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Faction Play Blows


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#41 MechWarrior3671771

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Posted 01 January 2016 - 01:25 PM

View PostDarthRevis, on 01 January 2016 - 01:21 PM, said:

And my Unit went Jade Falcon, to find GOOD FIGHTS against some of the best units in the game


What unit would that be?

#42 Revis Volek

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Posted 01 January 2016 - 01:29 PM

View PostFen Tetsudo, on 01 January 2016 - 01:25 PM, said:

What unit would that be?



NS

Not perm, but most of the group wanted fights. Beating up on Davion Planets and non existent Smoke Kitties was rather boring. Gonna be tough fights over here but im up for it.

Edited by DarthRevis, 01 January 2016 - 01:32 PM.


#43 Lyoto Machida

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Posted 01 January 2016 - 01:37 PM

View PostKosherBacon, on 01 January 2016 - 01:13 PM, said:

I am a recently new player. I tried CW a few times prior to joining a unit and it was painful, to the point I was thinking "Who pays for this ****? This is the actual core of the game?" After getting some guidance CW has become better, although its still fairly brutal.

The problem is this. Most games out there have barriers to entry for end game content, be it a level and gear grind, or a test of competency. In MWO its "hey just push a button and your off and running" right into the trainwreck of CW.

PGI should pace some requirements (such as a mastered drop deck), and a set of challenges that prime you for team play. In the current state, new players are getting frustrated getting their butts handed to them, and the experienced players are getting frustrated being grouped with inexperienced pilots.


The devs here haven't really cared about the new player experience until very recently. What you have now is light years ahead of what new players in the last three years got, so there's that.

Even then...PGI could do more to implement barriers for new players so they don't get smashed early on but fresh meat is required for the meat grinder that is CW, so...

#44 Wintersdark

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Posted 01 January 2016 - 02:01 PM

View PostKosherBacon, on 01 January 2016 - 01:13 PM, said:

I am a recently new player. I tried CW a few times prior to joining a unit and it was painful, to the point I was thinking "Who pays for this ****? This is the actual core of the game?" After getting some guidance CW has become better, although its still fairly brutal.

The problem is this. Most games out there have barriers to entry for end game content, be it a level and gear grind, or a test of competency. In MWO its "hey just push a button and your off and running" right into the trainwreck of CW.

PGI should place some requirements (such as a mastered drop deck), and a set of challenges that prime you for team play. In the current state, new players are getting frustrated getting their butts handed to them, and the experienced players are getting frustrated being grouped with inexperienced pilots.

See, this is what I'm saying. I'm not trying to be exclusionary so much as to protect new players.

At least not allowing trial mechs in CW would help to dissuade brand new players and keep them in the comparatively safe Quick Play pool until they learn enough to not be an active disadvantage to their team.

View PostLyoto Machida, on 01 January 2016 - 01:37 PM, said:

The devs here haven't really cared about the new player experience until very recently. What you have now is light years ahead of what new players in the last three years got, so there's that.

Even then...PGI could do more to implement barriers for new players so they don't get smashed early on but fresh meat is required for the meat grinder that is CW, so...

[grandpa]

When I starting playing MWO, it was raw newbies, in trial mechs that were exclusively terrible SHS stock mech builds, against organized 8mans - and that was the public queue. The only queue. I got my first legitimate solo kill after a month of play.

When you finally bought your own mech? You still couldn't afford to repair it after fights, as you'd still be losing most matches against veterans running upgraded mechs... You'd lose more, not just due to lack of practice, skill, comms and organization but also because their mechs would be equipped with ES, DHS, XL's, etc, while you'd be running a standard engine commando. Losing more meant not actually earning money because you were too busy trying to keep your mech in one piece.

These newbies have it easy.
[/grandpa]

Edited by Wintersdark, 01 January 2016 - 02:08 PM.


#45 N8tronic

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Posted 01 January 2016 - 06:18 PM

Well if this mode is meant to be a form of "end game content" then of course my reaction is gonna be one of frustration as I didn't even realize what I was getting into.

There definitely be a "faction quick play" button for those of us who don't have a lot of time to wait around tho and just want to get thrown into a match.

#46 Sandpit

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Posted 01 January 2016 - 07:27 PM

View PostN8tronic, on 01 January 2016 - 06:18 PM, said:

Well if this mode is meant to be a form of "end game content" then of course my reaction is gonna be one of frustration as I didn't even realize what I was getting into.

There definitely be a "faction quick play" button for those of us who don't have a lot of time to wait around tho and just want to get thrown into a match.

You can cut down wait times dramatically by learning how to read the planetary map and such. It's far more complicated than it needs to be unfortunately, but there are some things you can do.

Use the faction chat channel to help determine where the other Marik players are gathering. The sooner you get into a queue with 11 other players the sooner you drop.

As soon as your group hits 12 you'll begin the drop process and either ghost drop in 10 minutes or have a live game going. If you find yourself waiting a lot in CW the little "ring" in the planet information section once you're in the "drop" screen of choosing a planet will let you know what that planet's queue looks like.

