Mech' Matches Played Wins Losses Ratio Kills Deaths Ratio Damage Done XP Earned Time Played
HUNCHBACK IIC HBK-IIC 138 74 64 1.16 139 80 1.74 68,177 195,724 14:12:49
HUNCHBACK IIC HBK-IIC-A 107 58 49 1.18 166 53 3.13 61,311 180,691 11:29:18
HUNCHBACK IIC HBK-IIC-B 94 46 47 0.98 98 52 1.88 48,175 142,586 09:55:30
ORION IIC ON1-IIC-B 58 23 34 0.68 56 43 1.30 27,058 65,697 05:50:18
I havent really played them. I dont enjoy playing them aside from being able to earn recognition and rewards. They are too fragile for me to play in this community. They are very situational. You cant have too many on one team. I am way to aggressive and games are either deathball pushes where I get wrecked or I am on a team full of cowards and I get impatient. So generally Id rather play any mech that I have.
So those stats are from the tourney. Generally not doing much better than other tourneys and people still dont think they need any help. I see most of the reasonable people asking for them to get a few quirks are not asking for a whole lot just simple movement and armor structure quirks. Very small quirks at that.
I dont think the Jenners need any quirks at all. I think they are fine where they are at. The Hunchy/Orion/Highlander yes...
POST EDIT
Due to the people crying about me not breaking them down here is a post edit explanation.
Ok, you want my breakdowns and when what I get where... So I started leveling them all without making any upgrades at all. Just to see how they would perform. I started with the ballistic variant. The 2c, then the B, then the A last. I did this just to get them all in the top 5. I would have figured the energy one would have been the hardest. Easiest to get high scores, but also have the best players among that bracket.
HUNCHBACK IIC .- I first used the trial build. Cant exactly remember what it was, but it was ****. You cant use the xl200's The mechs go way too slow and are too vulnerable. I immediately bought the largest engine inside of it that I could to test it that way. I believe I came up with 2 ml 3 uac5 build first. It was hot, so I got rid of the lasers. The uacs were getting me good distance good range. Allowing me to make the assist in the tourney that I needed with this fragile mech, but my best matches were topping out at 750 with 3 uac5s and ammo. I switched to the xl 255 to give me more ammo at a later date. Still wasnt working. I found myself not being able to get the solo kills spreading so much damage. Was a good build none the less. Then I tried 2 uac10s and 2 ml, a build that everyone was using including McGral18 that I had asked him what he was using. Im not much into generic builds so....Was also VERY hot and only worked on certain maps(unicorn drops/maps that fit your mech).
On the last day *Monday, I asked Jman for his build. Which was 2 uac10s 2 mg 2 sl. I loved the idea of it and immediately got two matches in a row that counted. One was my best match, thanks Jman. The best part about his build is that it was able to sustain damage while running hot, which the uac10s are. The 5's didnt provide enough ammo as the 10's ammo does which allowed me to get higher scores. I call these "unicorn" matches.
HUNCHBACK IIC B - This mech I actually had the most fun with out of all the variants. I found the ballistic one the most tedious as you can tell by matches played. This one I found the most fun because of the builds I came up with. Even thou you can look at the stats and see I played it the least, this was just because of the leader board. I didnt have to play it as much as the others. This is why I saved the energy one for last.
My first build was the trial build, which just needed a few upgrades and armor to actually be ran with the streak build. I changed the streak build from 4 ssrm6's to changing 1 of them to a 2, the medium lasers to small lasers, and while the pop tart hovers great with 4 jjs, I wasnt able to get solo kills or kill most damage dealt with this mech because of how much it spread damage. Now I did have some success hunting lights first and then waiting to engage the assaults getting the solo kills. Was way too much work. Changed it over to an even more laughable build, but one I had the most fun with out of all the builds this weekend. Which was 1 narc 1 1/2 tons of ammo, xl 255, 4jjs 2 lrm 15s and 1 5 with Artemis. I also had a bap and ammo and 2 ml. I had success on every map nearly with this build. There wasnt much ecm running around and the matches were quite strange at first. I was getting plenty of narcs in, lrming targets pretty easily. However I was capping out at about 5th place and I knew that I was just going to have to switch to the 4 srm 6 with Artemis build 8 tons of ammo and xl 275. This allowed me to get the solo kills and maximize my damage quicker. Which I waited for this build on the last day as well with the build Jman got me.
Hunchback IIC A - The energy hunchy, the easiest mech to get high scores because of pin-point damage at range. You can tell by most of the scores and my k/d ratio this is so. I was dreading having to run the meta. I dont like meta, but I will run it. I put the big engine in it and 2 lp 4 ml. WAAAAY TOO HOT. Especially while leveling it. Then switched it to 1lp and 5 ml. I saw people trying that. I was seeing with the lp builds and ml that too much of my DHS were going in my arms and I was losing heat. Then I switched to my favorite build for this mech, but a build that didnt get me to the top. Which was the poptart 2 er ppc 5 sl 4 jjs and 9 dhs. This build was amazing on all maps and ranges. It just wasnt getting me to the top. I ran into psichiholic on Sunday and he was running 6 mp. I said to myself, I know pulse lasers register the best but dammit I wanted to make it up there without being boring, but I ended up running psichis build, which is only good thou for certain maps with it being that hot and distances. Was surprisingly heat efficient at times thou.
So I went threw all weapon systems and changed engines for the hunchies. I wont breakdown the Orion except for telling you that I used LP and Streak 6's for the 6th place. The ballistic was most tedious judging by time played and the spray and pray damage and kills. The energy one was the most meta and I had much fun with it, and at the end of the day the missile one I found to be equally as interesting as the energy but less meta viable. HUNCHBACK IIC
Edited by V O L T R O N, 31 December 2015 - 05:10 AM.