you compare two Mechs on the same side.

#36 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 29 December 2015 - 05:07 PM

Quote

The same firepower part is obviously not true if you compare two Mechs on the same side.


Yes it is true. because the heatcap is roughly the same for both heavies and assaults. assaults cant really fire more weapons than heavies because they overheat at the same point that heavies do.

Regardless of whether you put 2 LPL and 4 CERML on a 65 ton ebon jaguar or a 100 ton dire wolf you still overheat in the same number of alphas.

Previously assaults were able to get around that heat cap limit by incorporating gauss into their builds. Because gauss added firepower without adding heat. But Gauss was massively nerfed. And thats what caused assaults to lose their firepower advantage over heavies. Overpowered gauss was the only thing propping up the assault weight class before....

Theres no reason not to play a laser vomiting heavy now. You get every advantage from doing so... from better speed/agility, better hitboxes, and you can still do just as much damage...

Edited by Khobai, 29 December 2015 - 05:14 PM.


#37 KahnWongFuChung

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 372 posts
  • LocationLuthien

Posted 29 December 2015 - 05:11 PM

YA op I will tell you I drive assaults but I stripped them down put large engines and 2-3 weapons and double heat sinks plenty so I have a 70+KPH heavy hunter that never overheats with full armor LOL it surprises the heck out of a lot of players thinking there getting a easy kill and they become the prey.

Edited by KahnWongFuChung, 29 December 2015 - 05:12 PM.


#38 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 29 December 2015 - 05:13 PM

View PostKhobai, on 29 December 2015 - 05:07 PM, said:


yes it is true. because the heatcap is roughly the same for both heavies and assaults. assaults cant really fire more weapons than heavies because they overheat at the same point that heavies do.

Regardless of whether you put 2 LPL and 4 CERML on a 65 ton ebon jaguar or a 100 ton dire wolf you still overheat in the same number of alphas.

That is sustained firepower which is only a part of the picture. But burst firepower is obviously in the hands of assaults on average, not to mention if you use (boat) less heat intensive ballistics.

Edited by Hit the Deck, 29 December 2015 - 05:30 PM.


#39 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 29 December 2015 - 05:14 PM

Part of the problem is spawn points... as some are better than others for slow moving Assaults.

The other part is the team.. in solo play, you can't actually rely on your teammate to "escort" you. You can kinda practice this though by escorting them or scouting ahead for them (and you should TRY to call a regrouping location closest to the Assaults). Still, it's not guaranteed to work in solo play.

The last part is actually the pilot themselves. If you're going to solo in an Assault, good luck to you. You are doomed ahead of time. If you are able to put in a reasonably large engine, you should do that whenever it is possible. On the other hand, you have actually use some intelligence in using optimal movement/cover routes (and moving immediately as soon as the match starts) and making good decisions whether to push or not (based on the intelligence you have on the opfor). You can't actually afford to just simply "stay in the back" (especially if you decide to bring LRMs, which is a bad idea for the least mobile mechs)... as you have to spend time taking damage (if not the bulk of it) allowing for the rest of the team to succeed.

It's a threefold process, and every player has a part in the failure of their team... not just the assaults.

#40 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 29 December 2015 - 05:19 PM

Welcome to...

Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users