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Steam Definitely Worked


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#121 Kjudoon

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Posted 03 January 2016 - 04:41 PM

View PostMystere, on 03 January 2016 - 04:39 PM, said:


Yep, people did forget. Posted Image

There was a mass exodus of group-inclined players.

Really? I saw a vacating of the 12man queue, because the population has and always will be too small to sustain it. On the other hand, the group queue was the healthiest it ever was. Particularly as compared to now.

#122 Curccu

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Posted 03 January 2016 - 04:42 PM

View PostMechwarrior Buddah, on 29 December 2015 - 04:16 PM, said:

Ive never seen that many people in CW ever.

Ive never seen that many people in CW who have no idea how this game works ever.

But yeah maybe some will learn how to play this game and stay.

#123 Mechwarrior Buddah

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Posted 04 January 2016 - 08:02 AM

View PostCurccu, on 03 January 2016 - 04:42 PM, said:

Ive never seen that many people in CW who have no idea how this game works ever.

But yeah maybe some will learn how to play this game and stay.


but most wont and wont, especially with all the seal clubbing

#124 KahnWongFuChung

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Posted 04 January 2016 - 08:15 AM

But yeah maybe some will learn how to play this game and stay.

But most wont and wont, especially with all the seal clubbing.
-------------------------------------------------------------------------------------------------------------------------------------------------------
Sadly the Devs and PGI staff did not learn from what happened in the solo mm queues with 4 man groups and 12 man comp teams seal clubbing pugs/casuals until that just about destroyed MWO for good. Russ and PGI should have applied it to CW as in segregation of pugs/casuals and 4-12 man groups and comp teams just like the solo MM battles.

CW is a group game for everyone not just the 12 man comp teams and groups that want to dominate and ruin the game play for those that would enjoy MWO enough to stay and pay but lack the skill and experience to play on a coordinated team. The sooner this is done the better for Russ/PGI and the whole player base.

Then maybe the devs could concentrate on new game modes and more cool mechs and maps.

Edited by KahnWongFuChung, 04 January 2016 - 08:20 AM.


#125 TLBFestus

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Posted 04 January 2016 - 08:46 AM

But the organized 12 mans will tell you that CW is HARD MODE and was made specifically for them.

They claim it as their dominion and yet they complain if it's "empty" because there aren't enough of them. So they get PUGs allowed and the PUGs complain.

I've even heard the players in the organized groups claim that because they are "competitive" that they spend more money than PUGs and should be listened to more because they are the paying customers.

What they don't say, or don't admit to, is that it's very likely that they do pay more PER PERSON than the casual PUG, but as a percentage of PGI's income stream, I'm betting that they aren't even close to being the biggest source of revenue for PGI.

There's a whole lot of PUGs spending a bit here and a bit there, some more than others that as a whole contribute more money to PGI than the "competitive" population.

So, at some point PUGs and their dollars will win this battle. We all know that the dollar is king and PGI isn't going to turn their back on the masses that pay the bulk of the bill around here.

Just to save time, it's likely that soon someone will post after this claiming that if PGI caters to the PUGs in CW that their whole clan will quit the game and that PGI can kiss their money goodbye. Funny thing is that they are right....but in the end PGI won't notice.

I feel that the only thing keeping CW the way it currently is is Russ's dream of a big ESport centered around this game, and because of that the competitive groups have more traction for the time being. That will change.

Funny part is, the solution is right in front of them. Premium membership. Private matches. No need for seal clubbing at all.
After all, these competitive players spend more money per player than the average PUG, so why aren't they doing that? If they aren't, it kinda pokes a wee bit of a hole in the "we spend" argument.

#126 Sandpit

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Posted 04 January 2016 - 09:15 AM

I don't know about other factions but Marik has been able to grab many of those solo players and new players and help them out on our TS servers. CW is an easy way to help out your new players and recruit. Players in the CW queue discover the faction button and realize they have other players in their unit to talk to and hang out with.

We've got about 8 or 9 new faces on our TS server simply from doing this over the weekend

View PostTLBFestus, on 04 January 2016 - 08:46 AM, said:



I'm a PUG
I'm a solo player
CW is hardcore mode

Please stop with the "but the PUGs" stuff, not all of us PUGs and solo players agree with you ;)

#127 TLBFestus

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Posted 04 January 2016 - 12:20 PM

I'll bet that most PUGs don't give a crap about your opinion or mine because neither one of us is representative of them .

They just want to play, and the more opportunities to play they get the more they might spend.

That's why I feel that there will be an inevitable change in CW that the hardcore people will not like. Then again, there is premium time for them, in which they can select maps, tonnage, etc., and "hardcore" the heck out of the game without ever having to deal with PUGs whom seem to be needed but not desired.

Edited by TLBFestus, 04 January 2016 - 12:21 PM.


#128 Oderint dum Metuant

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Posted 04 January 2016 - 12:56 PM

http://store.steampowered.com/stats/

Doesn't even register on the top 99 games.

http://steamcharts.com/app/342200

It's peak is 4k players some of which are likely to be people who reinstalled to Steam for convenience.

