Cockpit Monitors - Quick Suggestion
#1
Posted 03 January 2016 - 12:04 AM
Remember Aliens or when USA first tried offensive in Independence Day? You start with 12 green check boxes in a 4x3 grid (by lance) and each box blinks out as casualty mounts.
This gives, at a glance, how the battle is going instead of TAB and I can't imagine it requiring too much extra coding. Now I know the monitors have been ignored for years and the devs never seem to be keen on doing much about it but just maybe....
#2
Posted 03 January 2016 - 12:10 AM
Placeholder for the placeholders for the placeholders. Heh
#3
Posted 03 January 2016 - 12:13 AM
but, get in line...
i want in cockpit system clock first...
quick mock ups:
#4
Posted 03 January 2016 - 12:13 AM
#5
Posted 03 January 2016 - 12:15 AM
Winterburn, on 03 January 2016 - 12:13 AM, said:
Cryengine does not support multi-view port rendering... so no rear view EVER!
its stupid i know... but that is what it is.
they can however implement a real look toggle !
Edited by Navid A1, 03 January 2016 - 12:16 AM.
#6
Posted 03 January 2016 - 12:18 AM
Navid A1, on 03 January 2016 - 12:13 AM, said:
but, get in line...
i want in cockpit system clock first...
quick mock ups:
Nice...
I suggested the same (Apparently I'm not the only one who loses track of time while playing and hates to tab out to find out) in the satirical farce they call the "serious cockpit item" contest... How the hell we wound up with a locket and a Bonsai tree over a useful item like a clock I'll never fathom... but I digress.
Edited by DaZur, 03 January 2016 - 12:19 AM.
#7
Posted 03 January 2016 - 12:22 AM
DaZur, on 03 January 2016 - 12:18 AM, said:
I suggested the same (Apparently I'm not the only one who loses track of time while playing and hates to tab out to find out) in the satirical farce they call the "serious cockpit item" contest... How the hell we wound up with a locket and a Bonsai tree over a useful item like a clock I'll never fathom... but I digress.
Specially when you see that Tina along with two other PGI guys sit at a devlog and laugh about all the suggestion...
I PM'ed everyone (including Tina about this suggestion)... they never even READ the PMs!
This was the closest to an answer i could get:
Edited by Navid A1, 03 January 2016 - 12:23 AM.
#8
Posted 03 January 2016 - 12:34 AM
Navid A1, on 03 January 2016 - 12:15 AM, said:
Cryengine does not support multi-view port rendering... so no rear view EVER!
its stupid i know... but that is what it is.
they can however implement a real look toggle !
Well, since PGI decided to make a vehicular combat game using an engine that doesn't support rare-view mirrors, I guess a toggle would do quite nicely.
#9
Posted 03 January 2016 - 12:35 AM
#12
Posted 03 January 2016 - 09:09 AM
#13
Posted 03 January 2016 - 10:06 AM
unrelated, I would pay real monies for alternative voice packs for "bitching betty" I'd pa the price of a mastery bundle for brian blessed
#14
Posted 03 January 2016 - 12:16 PM
#15
Posted 03 January 2016 - 05:21 PM
Yes, I WOULD pay for a mech module that shows me casualty in real-time as well as the condition (green, yellow, orange, red) of my team from the monitor.
#16
Posted 03 January 2016 - 07:30 PM
SQW, on 03 January 2016 - 12:04 AM, said:
Remember Aliens or when USA first tried offensive in Independence Day? You start with 12 green check boxes in a 4x3 grid (by lance) and each box blinks out as casualty mounts.
This gives, at a glance, how the battle is going instead of TAB and I can't imagine it requiring too much extra coding. Now I know the monitors have been ignored for years and the devs never seem to be keen on doing much about it but just maybe....
I like this idea because we need a counter especially when we land on modes like conquest.
#17
Posted 03 January 2016 - 07:57 PM
That'll probable garner a lot more praise from the player base than doing whatever PGI boss's being planning with those 3 empty monitors for the past 2 yrs.
#18
Posted 03 January 2016 - 08:36 PM
Navid A1, on 03 January 2016 - 12:15 AM, said:
Cryengine does not support multi-view port rendering... so no rear view EVER!
its stupid i know... but that is what it is.
they can however implement a real look toggle !
This, MW4 has a toggle using a rearview 'camera' on your mech's exterior or some such. Would be useful honestly, if nothing else than to keep people from backing into me for no reason or to see where I'm going and not do the same.
#19
Posted 03 January 2016 - 08:50 PM
All things considered on the programming side, it should be one of the simpler things to accomplish.
Edited by sycocys, 03 January 2016 - 08:50 PM.
#20
Posted 03 January 2016 - 09:00 PM
SQW, on 03 January 2016 - 12:04 AM, said:
Remember Aliens or when USA first tried offensive in Independence Day? You start with 12 green check boxes in a 4x3 grid (by lance) and each box blinks out as casualty mounts.
This gives, at a glance, how the battle is going instead of TAB and I can't imagine it requiring too much extra coding. Now I know the monitors have been ignored for years and the devs never seem to be keen on doing much about it but just maybe....
I'd love it to also display their HP though, I could then easily see which group is under fire by it. Mech name would also be helpful if it would fit.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users