The Basilisk, on 04 January 2016 - 03:43 AM, said:
MadcatX says:
> - Version purists: As far as core tabletop games go, Btech is the only one I've ever encountered that's drastically changed it's
> ruleset and mechanics over the years. The first iteration was FASA's hex-based terrain and detailed record sheet for each
> mech you own. When the franchise went to Wizkids, they produced some Classic Battletech material however they really
> pushed their new btech rulest that used their Clix system and created MW: Dark Age as the lore of their system. Had to look
> up Alpha Strike since I really didn't know much about it, but apparently the franchise then got in the hands of Catalyst Game
> Labs and from a gameplay video I just watched, can't say I know the ruleset well other then they rolled a couple dice and used > a tape measure very often.
You did not do your homework right.
If you insist on commenting on Battletechs whereabouts as...."Franchise" (already wrong )....you realy should do a better research.
Perhaps my observations about the only thing I researched, Alpha Strike, was flawed. The rest wasn't research at all, it was me living and experiencing battletech on tabletop, CCG, PC/SNES, RPG (that wasn't my cup of tea), the TV show with the state of the art enhanced imaging. I didn't mention FASA because I figure that was common knowledge. I never said the core rules changed under FASA at all, it definitely expanded through supplements. I did say that battletech did change hands between FASA to Wizkids, whom did make a new btech TT game using the clix system. I did say that it did then change hands to Catalyst Labs who came out with Alpha Strike, which again uses a different ruleset.
The point of my post wasn't to give an entire rundown of the history of battletech, I'd have to go farther back and explain how the unseen are ripoffs from the Macross anime and what transpired to make them become the unseen for a very long time. but wanted to point out and perhaps it was my fault for not clarifying that the point I was getting at is that different rulesets will always create a certain amount of controversy, debate and hostility in a dedicated fanbase that has a preference to one ruleset. CBT is indeed the most played game of the various iterations of the tabletop game but, from what I've observed, a lot of btech players have disdain to some extent to the clix ruleset that people do play because "It's not real battletech, it's a cash grab, Warhammer 40K game with a Btech overcoat" is what I hear the most often. And the generation that knows and only played the Wizkidz Dark Ages btech because that is an actual demographic since it obviously made enough money to go as long as it did, might not be happy that the CBT purists consider the clix version an inferior product and by proxy it's players.
You have 3 seperate versions using the same IP. Heck, if you want to see how different rulesets can impact a playerbase, research "D&D edition wars",
As for MW:O / Mechwarrior 5, I'm not referring to the MW:O fanbase exclusively. I'm referring to the fanbase who know btech only through video games, played in open beta, said it was, and I'm quoting this because I hear it all the time from my TT CBT group: "MW:O is not Battletech. It's World of Tanks with another paint job. The mechs look different but beyond that have no identity to them, they are simply all walking hardpoints at varying heights. Completely lacking in any form of lore or logistics, it's essentially those few Solaris arena missions from Mech 2: Mercs". Their words, not mine. And I really can't say they're wrong other than the walking hardpoints and lacking identity parts because of perks but then again the perks were implemented as a tool for balance primarily, reinforcing the role that mech/variant typlcally is used for comes second. I actually usually end up saying "soon" heh.
And as mentioned earlier, you have folks that dislike other folks that play clan, etc. Not sure if we're self-defeating per say, but like most fanbases, we have a community spanning several generations over various platforms, have been introduced to battletech through different means thus have our preferences regarding btech TT and PC games.
Full Disclosure: I am very biased regarding this topic because I am absolutely sick and tired of being told from CBT players that anything that isn't CBT for TT is worthless and if I played and had fun with MechAssault I'm a horrible person, or at least have bad taste and question how I can enjoy MW:O since it is so different and in their POV extemely lacking compared to the older mainstream mechwarrior games.