#129 Sandpit

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Posted 04 January 2016 - 02:22 PM

View PostTLBFestus, on 04 January 2016 - 12:20 PM, said:

I'll bet that most PUGs don't give a crap about your opinion or mine because neither one of us is representative of them .

They just want to play, and the more opportunities to play they get the more they might spend.

That's why I feel that there will be an inevitable change in CW that the hardcore people will not like. Then again, there is premium time for them, in which they can select maps, tonnage, etc., and "hardcore" the heck out of the game without ever having to deal with PUGs whom seem to be needed but not desired.

Sorry, just don't see it as an issue.

Know what I see?

I see the same 20 or so (with a few added faces periodically here and there) from 3 years ago still raising a ruckus about this. That's it.
The new players I talk to?
Most of them are eager to jump into TS with us as a solo player
or
Join a unit once they've been around our TS for a bit
or
Work with us regardless of premade size to win
or
ask questions and let us know they're new and we offer them all the tips and strats we can.

Know what I don't see a lot of?
People complaining about groups.

Edited by Sandpit, 04 January 2016 - 02:22 PM.


#130 Mothermoy

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Posted 04 January 2016 - 06:02 PM

As a new steam player, who does have a full drop-deck of great to decent mechs, its not the fact that i lost the match i was in that bothers me. Infact when i was loading up on the screen, and saw a full team from one unit. i knew the match was a loss. What drove me away from CW, is the fact that the pre made group chose to completely ignore the objective and farm every last one of us. I just wish i could get it into every large units head, that is HUMILATING, its degrading. the Loosing was expected, and if it was just the lose, i would have no problem re queing up. Its the humiliation of being farmed to every last mech, that i will not put up with. So ill just play Quick que until PGI changes things. Again if i could give just ONE message to the Large Pre Made units. I dont mind the lose. Its expected. The Humiliation of being farmed to the last mech, that i do mind, and ill just quit playing that mode and leave you to play with yourselves. So you can keep farming everyone, and make a little extra cash in the short term and completely kill the ques. Or you could be civil and respectful, when you know a route is on , just pop omega and move on, and your ques would be alot healthier, and you would get alot more matches, making more in the Long term.

Edited by Mothermoy, 04 January 2016 - 06:03 PM.


#131 Sandpit

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Posted 04 January 2016 - 08:18 PM

View PostMothermoy, on 04 January 2016 - 06:02 PM, said:

As a new steam player, who does have a full drop-deck of great to decent mechs, its not the fact that i lost the match i was in that bothers me. Infact when i was loading up on the screen, and saw a full team from one unit. i knew the match was a loss. What drove me away from CW, is the fact that the pre made group chose to completely ignore the objective and farm every last one of us. I just wish i could get it into every large units head, that is HUMILATING, its degrading. the Loosing was expected, and if it was just the lose, i would have no problem re queing up. Its the humiliation of being farmed to every last mech, that i will not put up with. So ill just play Quick que until PGI changes things. Again if i could give just ONE message to the Large Pre Made units. I dont mind the lose. Its expected. The Humiliation of being farmed to the last mech, that i do mind, and ill just quit playing that mode and leave you to play with yourselves. So you can keep farming everyone, and make a little extra cash in the short term and completely kill the ques. Or you could be civil and respectful, when you know a route is on , just pop omega and move on, and your ques would be alot healthier, and you would get alot more matches, making more in the Long term.

That's just poor sportsmanship and it exists in every game.

Just ignore the players like that and add the players who don't act like that your friends list. :)

#132 TLBFestus

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Posted 04 January 2016 - 08:59 PM

View PostSandpit, on 04 January 2016 - 02:22 PM, said:

Sorry, just don't see it as an issue.

Know what I see?

I see the same 20 or so (with a few added faces periodically here and there) from 3 years ago still raising a ruckus about this. That's it.
The new players I talk to?
Most of them are eager to jump into TS with us as a solo player
or
Join a unit once they've been around our TS for a bit
or
Work with us regardless of premade size to win
or
ask questions and let us know they're new and we offer them all the tips and strats we can.

Know what I don't see a lot of?
People complaining about groups.



Which is why CW is such an overwhelming success?

#133 Pat Kell

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Posted 05 January 2016 - 12:42 AM

First off, if we farm pugs to the last man, we get yelled at for being poor sports and farming. If we end the match quickly when there is an obvious outcome, we get yelled at for wasting peoples time and being poor sports. Can someone please tell me what the appropriate score is for us to win at so we don't get yelled at?

2nd, CW is having trouble because the world is full of people who don't know how to lose. They get frustrated and instead of trying to figure out how to do better, many of them chose a path that doesn't involve getting better.

Edited by Pat Kell, 05 January 2016 - 12:51 AM.


#134 Lupis Volk

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Posted 05 January 2016 - 12:52 AM

My 2 issues with CW is this.

1: no tutorial. We get nothing to explain anything about CW. (looking at you gate shooters)
2: the Pre-made VS PUG (us vs them mentality)
3: Look back to 1.