I'm not very good at explaining this aspect yet. I know how it works and understand it when I'm looking at it, but breaking it down well I can't do yet. Can someone with much better terminology (and maybe pics) than "circle thingy" help break this one down?

I know it took a few teammates a few frustratingly patient explanations for me to fully understand how it worked lol

#47 Summon3r

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Posted 01 January 2016 - 07:29 PM

OP it would make far to much sense for PGI to have the CW maps in the PUG rotation, once your around a while longer ( if you last ) you will understand ;)

#48 JaxRiot

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Posted 01 January 2016 - 08:29 PM

View PostFen Tetsudo, on 01 January 2016 - 01:05 PM, said:

Not true!, the elite teams protested, as they ignored each other and farmed more pugs.

We don't like doing this!, as they spawncamped newbies in trial mechs.

We really would prefer a challenge!, said Steiner-MS as they avoided FRR-228.

Why are we getting so many ghost drops? they asked in 3 months...

Heh.



And thats what confuses me...

The Units say they dont like beating up on Pugs and that they would prefer to fight better opposition..

But when the idea of a Pug que for CW is mentioned those same Units are dead set against it.

How does that even make sense?

If a Pug Que was introduced, then the Pugs dont have to be clubbed by Units, and the Units get to drop against other Units that provide the 'End Game' challenge they say they want (or at least say thats what they want)...

Everybody wins.

So why are they so against it, if it actually gives them what they want?

#49 Sandpit

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Posted 01 January 2016 - 08:32 PM

View PostJaxRiot, on 01 January 2016 - 08:29 PM, said:



And thats what confuses me...

The Units say they dont like beating up on Pugs and that they would prefer to fight better opposition..

But when the idea of a Pug que for CW is mentioned those same Units are dead set against it.

How does that even make sense?

If a Pug Que was introduced, then the Pugs dont have to be clubbed by Units, and the Units get to drop against other Units that provide the 'End Game' challenge they say they want (or at least say thats what they want)...

Everybody wins.

So why are they so against it, if it actually gives them what they want?

because it's got nothing to do with being a PUG. I play in nothing but PUG and solo.

#50 N8tronic

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Posted 01 January 2016 - 11:10 PM

I think CW should be limited to people who have at least have elite one mech

#51 Fiona Marshe

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Posted 01 January 2016 - 11:35 PM

Web site needs the "how to" notes reposted from the relevant patch notes.

#52 Deathlike

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Posted 01 January 2016 - 11:35 PM

View PostKosherBacon, on 01 January 2016 - 01:13 PM, said:

I am a recently new player. I tried CW a few times prior to joining a unit and it was painful, to the point I was thinking "Who pays for this ****? This is the actual core of the game?" After getting some guidance CW has become better, although its still fairly brutal.

The problem is this. Most games out there have barriers to entry for end game content, be it a level and gear grind, or a test of competency. In MWO its "hey just push a button and your off and running" right into the trainwreck of CW.

PGI should place some requirements (such as a mastered drop deck), and a set of challenges that prime you for team play. In the current state, new players are getting frustrated getting their butts handed to them, and the experienced players are getting frustrated being grouped with inexperienced pilots.


Welcome to MWO.

Telling PGI that these were obvious issues before their Steam launch... clearly wasn't enough.

My recommendation is whether or not you join a team, you should at least consider joining the appropriate faction Teamspeak, and ask for help. There will always be people to drop with and/or give you guidance in what you need to do... and you should consider taking a tour in every faction if just to see what's there. You don't have to be locked in until you are ready to make such a decision.

CW is not meant for the new player. You'd have to reach some level of competency... buying/building mechs... ideally getting better over time. PGI has not really provided the tools or even a tutorial that really deals with this stuff (not even a mechlab one), so your only choice is to do research and figure out or watch some of the better players and see why they are successful (instead of assuming cheats/hacks/whatnot).

There's no other easier way to say it...

Again, welcome to MWO.

#53 Mad Mechromancer

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Posted 20 March 2016 - 09:41 AM

For the casual player, Faction play Blows. It takes forever and a day to queue, and if you're in a PUG vs a full group, your odds are near zero. After the initial wave, you're even likely to be spawn camped. Nothing like dropping, and being killed before your mech can even fully start up.

One good thing - it keeps most of the group teams out of single map play, which prevents this game from becoming unplayable for new players.

#54 Dudeman3k

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Posted 20 March 2016 - 10:35 AM

Jesus christ people...

if the words "join a unit" comes out of your typing fingers, you are wrong.

if you have to Download a 3rd party VOIP that may or may not contain malware, you are wrong.

If you really want CW to be exclusive that badly, you are wrong.

I've been playing this game just as long, (if not longer) Than some of you ******* try hard white knights. STOP.

realize PGI has a problem with CW and that It can use some love. Stop defending "well it kind of works" and strive for "we want this to work"

FFS..... I want CW to be fun too. I dont play it, becuase, well.... it's unfriendly to players like me or "Us", who really want to stay away from you group up mouth breathers.

