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Clans Pushed Back To Their Start Planets


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#121 Atheosis

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Posted 23 January 2016 - 03:35 AM

Seems to me a lot of people are spending a lot of mental energy on a system that is just fundamentally flawed and, frankly, just bad. The whole system needs to be redone. That's all there is to it.

#122 Sjorpha

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Posted 23 January 2016 - 04:03 AM

View PostMechwarrior Buddah, on 22 January 2016 - 05:34 PM, said:

It is when theres supposed to be a story to this mess


One of the advertised features of CW was "change history", which means that the players of the game get the opportunity to play out the clan invasion scenario differently from what happens in the canon.

So during the last iteration of CW leading up to the last tuk event, history was changed in the sense that the clans were never stopped and managed to reach terra. They also crushed the IS final attempt at defending themselves and presumably took over the central governance of the galaxy. Clans won.

In this current iteration, it seems that the clan invasion is failing completely, the inner sphere and primarily FRR stopped them in their tracks and are now pushing them back all the way to their home planets. It's a shame we can't actually destroy factions so we'll have to roleplay that part.

Now with the clans, at least for the time being, crushed in body and spirit, the inner sphere houses old grievances towards each other sparks conflict between them and IS is fighting IS everywhere. Will clans take this opportunity to consolidate and muster a new push south or are they done for?

Seems to me we are doing exactly as advertised, rewriting history, and that's all good. We just need some more depth to it and some more immersion and complexity to the game. But the fact that different things from lore happens is a feature, not a bug.

#123 Nyte Kitsune

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Posted 23 January 2016 - 04:22 AM

I'm actually enjoying CW, the fact that in the novels the clans stomped on the IS is funny considering the IS is winning in CW. Many players left the unit I'm in (HHoD) to join either the clans, frr (to be on the front lines) or personal reasons. Those that joined the clans I feel sorry for. Even I considered going with the clans (Wolf), now I'm glad I stuck with my unit, though we haven't made a move on the clans.

I would like to see the clans become more of a threat. Right now the biggest threat to my unit is actually TCAF, which we've been trading blows with and they're just an IS Liao team, which I grudgingly admit are all exceptional pilots. I hate going up against them, but they bring out the best in our unit. I'd like to see the same from the clans TBH.

#124 Davegt27

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Posted 23 January 2016 - 09:03 AM

Well we should have seen this coming

After the Clan took terra and demanded a ransom from comstar

The Clan got nerfed and the IS got buffed, it’s not the first time the pendulum has swung another direction

Just give it time things will swing back to the Clans


#125 Lightfoot

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Posted 23 January 2016 - 09:16 AM

Once Merc Units and the MRBC is functional that's where I am going. Merc Units have the best RP and lore, and Inner Sphere has the best stuff hands down. Clan gets the ER medium, but who wants to vomit ER medium lasers as a career path?

I was always going to be in the Merc faction anyway so it's not about the mechs and weapons, but it doesn't hurt.

Edited by Lightfoot, 23 January 2016 - 09:20 AM.


#126 Y E O N N E

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Posted 23 January 2016 - 09:31 AM

View PostLightfoot, on 23 January 2016 - 09:16 AM, said:

Once Merc Units and the MRBC is functional that's where I am going. Merc Units have the best RP and lore, and Inner Sphere has the best stuff hands down. Clan gets the ER medium, but who wants to vomit ER medium lasers as a career path?

I was always going to be in the Merc faction anyway so it's not about the mechs and weapons, but it doesn't hurt.


The only interesting weapons the Clans have in their entire arsenal are ATMs and HAGs. Everything else is some form of hyper-powered laser or functionally identical to what the IS have with pretty much no drawbacks anywhere.

On the other hand, IS get the MRM, the MML, the LPPC, the HPPC, the PPC Cap, X-Pulse, VS Pulse, HV ACs, and the Plasma Rifle (holy **** I need these). Most of these have serious deficiencies that need worked around, and that's what makes them interesting. I really want to play a 'Mech with twin Plasma Rifles, I can see all the raging already, as the less flexible among us can't spam laser vomit because I'm both overheating their 'Mechs and smashing their cockpits!

#127 Idealsuspect

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Posted 23 January 2016 - 10:02 AM

View PostEl Bandito, on 31 December 2015 - 05:59 AM, said:



PGI just buffed Clan drop deck to 255 tons. Now one can bring three Timberwolves and a Cheetah.

I personally blame this on mercs switching allegiances at will. 228, -MS-, and SWOL all jumped ship.


