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Faction Play Blows


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#81 Johnny Z

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Posted 21 March 2016 - 09:50 AM

View PostVonRunnegen, on 21 March 2016 - 09:07 AM, said:

meh, have dropped in a mix of mastered and trial mechs, solo, come out near the top of my winning team. OK, I paid attention to what was going on and didn't just run in to die, and yes the mastered mechs did better than the trials. Still, no need to 'join a unit' or to only drop fully moduled mechs - yes, it'll help your odds but it's not a bar to playing, winning and having fun. Encouraging more people to have a go would help more, and having fewer planets so there could be an actual matchmaker could separate the meta tryhards from the just started players, but the game mode should be accessible to all. It's a lot more interesting than the QM games!


I just made a reply how much I want Solaris but the fact is this faction play is more interesting. I play almost exclusively quick matches now but that's because I maxed rank.

Basically faction play could be awesome but its 1/3 done or so and isn't that great yet.

Although I don't complain that there is defense matches in game for no reason. I think those maps will be great in the grand scheme of things.

It seems that there will be a grand galactic war and then Solaris from the looks of it. Sounds great. As long s the galactic war has some meaning and other features missing from the game are added. Solaris could be the light hearted fun of this game while Faction play could get really intense.

#82 Lugh

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Posted 21 March 2016 - 09:54 AM

View PostLeartes, on 01 January 2016 - 06:20 AM, said:

Don't let them scare you. You don't need those ~10 mastered mechs stuffed full of modules to compete.

You should do more than 1k damage on average in a CW match, that should suffice to get you a decent winrate. More is better and modules and masteries help you get more, but if you have a set of mech that allow you to reach the benchmark, go for it.

But you do really need 4 mastered mechs with modules to truly excel. To get those 4 means you need 12 to get to mastery on at least 4 variants.

Still a significant investment.

#83 Johnny Z

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Posted 21 March 2016 - 09:56 AM

By the way those saying they want neither Solaris or a galactic war in MechWarrior Online are just trolls trying to be real downers and should be ignored.

Most likely these trolls are from Star Citizen where flying through empty space is the most they have to look forward to even after its all done or maybe trolls from the one hundred 90's clone MMO's that have smacking a stationary monster of some sort for the 100000000 time is the most they have to look forward to....

Don't even get me started on the one hundred COD clone twitch bot shooters.....

Edited by Johnny Z, 21 March 2016 - 10:03 AM.


#84 Celtic Warrior IS

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Posted 21 March 2016 - 11:55 AM

View PostEl Bandito, on 01 January 2016 - 05:57 AM, said:


JOIN A UNIT. Seriously, there are tons of units that are looking for fresh talent, and they will help you learn the ropes on Community Warfare, as well as cutting you some slack. House Marik welcomes you, as well as others. Just ask around here. http://mwomercs.com/...munity-warfare/
This right here! And you'll have much more fun. Since I joined a unit I hardly ever solo drop.

This! Join a unit and don't look back you'll have much more fun and learn more quickly.

Edited by Celtic Warrior IS, 21 March 2016 - 11:59 AM.


#85 SplashDown

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Posted 21 March 2016 - 12:20 PM

View PostAresye, on 20 March 2016 - 12:54 PM, said:

You want to know what truly is the REAL problem in FW? Check out this video, and skip to 16:30: https://www.twitch.t...eill/v/54528873

Observe how the score is neck and neck (on a counter-attack). Now watch as one of the pugs on KCom's team completely disregards the score, disregards his team waiting outside the gate, and just completely decides to waltz right the **** into the gates, and into the enemy team, trying to get to Omega. Worse, this shittastic maneuver actually FORCED KCom to make a move before they were fully ready.

What did this particularly "special" player achieve at the end of the match? A measly 54 freaking damage!

If you think this type of player is uncommon in FW, you are absolutely WRONG! They are everywhere, they are in every faction, and they don't care about the team, the objective, or even their own performance. They often have a piss poor attitude as well, and are usually the ones to ***** about premades, Clan vs. IS balance, missiles, the map, etc.

There is obviously no reason for these players to be in FW, except for one reason:

- On a win, no matter how good/bad you did, you get a nice 300,000 CB bonus.

They don't care about playing as part of a team. They're simply trying to make some money, and when they see the game is not looking like it will go in their favor, they have absolutely no hesitation in sabotaging their team to try and get out of match at their quickest convenience.

We should never, ever, cater to these kinds of players, which is exactly what OP suggests we should do. I've played enough solo CW to know that even with a team full of players that have no idea what they're doing, just simply getting them to work together as a team is enough to put up a modest opposition to a very good premade on the other side.

I've also seen teams of solo players completely roll other teams of solo players, because one side is willing to work as a team, and the other side is filled with a bunch of selfish, "Ima do what I want!" type players.

I hate them with a passion, and I hope more of the big name units return to FW. I hope these selfish, anti-teamwork players continue to get rolled OVER, and OVER, and OVER, and OVER again, until the ONLY solo players remaining in FW are the ones who actually want to play together as a team.

This is why i suggest a couple of the planets from each faction be set aside strictly for pugs..dont think of it as segregation..think of it as FW training for pugs..so that they have a place to get exposure and learn without being a hinder to an organized team...
This could have a positive side for pro teams as the pool of quality recruits should greatly grow in numbers..AND encourage many players who are currently against joining a crew to change they minds and be much more open minded to recruitment.

Anyway just my 2 pennies...

Edited by SplashDown, 21 March 2016 - 12:21 PM.






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