Mechwarrior Buddah, on 30 December 2015 - 06:49 PM, said:
TTK has been **** for the whole time.
Pinpoint precision is the issue not 12 v 12 lol
do, I get left to die
"I don't usually play assaults but when" ... I do, I don't usually get left to die. I've mastered 3 Stalker chassis (not LRMed ... don't really like them) and I have also played my Dire Wolves a bit. I don't usually get left to die in either case unless I let it happen.
An assault lance is usually enough to fend off a couple of lights.
An assault lance is toast if it runs into two opposing lances. It might have trouble with a light lance depending how good the pilots are and what they are in ... however, 4 assaults have both the firepower and overlapping fields of fire that the lights won't get a free lunch.
However, usually what I see happening is the assault lance itself spreads out so they can't support each other easily ... and then a couple of lights start at the end of the line and work their way along. One or two turn to engage and the other couple head for everyone else and you quickly end up down two.
For most maps and spawn points, the only mechs fast enough to reach the assaults before they can link up are lights and the occasional fast medium.
Anyway, running off on assaults is a bad habit in the solo queue that can be fixed most of the time with a bit of helpful and friendly education.