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Ill Tell You Why Clanwars Is Dead, And Will Never Take Off.


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#361 Bonger Bob

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Posted 05 January 2016 - 06:43 PM

View PostSandpit, on 05 January 2016 - 06:18 PM, said:

by your logic every game that people use TS instead of in game VOIP has sh*t VOIP.

Improving VOIP how exactly?
It either works or it doesn't so please explain to me how you would improve MWO voip


had you read the posts before instead of just assuming everything is flame bait and your opinion is right always, you'd have read the info i put in, but alas you didn't, so here again and expanded just for your benefit :

Individual player volume controls - so that player who is 20ft from there mic can be amplified to a desirable level, or decrease for those who chew on their mic.

Individual player mute - for the obvious loud mouth who like shouting profanity's down the mic when they fail.

separated group chat - IE, only players who can voip talk to commander are lance leaders, and visa-versa, the commander can issue orders to lance leaders separate from the entire side. Taking command in the game would actually hold meaning. Lances would be able to work as a lance, not just form a deathball.

Lobby - a chat lobby with channels that is use-able in a broad sense by the entire faction affiliated to it while not in an actual round, this would facilitate socialization and co-ordination in CW and factions. At the moment, all that exists for faction comms is a chat panel. This would be a boon for teams recruiting and for organizing coordinated drops. Only negative i can see with this is the possibility people "gaming the voip" for limited intel on opposing factions ( through multiple accounts and listening in on other factions chats ), though the beneficial effect of that would be questionable.

These are a few of the basic improvements that would make a monumental change to many aspects of CW, most of which is currently done out of the game client.

As you have stated, you use TS for adding to your groups etc, think of the long term benefit of having that embedded IN THE GAME CLIENT.

TL:DR - the ingame voip limitations further compound the lack of team management functions within the game client. People spout the "join a team or die" bile, then make it apart of the game, in full. Team functions in CW ( beyond tags ) will only help bolster the game mode and improve CW for all.

edit note : dyslexia is evil

Edited by Bonger Bob, 05 January 2016 - 06:48 PM.


#362 Bonger Bob

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Posted 05 January 2016 - 06:57 PM

View PostSandpit, on 05 January 2016 - 06:29 PM, said:

still waiting for how to improve it


still waiting for the next round of bile because its not something you agree with.

#363 Sandpit

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Posted 05 January 2016 - 07:08 PM

View PostBonger Bob, on 05 January 2016 - 06:43 PM, said:


had you read the posts before instead of just assuming everything is flame bait and your opinion is right always, you'd have read the info i put in, but alas you didn't, so here again and expanded just for your benefit :

Individual player volume controls - so that player who is 20ft from there mic can be amplified to a desirable level, or decrease for those who chew on their mic.

Individual player mute - for the obvious loud mouth who like shouting profanity's down the mic when they fail.

separated group chat - IE, only players who can voip talk to commander are lance leaders, and visa-versa, the commander can issue orders to lance leaders separate from the entire side. Taking command in the game would actually hold meaning. Lances would be able to work as a lance, not just form a deathball.

Lobby - a chat lobby with channels that is use-able in a broad sense by the entire faction affiliated to it while not in an actual round, this would facilitate socialization and co-ordination in CW and factions. At the moment, all that exists for faction comms is a chat panel. This would be a boon for teams recruiting and for organizing coordinated drops. Only negative i can see with this is the possibility people "gaming the voip" for limited intel on opposing factions ( through multiple accounts and listening in on other factions chats ), though the beneficial effect of that would be questionable.

These are a few of the basic improvements that would make a monumental change to many aspects of CW, most of which is currently done out of the game client.

As you have stated, you use TS for adding to your groups etc, think of the long term benefit of having that embedded IN THE GAME CLIENT.

TL:DR - the ingame voip limitations further compound the lack of team management functions within the game client. People spout the "join a team or die" bile, then make it apart of the game, in full. Team functions in CW ( beyond tags ) will only help bolster the game mode and improve CW for all.

edit note : dyslexia is evil

there is individual player mute

Lobby?
uhm that has nothing to do with VOIP

Separate group chat:
Yea I really want some random ***** to be able to grab lance commander and mute me so I have to "listen to his orders"

Individual voice levels?
Not many in game voips feature that

I fail to see how any of your suggestions make the in game VOIP "crap".

