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Petition To Save Alpine! = Verdict: It Stays


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#61 Felicitatem Parco

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Posted 01 January 2016 - 11:15 AM

View PostMystere, on 01 January 2016 - 11:08 AM, said:


If players had the requisite patience, then that mountain is insignificant. Of course, given the apparently large zombie and ADHD composition of the player base ,,,



They could cordon the mountain off to only jump-capable Mechs... That way either a whole team has to be jump-capable, or they have to fight elsewhere. And if you see am all-jumper team on the mountain, then you can just stay 2000m away from it and make them come down...

But it would be a very stringent action. The mountain would be an Intel Objective more than a Combat objective...



#62 Mystere

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Posted 01 January 2016 - 11:18 AM

View Postcrashlogic, on 01 January 2016 - 09:31 AM, said:

I am for keeping alpine, Its not a bad map, though it gets played one dimensionally, especially by new players. But we don't have enough maps in the rotation as it is.


The problem is the player base seems to be filled to the brim with one dimensional thinking -- if they actually think at all -- zombie and ADHD types. <smh>

View PostMWn00b, on 01 January 2016 - 09:36 AM, said:

I'd rather start a petition about making a map smaller than Veridian Bog, which is way too large and thus so boring. We need smaller maps, so that the opponent would spawn just in front of you and you start shooting each other immediately after spawn. I think that should be the right trend for mwo.
Next, they might just disable the movement controls and leave 2 groups of weapon hard band to LFM and RMB.

Posted Image. (no joking yo)


You forgot terrain. There should be none, just wide open spaces of nothingness.

#63 TyphonCh

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Posted 01 January 2016 - 11:20 AM

View Postoldradagast, on 01 January 2016 - 09:55 AM, said:

Alpine, in its current form, is junk.

There is nothing but the I9 hill - the rest of the map may as well not exist.

The concept of a big, open map on a clear, snowy day in the mountains is a good one, but the execution is badly flawed in the current map design. They don't have to "get rid" of it, but it needs to be heavily reworked.


That's exactly it. They don't necessarily have to nuke the mountain either. There is lots they can do to make that map more fair without removing it entirely. Make it higher, turn it into a massive rockslide, extend the mountain range towards Sigma but flatten it out, etc
Every map has a bad spot. Removing it entirely because fixing it would be... What? Too hard?

Edited by Team Chevy86, 01 January 2016 - 11:22 AM.


#64 KingCobra

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Posted 01 January 2016 - 11:25 AM

I have really enjoyed alpine and all MWO maps solo and CW for 3 years it would be a shame to see alpine go sure it had its downside but it had a fun side also. I would suggest PGI still use this map and others gone out or rotation in both solo and CW for a possible new game mode type.

#65 Felicitatem Parco

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Posted 01 January 2016 - 11:27 AM

What is the economic value of the area in the Alpine map? It has a few colony/industrial clusters spread-out... No large spaceport... No real open mines.

Is it a hydrocarbon extraction facility? Mineral mining? There has to be a reason to develop this area.

Can we create a new LORE for Alpine Peaks and add more structures, a spaceport, elevated railways, and make it look like a busier place?

And would it be too hard to make the spawns, collectors, and bases far away from the mountain?

#66 Mystere

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Posted 01 January 2016 - 11:29 AM

View PostProsperity Park, on 01 January 2016 - 11:15 AM, said:

They could cordon the mountain off to only jump-capable Mechs... That way either a whole team has to be jump-capable, or they have to fight elsewhere. And if you see am all-jumper team on the mountain, then you can just stay 2000m away from it and make them come down...

But it would be a very stringent action. The mountain would be an Intel Objective more than a Combat objective...


That's not even required. Just ignore the ADHD zombie mountain-dwellers. It's already obvious they are impatient. Use that to your advantage. They'll eventually get bored of waiting they'll just form a conga line down the mountain.