#135 Varvar86

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Posted 05 January 2016 - 01:40 AM

Need CW phase 3 update ASAP. PGI, YOU WILL LOOSE NEW STEAM PLYERS VERY FAST IF YOU NOT UPDATE CW ASAP, because it's still:
1 - boring and 99% predictable (all paths and possible tactics - there only few of them and all are well known)
2 - not tactical (design fails - click planet and zoom direct in your face - no idea what flank you looking at. No attack direction votes. Line based boring repetitive maps)
3 - no motivation (same rewards for all factions, no advantages to hold territories, zero motivation to suffer premade stomps)
4 - no "great battle" participation feel (match done and "so what?" no report, no mark where you just been, no "0.001% of your help in this planet" nothing)
5 - unbalanced (every 2nd forum post )
6 - uncontrolled pug stomping fast (every 1st forum post )

and you promised:
Posted Image

so dont fail and #saveCWanddoitFAST

PS
only 1 patch in january? RLY??? you think Steam launch is 100% success so no need of working now? Mech God, save us all......

Edited by Varvar86, 05 January 2016 - 01:49 AM.


#136 TLBFestus

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Posted 05 January 2016 - 08:06 AM

View PostPat Kell, on 05 January 2016 - 12:42 AM, said:

First off, if we farm pugs to the last man, we get yelled at for being poor sports and farming. If we end the match quickly when there is an obvious outcome, we get yelled at for wasting peoples time and being poor sports. Can someone please tell me what the appropriate score is for us to win at so we don't get yelled at?

2nd, CW is having trouble because the world is full of people who don't know how to lose. They get frustrated and instead of trying to figure out how to do better, many of them chose a path that doesn't involve getting better.



You're correct....there's no win in it for you whether you smash them or end the game early. Just more evidence that the two should not mix in the current form of CW. Again, the rub is that the organized groups NEED the pugs because otherwise there aren't enough players to make CW viable, and in it's current form entertaining or rewarding enough.

On the flip side of your 2nd paragraph, there's plenty of evidence on these forums of players who don't know how to win either and those jackelopes are the poster boys for the typical form of "welcome to CW".

Edited by TLBFestus, 05 January 2016 - 08:07 AM.


#137 Sandpit

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Posted 05 January 2016 - 09:40 AM

View PostPat Kell, on 05 January 2016 - 12:42 AM, said:

First off, if we farm pugs to the last man, we get yelled at for being poor sports and farming. If we end the match quickly when there is an obvious outcome, we get yelled at for wasting peoples time and being poor sports. Can someone please tell me what the appropriate score is for us to win at so we don't get yelled at?

2nd, CW is having trouble because the world is full of people who don't know how to lose. They get frustrated and instead of trying to figure out how to do better, many of them chose a path that doesn't involve getting better.

Many of them quite simply just want to complain because they lost regardless of how that came to pass

#138 Mechwarrior Buddah

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Posted 05 January 2016 - 11:05 AM

Posted Image

or not

#139 DAYLEET

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Posted 05 January 2016 - 12:57 PM

View PostMothermoy, on 04 January 2016 - 06:02 PM, said:

As a new steam player, who does have a full drop-deck of great to decent mechs, its not the fact that i lost the match i was in that bothers me. Infact when i was loading up on the screen, and saw a full team from one unit. i knew the match was a loss. What drove me away from CW, is the fact that the pre made group chose to completely ignore the objective and farm every last one of us. I just wish i could get it into every large units head, that is HUMILATING, its degrading. the Loosing was expected, and if it was just the lose, i would have no problem re queing up. Its the humiliation of being farmed to every last mech, that i will not put up with. So ill just play Quick que until PGI changes things. Again if i could give just ONE message to the Large Pre Made units. I dont mind the lose. Its expected. The Humiliation of being farmed to the last mech, that i do mind, and ill just quit playing that mode and leave you to play with yourselves. So you can keep farming everyone, and make a little extra cash in the short term and completely kill the ques. Or you could be civil and respectful, when you know a route is on , just pop omega and move on, and your ques would be alot healthier, and you would get alot more matches, making more in the Long term.


They don't farm people they farm CBILLS, because there is nothing else to do in CW, objective have no meaning or usefulness. The objectives are for show and dont actually win you the game most of the time because what you need is more kills so at this point just kill everything. CW is just extra long waiting time queue/game with crappy maps. You are right to stay in solo or group queue and leave CW behind. More things are comming in CW, next year will have a new UI for CW.

#140 Bonger Bob

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Posted 05 January 2016 - 05:36 PM

make CW into 2 separate ques, one for teams only, one for pugs and small groups. Give the teams only mode a C-bill boost, leave the "pug/small group" que as normal. ( for arguments sake lets call a small group 4 ppl or less from same team tag )

Teams only que is the only one that earns LP, more CB, and affects the CW planet map.
PUGs / small groups que can still do CW like normal, just no LP or planet map effects, so its like a training mode for CW.

this way the hardcores can claim CW as their hard mode all they like, pugs aren't just there for seal clubbing rounds and small groups can still have a bash filling out their limited numbers with other small groups / pugs. Only thing that effects the pointless planet map is the "hard mode" players rounds.

now lets see what irrational scaremongering and "join and team or die" bile can come from this.





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