Has nothing to do with me agreeing with it, it has to do with you sensationalizing and using completely skewed and false "data" represented as factual statistical data.
Causation and correlation
Look them up
People aren't on TS because "MWO voip is "crap"
They're on TS because that's been a gaming standard for longer then MWO has been around and we use our TS for more than just a single game such as MWO.

#364 Kjudoon

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Posted 05 January 2016 - 07:42 PM

I use teamspeak for clean coms and a good community.

#365 Bonger Bob

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Posted 05 January 2016 - 07:43 PM

View PostSandpit, on 05 January 2016 - 07:08 PM, said:

there is individual player mute

Lobby?
uhm that has nothing to do with VOIP

Separate group chat:
Yea I really want some random ***** to be able to grab lance commander and mute me so I have to "listen to his orders"

Individual voice levels?
Not many in game voips feature that

I fail to see how any of your suggestions make the in game VOIP "crap".

Has nothing to do with me agreeing with it, it has to do with you sensationalizing and using completely skewed and false "data" represented as factual statistical data.
Causation and correlation
Look them up
People aren't on TS because "MWO voip is "crap"
They're on TS because that's been a gaming standard for longer then MWO has been around and we use our TS for more than just a single game such as MWO.


how can you say that a lobby has nothing to do with voip???, unless i am mistaken, I have read in your posts multiple times how you advocate pug players getting with the program and jumping on a voip related to their faction / a group to join a team and get better / have more fun as you have put it. This is EXACTLY what a lobby is.

You seem to have an issue with orders ??? the issue you describe is a symptom of bad players, on both sides.... if you won't follow orders unless you agree with them / issued them yourself, then its not team play. Equally a bad commander can't give bad orders and expect people to follow them, but now you come to a different problem and area that is lacking.

- Command -

"taking" command in the game is meaningless currently, due to player psychology and no rewards or measure as to who should be commander. Some system of extra rewards for the commander, with a bonus applied to squads when they follow orders, would help to some extent. There would also need to be a method for "voting" or ELO or something as to who can be commander. Then the only issue is player psychology, which is a problem that no one can fix, there are always going to be arse-hats around, can't change that, but a system that rewards orders being issued and followed would help act as disincentive for this minority.

back to your post...

Now from what you've said, people are on TS because voip wasn't here for 3 years, so the players went ahead and sorted something PGI obviously couldn't, but you then state that TS is used by you and many others because you use it for other games too. Which is it ??? are you saying that even if the game came out with voip in closed beta you'd still use TS?? or that if that were the case you wouldn't be using TS now ??. All this smacks of is fear of change and failure to recognize shortcomings in the game, areas it can improve on to make CW more inclusive and team based as you profess to desire.

If TS is the standard, then why haven't PGI ( or other dev's for that matter ) negotiated an agreement with TS to supply voip functions for the game ??. This would centralize the game community rather than continue to divide the players into the niche groups on selected time zones.

and ok, ill give you a slight back step here, the voip isn't ****, its vanilla and needs expanding and improving, to better benefit the players as a whole, and help end some of the elitist entitlement attitudes that are prevalent on many private voip servers.

but please stop trying to polish a **** and tell me its something other than a ****. Anything that can be done to improve and better the game, along with bringing the community closer together, is a massive improvement. It very much needs more team functionality built INTO THE GAME CLIENT to lessen the dependency on 3rd party ******** that people want to peddle.


TL:DR -

If the game is fine, then why use 3rd party programs. Its not, and needs improving, hence why people use 3rd party voip, host web pages for applications to teams, etc etc. Bringing these things into the game client can only be a positive for the game and its players, and the vanilla voip is one of the things that if improved and expanded, will help, but its not the magic fix-all solution. Its one piece of a large puzzle.

#366 Hillslam

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Posted 05 January 2016 - 08:14 PM

*cough* PVE fixes all this **** *cough*

#367 Sandpit

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Posted 05 January 2016 - 08:15 PM

.