#67 Sandpit

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Posted 01 January 2016 - 11:42 AM

Hey PGI,
http://mwomercs.com/...-here-is-wrong/

Looks like you need a reminder also ;)

just go to F9 instead of picking the one spot on the map that's actually hard to fight at

#68 MonkeyCheese

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Posted 01 January 2016 - 11:44 AM

View PostKhobai, on 01 January 2016 - 04:07 AM, said:

Russ is right Alpine is an unfair map for skirmish/conquest/assault

but they shouldnt waste it. they should turn it into a CW map instead.


They could just do something like this.... orange would be impassable terrain so no one from either team could get up on the mountains. Then Green would be where the gates are located.

Posted Image


Omg I cant like this post enough. This would be perfect and you wouldn't really need to do much effort.

Also man do I really miss the conquest alpine of years ago when the points were all over the map.

#69 Felicitatem Parco

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Posted 01 January 2016 - 11:50 AM

View PostMystere, on 01 January 2016 - 11:29 AM, said:


That's not even required. Just ignore the ADHD zombie mountain-dwellers. It's already obvious they are impatient. Use that to your advantage. They'll eventually get bored of waiting they'll just form a conga line down the mountain.

I have used that approach before. Calling a decent defensive point near the lower colony using team-chat and the battle grid...
Problem was we had less then 5 minutes left to fight by the time the enemy came down the mountain.

Cordoning it off would make it no longer an assault objectve. People would avoid it except a jumping Scout.

Since there is no economic value up there, I would expect no structures aside from a weather station. Even then, if it was cordoned off and only accessible to jumpers, it would make sense. There would be no roads or need to have them, and the current approach slope looks like an attempt to render a glacier flow... But it's to small of a"mountain" to support a proper glacier.

It should be craggy all around, the colony islands should be connected by more roads, there should be at least something to support the idea dea of an economy.

I say the map could be revised by blocking foot access to the mountain gain, and making a bunch of faux mine shaft openings on other rocky bodies around the map to make it look like a proper mineral mining colony.

Edited by Prosperity Park, 01 January 2016 - 11:51 AM.


#70 General Discussion Kerensky

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Posted 01 January 2016 - 11:52 AM

The faster they delete Alpine the happier I'll be. Tourmaline does the sniper-friendly map much better, Viridian Bog is friendly to LRM-boats without being the size of Rhode Island, and Big Rock Candy Lava Mountain does the mountain-in-the-middle setpiece better*.

I don't often say this but the Devs are making the right call by replacing Alpine outright.



Edit: *and even then, Terra Therma doesn't do the mountain-in-the-middle well since it's four narrow chokepoints leading into an arena with no cover. It's just better at being a mountain than Alpine.

Edited by General Discussion Kerensky, 01 January 2016 - 11:56 AM.


#71 Devorum

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Posted 01 January 2016 - 11:59 AM

View PostTractor Joe, on 01 January 2016 - 11:00 AM, said:

I know its a big word, but it was rhetorical, try saying it slow you'll get it.
You win the internet today for pure childishness.


So now rhetorical questions use different punctuation than regular questions? Will my saying it slower somehow make that true?

I doubt it.

#72 MonkeyCheese

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Posted 01 January 2016 - 12:04 PM

View PostGeneral Discussion Kerensky, on 01 January 2016 - 11:52 AM, said:

The faster they delete Alpine the happier I'll be. Tourmaline does the sniper-friendly map much better, Viridian Bog is friendly to LRM-boats without being the size of Rhode Island, and Big Rock Candy Lava Mountain does the mountain-in-the-middle setpiece better*.

I don't often say this but the Devs are making the right call by replacing Alpine outright.



Edit: *and even then, Terra Therma doesn't do the mountain-in-the-middle well since it's four narrow chokepoints leading into an arena with no cover. It's just better at being a mountain than Alpine.


The middle of terra therma is terrible, people are too cowardly to commit and if you fall off your offensive can fail a well as that lava pit being a joke.

If any map needs to have a section made impassable its the center of terra therma. That map to me is fantastic if the middle is ignored.

#73 Devorum

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Posted 01 January 2016 - 12:08 PM

View PostMonkeyCheese, on 01 January 2016 - 12:04 PM, said:

The middle of terra therma is terrible, people are too cowardly to commit and if you fall off your offensive can fail a well as that lava pit being a joke.