Listen to the OP, and realize there is an issue.

Edited by Dudeman3k, 20 March 2016 - 10:37 AM.


#55 Johnny Z

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Posted 20 March 2016 - 10:49 AM

View PostDudeman3k, on 20 March 2016 - 10:35 AM, said:

Jesus christ people...

if the words "join a unit" comes out of your typing fingers, you are wrong.

if you have to Download a 3rd party VOIP that may or may not contain malware, you are wrong.

If you really want CW to be exclusive that badly, you are wrong.

I've been playing this game just as long, (if not longer) Than some of you ******* try hard white knights. STOP.

realize PGI has a problem with CW and that It can use some love. Stop defending "well it kind of works" and strive for "we want this to work"

FFS..... I want CW to be fun too. I dont play it, becuase, well.... it's unfriendly to players like me or "Us", who really want to stay away from you group up mouth breathers.

Listen to the OP, and realize there is an issue.


Minus the purely negative comments about groups this guy is 100% on the mark.

Pushing third party programs and similar things is lame.

#56 SplashDown

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Posted 20 March 2016 - 11:30 AM

After reading all of these post...i get the idea that segregation may be the fix to much of this.
There are more than enuff planets to attack and defend.So why not have a group cue and a solo cue?
From what ive read in this thread..i get the impression that it would make CW much more popular for players that have no desire to ever be apart of the try hard matches that the clear majority of players wish to avoid.

Also perhaps fixing CW so it doesnt lag for the majority of players would be good too.
I dunno why..i used to play CW all the time as a pug..but lately all i get is hella lag so i gave up on it altogether.
Why it lags i have no clue....I dont really see how its much deff from solo cue.

#57 Bushmaster0

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Posted 20 March 2016 - 11:35 AM

View PostDudeman3k, on 20 March 2016 - 10:35 AM, said:

Jesus christ people...

if the words "join a unit" comes out of your typing fingers, you are wrong.

if you have to Download a 3rd party VOIP that may or may not contain malware, you are wrong.

If you really want CW to be exclusive that badly, you are wrong.

I've been playing this game just as long, (if not longer) Than some of you ******* try hard white knights. STOP.

realize PGI has a problem with CW and that It can use some love. Stop defending "well it kind of works" and strive for "we want this to work"

FFS..... I want CW to be fun too. I dont play it, becuase, well.... it's unfriendly to players like me or "Us", who really want to stay away from you group up mouth breathers.

Listen to the OP, and realize there is an issue.

so...you don't want to play as a team in a team based game?

#58 SplashDown

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Posted 20 March 2016 - 11:43 AM

View PostBushmaster0, on 20 March 2016 - 11:35 AM, said:

so...you don't want to play as a team in a team based game?

Its not about that..its about ppl not wanting to be apart of the dead head everything must be meta build boring elitist clubs..
Ive been in seval units over the years and tho i liked the players i hated the way the game was play'd..solo Q is a much better option for most of the player base.

Edited by SplashDown, 20 March 2016 - 11:44 AM.


#59 Chimera_

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Posted 20 March 2016 - 12:12 PM

Honestly I think solo CW players (myself included) would benefit greatly from some sort of lockout for either trial mechs or quick play matches. What I mean is, you should either need to have bought 4 mechs yourself (no trials allowed) OR you must have played x number of matches in quick play to unlock CW.

As someone who quite often carries CW pug groups full of people who score less than 1000 dmg with all 4 mechs (frequently under 500, which I don't even...) with my usual 2000-2500 dmg*, I would love for CW to have more of a barrier to entry.

Also just putting this out there; I don't have weapon modules for any of my mechs (I only own 1 seismic and 1 radar derp, too) but I generally do pretty decent in CW because I've played the game enough to not suck. I think the root of the pug group issue is brand new players not understanding (by lack of explanation) that CW is more 'hardcore' than quick play, with lots of large units and experienced players in it.

I also don't think splitting queue between unit-less and players in a unit will change anything in terms of units steamrolling pugs...the majority of players I see in pug matches are in a unit, but they still get <1000 or even 500 dmg. A unit tag speaks nothing about a player's level of skill or competence.

*(I know that's not record-breaking, just saying I pull my weight)

Edited by Chimera11, 20 March 2016 - 12:13 PM.


#60 Bushmaster0

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Posted 20 March 2016 - 12:12 PM

View PostSplashDown, on 20 March 2016 - 11:43 AM, said:

Its not about that..its about ppl not wanting to be apart of the dead head everything must be meta build boring elitist clubs..
Ive been in seval units over the years and tho i liked the players i hated the way the game was play'd..solo Q is a much better option for most of the player base.

but people have to understand...

since the introduction of CW...pgi has aid that it is hardcore mode..no matchmaker, large group play...
theres even a warning players have to click before their first CW drop... but pugs ignore that and then complain about how ufair CW is... it boggles the mind...





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