VOIP is voip, not lobbies

Edited by Sandpit, 05 January 2016 - 08:31 PM.


#368 JaxRiot

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Posted 05 January 2016 - 08:17 PM

View PostBonger Bob, on 05 January 2016 - 07:43 PM, said:


TL:DR -

If the game is fine, then why use 3rd party programs. Its not, and needs improving, hence why people use 3rd party voip, host web pages for applications to teams, etc etc. Bringing these things into the game client can only be a positive for the game and its players, and the vanilla voip is one of the things that if improved and expanded, will help, but its not the magic fix-all solution. Its one piece of a large puzzle.


Ok 2 things... 1- Sorry for cutting your quote short.. I did read it but it was rather long for a quoting. 2- Im not against TS, or Mumble or any other voice program.

Ok so..

In game Voip works fine for what it is intended for. Voice communication in a match. No different than TS or any of the other 3rd party programs. Just click and talk. Maybe more basic, but still just as effective.

The real benefit of those 3rd party voice programs is that the user does not have to be in a match to use them. Users dont even have to be logged into the game and be able to talk about anything and everything game related or not. Everything from the weather, to Chuck Norris jokes, to planning a CW drop.

The ability to communicate and/or organize outside of the game/matches is the real reason those 3rd party programs are so sought after. Not because they project a persons voice any better than in game Voip.

From what I read, you also think that adding those same 3rd party features to the game (able to make separate chat lobbies ect) would be an improvement to the game.

I actually think thats a great idea, but then reality kicks in...

Can you imagine opening up Faction Chat to who knows how many people blabbing away over comms? That would be insane.

And who would be in charge of making/managing all of these rooms/lobbies? Or moderating them for that matter?

All you have to do is look at chat during a match or even on these forums to see how toxic some of these people are just during a match. Can you imagine what those people would be like given free reign of a wide spreading Voice program?

Atleast with 3rd party programs, the owners/participants can moderate themselves and manage their own community more effectively.

So ya. Sounds like a great idea to implement all of those feature into the game lobbies, but I think it actually end very badly. Too much room for abuse

#369 Bonger Bob

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Posted 05 January 2016 - 08:18 PM

View PostSandpit, on 05 January 2016 - 08:15 PM, said:

lol ok gl&gh

TL;DR
You really need to work on your trolling skills


so no answer on your prefered voip timeline situation ??? and you call me a troll, lol

#370 Bonger Bob

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Posted 05 January 2016 - 08:27 PM

View PostJaxRiot, on 05 January 2016 - 08:17 PM, said:


Ok 2 things... 1- Sorry for cutting your quote short.. I did read it but it was rather long for a quoting. 2- Im not against TS, or Mumble or any other voice program.

Ok so..

In game Voip works fine for what it is intended for. Voice communication in a match. No different than TS or any of the other 3rd party programs. Just click and talk. Maybe more basic, but still just as effective.

The real benefit of those 3rd party voice programs is that the user does not have to be in a match to use them. Users dont even have to be logged into the game and be able to talk about anything and everything game related or not. Everything from the weather, to Chuck Norris jokes, to planning a CW drop.

The ability to communicate and/or organize outside of the game/matches is the real reason those 3rd party programs are so sought after. Not because they project a persons voice any better than in game Voip.

From what I read, you also think that adding those same 3rd party features to the game (able to make separate chat lobbies ect) would be an improvement to the game.

I actually think thats a great idea, but then reality kicks in...

Can you imagine opening up Faction Chat to who knows how many people blabbing away over comms? That would be insane.

And who would be in charge of making/managing all of these rooms/lobbies? Or moderating them for that matter?

All you have to do is look at chat during a match or even on these forums to see how toxic some of these people are just during a match. Can you imagine what those people would be like given free reign of a wide spreading Voice program?

Atleast with 3rd party programs, the owners/participants can moderate themselves and manage their own community more effectively.