If any map needs to have a section made impassable its the center of terra therma. That map to me is fantastic if the middle is ignored.


This is a true fact. If you removed the lava butte hold from TT, it might be one of the best maps in the game.

Alpine is still awful.

Edited by Devorum, 01 January 2016 - 12:09 PM.


#74 Hobo Dan

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Posted 01 January 2016 - 12:29 PM

#savealpine

#75 Tlords

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Posted 01 January 2016 - 01:18 PM

I love this map. It's my favorite of them all. Long site lines great for long range combat.

We have plenty of maps where short range builds dominate. I smile every time Alpine comes up when I'm in my long range builds. The same I image someone smiles in their brawler Atlas when Terra Therma, River City, Frozen City, Mining Collective, and Veridian Bog comes up.

Please don't loose take this map away...

#76 Nightmare1

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Posted 01 January 2016 - 01:42 PM

Two steps to save Alpine:

1) Revert the map back to its original form without that giant mountain.
2) Revert the Conquest cap points to their original, scattered positions around the map.


I remember the original map being a lot of fun before the inclusion of Mount Snowia. I also remember how spread out the Conquest cap points were. Currently, Terra Therma is the only map with spread cap points, which makes it the only decent Conquest map left. Most of the others are just "Death ball through the packed cap points" mode now.

Those two things alone would make the map worth playing again.

#77 MonkeyCheese

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Posted 01 January 2016 - 02:00 PM

View PostNightmare1, on 01 January 2016 - 01:42 PM, said:

Two steps to save Alpine:

1) Revert the map back to its original form without that giant mountain.
2) Revert the Conquest cap points to their original, scattered positions around the map.


I remember the original map being a lot of fun before the inclusion of Mount Snowia. I also remember how spread out the Conquest cap points were. Currently, Terra Therma is the only map with spread cap points, which makes it the only decent Conquest map left. Most of the others are just "Death ball through the packed cap points" mode now.

Those two things alone would make the map worth playing again.

Alpine was candy mountainless? I dont remember it ever not having that mountain. But yes I want the old cap points back

#78 Nightmare1

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Posted 01 January 2016 - 02:02 PM

View PostMonkeyCheese, on 01 January 2016 - 02:00 PM, said:

Alpine was candy mountainless? I dont remember it ever not having that mountain. But yes I want the old cap points back


It's been a long time, but I'm pretty sure that the mountain wasn't always there. It may simply have been that the spawn points were better though, back before they did that awful scattering. I don't recall the mountain being present/as important back in Closed Beta, but it may simply be a faulty memory.

#79 patataman

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Posted 01 January 2016 - 02:30 PM

View PostNightmare1, on 01 January 2016 - 01:42 PM, said:

Two steps to save Alpine:

1) Revert the map back to its original form without that giant mountain.
2) Revert the Conquest cap points to their original, scattered positions around the map.


I remember the original map being a lot of fun before the inclusion of Mount Snowia. I also remember how spread out the Conquest cap points were. Currently, Terra Therma is the only map with spread cap points, which makes it the only decent Conquest map left. Most of the others are just "Death ball through the packed cap points" mode now.

Those two things alone would make the map worth playing again.


I can't remember Alpine not having the big mountain, i guess the mountain was added very quickly after the map release and i missed that. But i remember roaming the plains with my old ppc spider, caping the mining platforms in each corner of the map. It was an awesome map for conquest back then, a lot better than it is now. The big distance between the caps required the use of light mechs, and forced both teams to play for the map objectives. If a team ignored caps at the start of the match, a couple of lights were able to win the match without much trouble.

#80 Mechwarrior1441491

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Posted 01 January 2016 - 02:37 PM

I always thought that big mountain was a waste without having various tunnels and an mech bunker or repair bay to fight in. Would make the top a tad more vulnerable if they had to worry about their left, right and backs from underneath them.

Would be nice to have some items to interact with to close and destroy the doors to get into the mech bay.

Might give a side reason for the Command Console. Interacting with various elements on the map.

Edited by xMADCATTERx, 01 January 2016 - 02:41 PM.






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