You know, its not so much that theyre jerks...its that after a few months of trying your *** off to win, and then winning, and you get a little cockpit item...its friggin boring and a waste of time.
This happened in WW2 Online. There were a few big units who moved the map, and after theyd easily roll one map and everyone would scream about balance, then theyd either sit the next one out, or switch sides. You dont GET anything for sticking with a side.
The only reason to play a game is "for fun".
Its not fun to do the same thing, over and over and over and over again for no rewards. Either ingame rewards, or a rewarding gameplay experience.
You might see "fair weather clanners"...I see a bunch of people who are bored to tears with PGIs incompetence.
Even if they didnt exist, CW would still be a **** show for a vast array of reasons that has nothing to do with 12 mans, or MS, or Kcom, or TCAF or whoever the hell is stomping people this week.
Like in WW2 online. There are no "strictly axis units". Mine, the 31st Wrecking Crew, had at one point almost 500 members. Everywhere we went was "the 31st highway". We won a map in 3 days once. Its a half scale model of Europe and we crossed the entire thing, in 3 days. It was basically impossible, so everyone thought we cheated or that CRS was terrible at designing a game.
Then next "round" after the map is reset...were bored. We went allied. Some farted around. Others took a break. So the allies win the next match in 4 months.
Then weve had our break, so we come back, organize, get 500 people behind us, roll the map in 2 weeks.
Ok well that was exhausting...break time...we go allied...
Allies win.
Back to axis.
Axis wins.
Back to allies.
Allies win.
The entire time CRS is stumbling over itself to try and figure out ways to effectively ban us from doing what we were doing. No link no cap rules, max squad count rules, never letting us be High Command. Forcing objectives on us.
Eventually we took our ball and went to other games, and WW2Online died a horrible death, losing 80% of its staff, both its founders, and continues to this day as F2P model just to get the bodies it needs to justify the 200 people who still sub to it.
We killed it, because they refused to figure out that we werent trolling them on purpose...they had a **** system to begin with. We didnt exploit it, we just ruled it.
This is EXACTLY what youre seeing here.
You see it in EVE too. And thats persistent.
People want to win, people want to be on the winning team. When you see people like the 31st, or DeathSquad, The Goons, Mittani, etc, in any game, theyre going to attract people, and numbers are the single most important aspect to any conflict in any game, ever. Period.
When they try, theyre going to win. Every single time. But trying gets old. It IS a game after all. So when these massive groups of great dedicated players "goof off" youre going to see them effect the map the same way as before...just its going to be more hilarious.
The worst thing a developer can do, is curb them doing these things. You have to not suck your *** off and designing systems, and design a system that numbers ARENT the most effective thing, in the bloody first place.
Retroactively "nerfing" someones experience because youre a failure, is only going to drive them, and their MASSIVE roll call of players, away permanently.
If they do say "screw the massive units" I hope Russ and Paul like the canadian version of food stamps. Because thats what happened to Goeff Evans and his CRS partner.
Edited by Kraftwerkedup, 01 January 2016 - 04:43 PM.