So ya. Sounds like a great idea to implement all of those feature into the game lobbies, but I think it actually end very badly. Too much room for abuse


A lobby in some form or another that would allow out of game round comms is exactly what im proposing. Thats one of the core problems with the ingame voip currently.

i see no reason why a player rating couldn't be used to decide who has what level of admin rights, and as far as the faction login to mass chat, multiple channels with a titled heading to steer people to the right subsection of the lobby.

devils advocate time, PGI could monetize the voip sub-channels exactly like TS etc does. pair it with a "player honour" ranking of some sort, and done.

and all this brings me back to the initial argument, if the game voip is so complete, then why do we have 3rd party voip as a preferred option, because the ingame voip sucks. Can't polish a **** and tell me its cake.

#371 JaxRiot

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Posted 05 January 2016 - 08:39 PM

View PostBonger Bob, on 05 January 2016 - 08:27 PM, said:


A lobby in some form or another that would allow out of game round comms is exactly what im proposing. Thats one of the core problems with the ingame voip currently.

i see no reason why a player rating couldn't be used to decide who has what level of admin rights, and as far as the faction login to mass chat, multiple channels with a titled heading to steer people to the right subsection of the lobby.

devils advocate time, PGI could monetize the voip sub-channels exactly like TS etc does. pair it with a "player honour" ranking of some sort, and done.

and all this brings me back to the initial argument, if the game voip is so complete, then why do we have 3rd party voip as a preferred option, because the ingame voip sucks. Can't polish a **** and tell me its cake.


I still dont think adding those 3rd party features to a general lobby would be a good idea. I still think there would be too much room for abuse.

But you do make some good points. The ability to communicate outside of a match is invaluable.

Possibly make Voip features available in Unit chat? With the Unit leaders and assigned Officers able to create separate voip lobbies within the Unit chat maybe?

#372 Not A Real RAbbi

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Posted 05 January 2016 - 09:00 PM

We at QQ have done something SIMILAR to what the OP is complaining about. Allow me to explain...

Once you're up like 16-4, it's pretty clear this is going to go your way. Now, during the stocking stuffer event, one needed maybe 1-2 kills and a handful of assists, and not even 1,000 damage, to pull a sufficient score. That's not much. My very VERY first drop in CW, I beat the minimum match score for the Stocking Stuffer event, and (broken record) I SUCK AT MWO. Second drop, I was already over 1,000 damage and more kills than deaths.

So, back to the PUG rolling. We COULD just stuff the objective and call it quits, with most of us and hardly any of them making the event minimum. Sure. But WHY? We're already here. May as well make something of it.

So, we screw off and leg each other, etc., and give the enemy some fighting chance at racking up sufficient score per player to reach into the stocking.

And yeah, it still DOES end up being a spawn camp before it's all said and done. And it's pretty damned funny to get killed by the dropship, leaving an opportunity for that enemy Arctic Cheetah pilot to scoot out and pour some cSPLs on to your teammates, if you're already up by a whole wave anyhow. And we get a good laugh, everyone reaches into the stocking, and all is well.

Why?

Because it's a game. If you have a single Canadian penny invested in this thing, that's entirely by choice, and you're not going to get even .000001% less mileage on it for losing than you would for being all Herr Excellence. It's a G-A-M-E. It resembles real world combat in practically NO WAY AT ALL. NO ONE PLAYING IT has anything of significance riding on the outcome. Orphans aren't going to go hungry because some PUGs got stomped.

But, if we have GOT to consider it as if it has some meaning beyond entertainment, then consider this...

Your first Chess match, did you win or did you get monkey-stomped? Because my first was over in four moves. And that player is the very best friend I have in this world; he's my brother, FFS. Two things came about of getting my f-ing face stomped into the curb. 1.) I made the best friend I've ever had. 2.) I got better, and last we kept track, I went up 19-2 of 22 games over a long weekend against him.

Lessons learned? 1.) It ain't personal, and if you don't take it personal, you might just make a friend or two. 2.) You don't get better by always winning.

Sure, that's what us scrubs say when we lose. Whatever.

It's a GAME.

Get over it.

And enjoy your free stuff.

You're welcome.

