Played Cw For The First Time In A While
#1
Posted 31 December 2015 - 05:28 PM
#2
Posted 31 December 2015 - 05:32 PM
#3
Posted 31 December 2015 - 05:33 PM
#4
Posted 31 December 2015 - 05:37 PM
Dawnstealer, on 31 December 2015 - 05:33 PM, said:
Was more talking about the Thunderbolts torso twisting, but anyway the Stalker has probably the best hitboxes in the game.
#5
Posted 01 January 2016 - 05:25 PM
Dawnstealer, on 31 December 2015 - 05:33 PM, said:
Yeah, pretty sure the worst thing you can do in the Stalker is twist.....hitboxes and high mounts are amazing though
#6
Posted 01 January 2016 - 06:24 PM
LongJohnSilver, on 31 December 2015 - 05:28 PM, said:
Yeah, it's so unreal that it's not true. You know both Stalkers and Thunberdolts got nerfed significantly in the last patch right? That Thunderbolts are barn doors with horrible hitboxes?
#7
Posted 01 January 2016 - 06:50 PM
LongJohnSilver, on 31 December 2015 - 05:28 PM, said:
Are you on drugs? Cause otherwise you would not put Thunderbolts and "greatest hitboxes" together in a same sentence. And you wouldn't put Stalkers and greatest energy quirks in the same sentence, cause the best Stalker, the 4N gets only miniscule energy quirks.
Fact is, Clanners are crying about nothing, only that their easy-mode has been removed.
#9
Posted 02 January 2016 - 02:50 AM
The EBJ is amazing. I really like it.
Clan mechs are still awesome and matches are decided by teamwork. I win more often in trial mechs playing as CJF than I do pugging with fellow Davion pugs on any IS vs IS front in my main account, which has a full meta elited mech deck.
If you guys think this is 'broken' then you really, really have no idea what this game was like for the last year playing IS vs Clan. NO idea at all.
#10
Posted 02 January 2016 - 03:07 AM
But that is rarely the case outside outside of large organised teams. In reality, PUGs and even some teams bring many Mechs other than the heavily-quirked IS Mechs.
For this reason, the availability of a few highly-quirked variants is not an effective balance to entire lines of Clan chassis (eg HBR, ACH, TBR) which offer huge customisation options of higher-ranged and lower-weight weapons, all with survivable XL engines.
PGI will never balance the game while they pursue the flawed idea of uber-quirking a few IS chassis. They need to start looking at 10v12, or cross the board structure changes to IS, or maybe even making their InfoTech thought bubble actually meaningful in terms of actual combat advantage.
#11
Posted 02 January 2016 - 03:44 AM
Appogee, on 02 January 2016 - 03:07 AM, said:
But that is rarely the case outside outside of large organised teams. In reality, PUGs and even some teams bring many Mechs other than the heavily-quirked IS Mechs.
For this reason, the availability of a few highly-quirked variants is not an effective balance to entire lines of Clan chassis (eg HBR, ACH, TBR) which offer huge customisation options of higher-ranged and lower-weight weapons, all with survivable XL engines.
PGI will never balance the game while they pursue the flawed idea of uber-quirking a few IS chassis. They need to start looking at 10v12, or cross the board structure changes to IS, or maybe even making their InfoTech thought bubble actually meaningful in terms of actual combat advantage.
10v12 will never work. Why has been gone over a million times, I'll save you the rant.
That's why I was a huge proponent of the InfoTech thing. While laser damage falloff wasn't ideal the concept was going in the right direction. Another balance leg that's hugely more flexible than the damage/heat/range/velocity set as that's not universal across weapon types. The concept was sound though and had a on of potential to add to the game.
#12
Posted 02 January 2016 - 11:05 AM
LongJohnSilver, on 31 December 2015 - 05:28 PM, said:
I agree with you 100% that's why many of us moved over to IS. Start an alt IS account it's the easy mode button.
#13
Posted 02 January 2016 - 02:24 PM
liamjits, on 02 January 2016 - 11:05 AM, said:
The drop tonnage change is the only actual "easy mode". Put the Tonnage back to 250 vs 240 and it would be fine. Even at 265 vs 255, actual good Clan players can still beat IS.
#14
Posted 02 January 2016 - 04:28 PM
Was loyal to Clan since beginning of CW, went on IS two weeks ago because you know what? I'm done to see mechs i paid money for to get nerfed to oblivion.
Even with pugs as stupid as 1 inch of concrete you are able to stomp Clans. No taktik needed, shut down your brain, move somewhere...omega or not...doesn't matter. Everything you do = win.
We farm some mechbays for the next few weeks and you should all do the same as long as there are still some clan players left.
#15
Posted 02 January 2016 - 05:41 PM
I was thinking of moving to IS to test out my Marauders for CW. But not in the Easy Mode.
#16
Posted 02 January 2016 - 05:46 PM
#17
Posted 02 January 2016 - 05:48 PM
MechregSurn, on 02 January 2016 - 05:46 PM, said:
LOL the IIC mechs better than any other mech than the god mode cheetah. Wow I don't even, you do realize if you can aim straight with those short beam duration IS lasers and IS autocannons cheetahs go down quite quick, and as for the IIC mechs clearly you have never piloted them they are far from amazing.
Edited by Vickinator, 02 January 2016 - 05:49 PM.
#18
Posted 02 January 2016 - 06:14 PM
LongJohnSilver, on 31 December 2015 - 05:28 PM, said:
heh, yeah no. I'm currently doing fine on my second account and that's with one only partially skilled (need 3rd variant) mech and a total of 3 modules between my deck. Heck two of them set up all sorts of cheesy just for fun. I admit it's not the easy button some clanners miss but at least now the fights are more balanced and challenging.
#19
Posted 02 January 2016 - 08:08 PM
#20
Posted 02 January 2016 - 09:51 PM
Vxheous Kerensky, on 02 January 2016 - 02:24 PM, said:
The drop tonnage change is the only actual "easy mode". Put the Tonnage back to 250 vs 240 and it would be fine. Even at 265 vs 255, actual good Clan players can still beat IS.
And bad/average IS players can easily beat clan.
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