Instead blame large units, you should blame PGI for give same contract duration to 2' units or 500' units.
Posted Image

Edited by Idealsuspect, 23 January 2016 - 10:02 AM.


#128 Mechwarrior Buddah

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Posted 23 January 2016 - 11:12 AM

View PostAEgg, on 22 January 2016 - 09:27 PM, said:


All the previous mechwarrior games were also set in the battletech universe. When compared to them, MWO is a lot closer to the source material...


the hell?

How? Theres NO lore here, NO campaign, NO story, no nothing

View PostDavegt27, on 23 January 2016 - 09:03 AM, said:

Well we should have seen this coming

After the Clan took terra and demanded a ransom from comstar

The Clan got nerfed and the IS got buffed, it’s not the first time the pendulum has swung another direction

Just give it time things will swing back to the Clans


all that happened was all the big, good Clan units switched to IS to game the system.

#129 Mechwarrior Buddah

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Posted 23 January 2016 - 11:20 AM

View PostIdealsuspect, on 23 January 2016 - 10:02 AM, said:


Instead blame large units, you should blame PGI for give same contract duration to 2' units or 500' units.
Posted Image


and no penalty to switching clan/is or in other words turning traitor

#130 1Grimbane

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Posted 23 January 2016 - 11:24 AM

View PostSjorpha, on 23 January 2016 - 04:03 AM, said:


One of the advertised features of CW was "change history", which means that the players of the game get the opportunity to play out the clan invasion scenario differently from what happens in the canon.

So during the last iteration of CW leading up to the last tuk event, history was changed in the sense that the clans were never stopped and managed to reach terra. They also crushed the IS final attempt at defending themselves and presumably took over the central governance of the galaxy. Clans won.

In this current iteration, it seems that the clan invasion is failing completely, the inner sphere and primarily FRR stopped them in their tracks and are now pushing them back all the way to their home planets. It's a shame we can't actually destroy factions so we'll have to roleplay that part.

Now with the clans, at least for the time being, crushed in body and spirit, the inner sphere houses old grievances towards each other sparks conflict between them and IS is fighting IS everywhere. Will clans take this opportunity to consolidate and muster a new push south or are they done for?

Seems to me we are doing exactly as advertised, rewriting history, and that's all good. We just need some more depth to it and some more immersion and complexity to the game. But the fact that different things from lore happens is a feature, not a bug.

so in this version of history the clans all got baked... switched over to the IS and started a genocide on their former brethren lol

#131 wanderer

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Posted 23 January 2016 - 01:19 PM

View PostYeonne Greene, on 23 January 2016 - 09:31 AM, said:

I really want to play a 'Mech with twin Plasma Rifles, I can see all the raging already, as the less flexible among us can't spam laser vomit because I'm both overheating their 'Mechs and smashing their cockpits!


PGI will simply make sure they work like flamers in that you won't be able to get a 'Mech additional heat past 90%. You won't be able to force shutdowns and they'll have similar firing issues with their projectiles to PPCs.

#132 FupDup

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Posted 23 January 2016 - 01:25 PM

View PostYeonne Greene, on 23 January 2016 - 09:31 AM, said:

The only interesting weapons the Clans have in their entire arsenal are ATMs and HAGs. Everything else is some form of hyper-powered laser or functionally identical to what the IS have with pretty much no drawbacks anywhere.

On the other hand, IS get the MRM, the MML, the LPPC, the HPPC, the PPC Cap, X-Pulse, VS Pulse, HV ACs, and the Plasma Rifle (holy **** I need these). Most of these have serious deficiencies that need worked around, and that's what makes them interesting. I really want to play a 'Mech with twin Plasma Rifles, I can see all the raging already, as the less flexible among us can't spam laser vomit because I'm both overheating their 'Mechs and smashing their cockpits!

Well, on the Clam side I would like the ER Micro Laser to spam a fuckton of them on a Nova or such. Posted Image

WTB Light ACs for IS and Protomech ACs for Clams pls. Magshots + AP Goose Waffles too. And a pony while we're at it...

#133 Antares102

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Posted 31 January 2016 - 06:08 AM

Just noticed that Clans got about 3 planets left aside from their start-planets.
It's the lulz Posted Image

Edited by Antares102, 31 January 2016 - 06:09 AM.


#134 KingRock

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Posted 31 January 2016 - 07:44 AM

This has nothing to do with balance and everything to do with big merc units. When 228 KCOM and MS are playing for FRR there isn't much the clans can do against such organised opposition. So solo clan players tired of being used as moving training dummies defect to IS, notably FRR and steiner it seems.