#373 spectralthundr

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Posted 05 January 2016 - 09:05 PM

View PostBonger Bob, on 05 January 2016 - 08:27 PM, said:


A lobby in some form or another that would allow out of game round comms is exactly what im proposing. Thats one of the core problems with the ingame voip currently.

i see no reason why a player rating couldn't be used to decide who has what level of admin rights, and as far as the faction login to mass chat, multiple channels with a titled heading to steer people to the right subsection of the lobby.

devils advocate time, PGI could monetize the voip sub-channels exactly like TS etc does. pair it with a "player honour" ranking of some sort, and done.

and all this brings me back to the initial argument, if the game voip is so complete, then why do we have 3rd party voip as a preferred option, because the ingame voip sucks. Can't polish a **** and tell me its cake.


Monetizing VOIP.... now I've seen everything.

#374 El Bandito

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Posted 05 January 2016 - 09:09 PM

Personally I think in game VOIP runs just fine. Also, events are over but CW is still alive. The sky is not falling.

The mode does need a lot of improvements, but it is still kicking around.

#375 Bonger Bob

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Posted 05 January 2016 - 09:22 PM

View Postspectralthundr, on 05 January 2016 - 09:05 PM, said:


Monetizing VOIP.... now I've seen everything.


lol, its exactly what all 3rd party voip systems do, i too have paid for voip services just for use on games before.

tell me PGI would have any other reason for doing it :(, its all a cash cow for them to milk in one way or another.

#376 oldradagast

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Posted 06 January 2016 - 04:29 AM

To the OP: Haven't you heard?

Farming with spawn killing and pitting 12 randoms against 12 man teams for stomps is all a key part of the "high skill" CW environment. Because being handed free wins for showing up with a bigger mob is "skill," and being a tool about such free wins is also "skill."

Now, we return you to your regularly scheduled whining by try-hards about how "it's a team game" and "join a team!" while they carefully ignore the key point of your post - any game format with no skill-based match-making that pits randoms against full teams is an unbalanced and useless game mode that will never be fun or embraced by anyone but the people receiving the free wins.

Edited by oldradagast, 06 January 2016 - 04:30 AM.


#377 pwnface

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Posted 06 January 2016 - 05:24 AM

View Postoldradagast, on 06 January 2016 - 04:29 AM, said:

To the OP: Haven't you heard?

Farming with spawn killing and pitting 12 randoms against 12 man teams for stomps is all a key part of the "high skill" CW environment. Because being handed free wins for showing up with a bigger mob is "skill," and being a tool about such free wins is also "skill."

Now, we return you to your regularly scheduled whining by try-hards about how "it's a team game" and "join a team!" while they carefully ignore the key point of your post - any game format with no skill-based match-making that pits randoms against full teams is an unbalanced and useless game mode that will never be fun or embraced by anyone but the people receiving the free wins.


oh it's this cry hard scrub again. when do you even find time to post between losing all your matches to bogeyman premades?

Edited by pwnface, 06 January 2016 - 05:26 AM.


#378 pwnface

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Posted 06 January 2016 - 05:32 AM

The in-game VOIP isn't great, sound quality is much worse than teamspeak and no volume control options. There are also a lot of people who still can't get their in game VOIP to work, there are multiple threads about this in the troubleshooting forum section.

I don't think there is an issue with the VOIP functionality but it would be really beneficial if groups could use VOIP in lobby prior to dropping on a planet. If an LFG group could quickly discuss builds or strats before selecting a planet, it would greatly improve their chances for success.

#379 Lily from animove

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Posted 06 January 2016 - 05:56 AM

View Postpwnface, on 06 January 2016 - 05:24 AM, said:

oh it's this cry hard scrub again. when do you even find time to post between losing all your matches to bogeyman premades?


he should use this time to find a group and play as non premade.

#380 Zibmo

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Posted 06 January 2016 - 06:49 AM

View PostSandpit, on 05 January 2016 - 03:59 PM, said:

that makes absolutely no sense

you click a talk button and talk. It comes through just as clear as any other game.


If only this were true. My VOIP stopped working about 4 patches ago. I can neither hear nor speak on MWO VOIP.

I have a plantronics USB headset with Dolby and this is the ONLY thing it doesn't work with. At all.





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