Mystere, on 01 January 2016 - 11:29 AM, said:
That's not even required. Just ignore the ADHD zombie mountain-dwellers. It's already obvious they are impatient. Use that to your advantage. They'll eventually get bored of waiting they'll just form a conga line down the mountain.
I have used that approach before. Calling a decent defensive point near the lower colony using team-chat and the battle grid...
Problem was we had less then 5 minutes left to fight by the time the enemy came down the mountain.
Cordoning it off would make it no longer an assault objectve. People would avoid it except a jumping Scout.
Since there is no economic value up there, I would expect no structures aside from a weather station. Even then, if it was cordoned off and only accessible to jumpers, it would make sense. There would be no roads or need to have them, and the current approach slope looks like an attempt to render a glacier flow... But it's to small of a"mountain" to support a proper glacier.
It should be craggy all around, the colony islands should be connected by more roads, there should be at least something to support the idea dea of an economy.
I say the map could be revised by blocking foot access to the mountain gain, and making a bunch of faux mine shaft openings on other rocky bodies around the map to make it look like a proper mineral mining colony.
Edited by Prosperity Park, 01 January 2016 - 11:51 AM.