Yeonne Greene, on 01 January 2016 - 02:08 PM, said:
Had to blow a night so I could get ready for the New Year's party!
I think there are three "viable" builds. In no particular order:
- 3xCSPL + 2xSRM2 (150 rounds)
- 2xCMPL + 2xCSPL
- 4xCERML
Those builds generated the most consistent results, landing between 350-450 damage when the 'Mech didn't get disarmed early. The build with 3xCERSL + 2x CSRM4 might be okay, but it felt clumsy when I tried it; the SRM2 and CSPL are just better at getting the damage out where you want it and when you want it. Actually, that first build was the best at getting damage out in excess of 500, since it fires so fast and runs pretty cool. It's issue is that the right arm has less hitpoints (and is bigger) than the left and goes boom super quick, which sucks because the missiles are your main firepower.
To the frank... the Cheetah does them all better. Then again, most Cheetah builds don't involve missiles (you're almost better off going energy only).
Those 3 builds are too hot IMO, despite the paltry quirks (again, they are better on the Cheetah).
I don't think I'll ever like/use the SRM2...
The only builds that end up being "solid" for me...
2 CMPL (+ECM obviously, MLX-C stock hardpoints for omnipod boost)
3 CERSL + 2 SSRM2 (MLX-B stock hardpoints)
4 CSPL
The laser ones are pretty much self-explanatory (need all the DHS you can hold) and the Streak option is "good enough" to "hold down" other Lights (then again, the Jenner and its IIC equivalent is better).
Heat generation simply hurts the Mist Lynx a lot more than the alternatives and I still want to tear off 2 tons worth of JJs (and the garbage CAP that I don't need most of the time).
As an aside... what still bugs me is the lack off "how much ammo" is in the mech through the mechlab interface. Yes, I can count, but total ammo loadouts are still totally MIA (I'm trying to remember if UI 1.5 even had that stuff listed - I kinda doubt it).
Edited by Deathlike, 01 January 2016 - 03:41 PM.