AssaultPig, on 04 January 2016 - 09:49 PM, said:
it's a **** map
if your team are coordinated enough to all hide in a different place it's still a **** map
the team that gets to the top of the i9 hill first is at a decisive advantage and as long as that's the case alpine will be terrible (on assault and skirmish anyway, it's okay on conq)
except it's only a decisive advantage if you feel the urge to dig out an entrenched enemy.
In two game modes, you have alternate tactical choices to force them off the hill, and even in Skirmish, the lowlands to the South are actually better combat fields, out of reach from the Mountain.
If you are too impatient to use it and make them come to you, that ain't the map's fault.
Chrome Magnus, on 04 January 2016 - 08:52 PM, said:
A minority of people complained about constantly. And they stated it will be receiving some tweaks to help those who can't be bothered to do anything other than rush the mountain.
Well the primary problem with the map, sadly PGI can't fix without a lot of dynamite and handholding. Because there is no cure for stupid.
And the average player's myopic focus on that mountain as actualyl holding any value is, in fact, stupid.