We are mercing for ghostbear atm and I've queued for a match, had a smoke,breakfast and a shower and still come back with only 7 or 8 pugs in queue, sometimes with multiple defend stacks waiting. So then I don't bother and just go quick play, and population drops again as others do the same.

If PGI just had 3 planets to fight on, clan v clan is v is and clan v is it might be faster to get a match and may change the map a little, but that's unlikely to happen. So for the current time the map will remain the same until some of the big units go elsewhere

#135 Love in an Annihilator

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Posted 31 January 2016 - 07:55 AM

View PostKingRock, on 31 January 2016 - 07:44 AM, said:

This has nothing to do with balance and everything to do with big merc units. When 228 KCOM and MS are playing for FRR there isn't much the clans can do against such organised opposition. So solo clan players tired of being used as moving training dummies defect to IS, notably FRR and steiner it seems.

We are mercing for ghostbear atm and I've queued for a match, had a smoke,breakfast and a shower and still come back with only 7 or 8 pugs in queue, sometimes with multiple defend stacks waiting. So then I don't bother and just go quick play, and population drops again as others do the same.

If PGI just had 3 planets to fight on, clan v clan is v is and clan v is it might be faster to get a match and may change the map a little, but that's unlikely to happen. So for the current time the map will remain the same until some of the big units go elsewhere


Nah, that can't be true, because according to big units, big units want nothing more than to fight each other, so they surely wouldn't all join the same faction... .

#136 wanderer

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Posted 31 January 2016 - 11:31 AM

View PostRick Sanchez 1895, on 31 January 2016 - 07:55 AM, said:


Nah, that can't be true, because according to big units, big units want nothing more than to fight each other, so they surely wouldn't all join the same faction... .


Nah. Just farm up them Rank 20's for everyone. Ironic that "loyalty rewards" are most valuable if you jump ship and club seals from your previous factions.

#137 Gyrok

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Posted 31 January 2016 - 12:26 PM

View PostDimento Graven, on 22 January 2016 - 03:08 PM, said:

Gee I dunno, why is it that there are forum posts here where various groups who USED to be Clan, claimed they were jumping ship because IS was so OP, even though PREVIOUS TO THAT POINT, the Clans claimed all IS pilots were just bad and the Clans were NOT OP, and the ONLY reason they were Clans was because they liked the "challenge" of being a Clanner?

Yes, food for thought everywhere...


There is a difference between mostly balanced, and drastically out of whack. When all the Clan units have finally packed it in and gone IS because that is the only way PGI will get a clue that maybe they are going too far with blanket nerfs and IS buffs, that should say all that needs to be said.

#138 MischiefSC

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Posted 31 January 2016 - 01:55 PM

Apparently the big units have decided to push Clans back to the homeworlds so they can have a race or something. Notice how some Clans had worlds tied up in Clan v Clan borders and inexplicably those changed hands, then got opened to FRR?

Situations like this are largely why so many people hate big units and why there's so much support for 'nerfing' big units. While I dislike the idea of limits on unit sizes and such there's no real benefit and it's proven, repeatedly, to be a big negative for the community as a whole so I've quit speaking out against unit caps/nerfs/etc.

When a segment of a game community starts treating the other 90% like toys you are, inevitably, going to see a backlash.

#139 8mmspikes

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Posted 31 January 2016 - 02:34 PM

View PostRick Sanchez 1895, on 31 January 2016 - 07:55 AM, said:


Nah, that can't be true, because according to big units, big units want nothing more than to fight each other, so they surely wouldn't all join the same faction... .


Well for Kcom's case we had a vote about a faction change, and went FRR when 228 was in Jade Falcon and MS was went Smoke Jaguar...them coming back to FRR is not something in our control, we like to fight those guys :P we are about to go Ghost Bear here in a day so we hope to fight more units again :D

Edited by 8mmspikes, 31 January 2016 - 02:35 PM.


#140 Dimento Graven

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Posted 31 January 2016 - 02:38 PM

View PostGyrok, on 31 January 2016 - 12:26 PM, said:

There is a difference between mostly balanced, and drastically out of whack. When all the Clan units have finally packed it in and gone IS because that is the only way PGI will get a clue that maybe they are going too far with blanket nerfs and IS buffs, that should say all that needs to be said.
Apparently the 'difference' is based primarily on which end of the receiving end you are.





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