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Alpine Should Be Deleted, Till It Won't Be Fixed


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#41 CDLord HHGD

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Posted 05 January 2016 - 05:24 AM

View PostLupis Volk, on 05 January 2016 - 05:22 AM, said:


Heck if they are strapped for maps they could keep the old and rename i to classic and do the work they want to alpine and brand it as "new"



Issue is 2 out of 3 game modes Candy Mountain IS the place to fight.

On Assault it cover the teams base. SO naturally they'll camp it.

For Skirmish it's a natural fortress so of course the team closer to it will take it.

The Mountain and spawns are the issue. No amount of head burrowing or blame shifting will change that.

So you are just gonna ignore a section of the text I quoted so it better fits your phobia of this map? Here, let me repost it for you.

Quote

It needs Spawns reworked and Conquest points spread more, but I'd rather it stay in rotation while that is being addressed, thanks.


As for it being a Skirmish Fortress.... Well, The Maginot line worked really well, just ask the French.

Edited by cdlord, 05 January 2016 - 05:25 AM.


#42 Lupis Volk

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Posted 05 January 2016 - 05:28 AM

View Postcdlord, on 05 January 2016 - 05:24 AM, said:

As for it being a Skirmish Fortress.... Well, The Maginot line worked really well, just ask the French.

Oh dear lord.....don't trigger my inner history buff. I'll ramble for hours.

thing is. The rear of Candy Mountain is still covered pretty well and if it was flanked the guys on the hill would see it and react accordingly. (if they had a brain)

Edited by Lupis Volk, 05 January 2016 - 05:28 AM.


#43 spectralthundr

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Posted 05 January 2016 - 05:30 AM

View Postcdlord, on 05 January 2016 - 05:24 AM, said:

So you are just gonna ignore a section of the text I quoted so it better fits your phobia of this map? Here, let me repost it for you.



As for it being a Skirmish Fortress.... Well, The Maginot line worked really well, just ask the French.


Hehe when I think of the French a quote from a snarky game reviewer always comes instantly to mind talking about the Vivendi/Activision merger "Vivendi is French for surrender, incidentally Ubisoft is also French for surrender"

#44 AssaultPig

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Posted 05 January 2016 - 05:30 AM

the maginot line, of course, fell victim to a german flank

please, explain from which direction the mountain can be flanked

#45 Lupis Volk

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Posted 05 January 2016 - 05:31 AM

View PostAssaultPig, on 05 January 2016 - 05:30 AM, said:

the maginot line, of course, fell victim to a german flank

please, explain from which direction the mountain can be flanked

would the front count?

#46 MrMadguy

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Posted 05 January 2016 - 05:32 AM

Also about "We need variety of maps". We need variety of good maps. "Variety" doesn't mean, we need to keep bad and terrible maps, as long as good and decent ones. If having "variety" just for the sake of having "variety" - is your definition of "variety" - then have your "variety" by yourself, lol.

#47 Duke Nedo

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Posted 05 January 2016 - 05:34 AM

Just switching the spawns of Charlie and Alpha in skirmish would probably swing the pendulum the other way... not sure moving spawns would do too much good without also changing some geometry around the mountain.

One idea would be to rotate it a bit clockwise so that the slope is accessible by both teams, going up the slope then would be risky business...

#48 Lupis Volk

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Posted 05 January 2016 - 05:36 AM

View PostDuke Nedo, on 05 January 2016 - 05:34 AM, said:

Just switching the spawns of Charlie and Alpha in skirmish would probably swing the pendulum the other way... not sure moving spawns would do too much good without also changing some geometry around the mountain.

One idea would be to rotate it a bit clockwise so that the slope is accessible by both teams, going up the slope then would be risky business...

true.

That might just work.

#49 CDLord HHGD

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Posted 05 January 2016 - 05:54 AM

View PostAssaultPig, on 05 January 2016 - 05:30 AM, said:

the maginot line, of course, fell victim to a german flank

please, explain from which direction the mountain can be flanked

The Germans didn't flank it, they outright bypassed it. They didn't turn back to deal with it till after Paris fell. By then it was just a minor annoyance.

Assuming they spread the conquest capture points out to their original positions and give the assault bases more cover (which is something Bishop said that I agree with) then that mountain becomes only situationally viable.

For Alpine, L5/L6 is a good area as is K11/J11. If I am defending mechburger hill and I see them head for the radio tower, then there's nothing I can do. Patience is key and playing to the strengths of the mode you got is essential.

#50 Almond Brown

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Posted 05 January 2016 - 07:51 AM

Just close off the H8 ramp and erase the means to get up from the H10-L10 on the back side. Now ALL teams will have to fight "around the Mountain" with no one having actual access to the Peak. Adjust Drop zones accordingly. :)

#51 Lily from animove

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Posted 05 January 2016 - 08:18 AM

I have a lot fun on alpine even if startign at the lower point. It's the sheeps that head right into the slaughterhouse that can't enjoy the map. There are ways to deal with the hillcampers and they work fine. But its like: oh noez this map is 5% too much tactics than other maps, pls remove.

what needs a fix is the conquest mode and the conquest spots distribution. the rest is ok and fine

Edited by Lily from animove, 05 January 2016 - 08:19 AM.


#52 MrMadguy

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Posted 05 January 2016 - 08:29 AM

Weak community - is one of the reasons, why ****** product stays ****** instead of improving. PGI barely invests any resources into map development, so we have terrible unbalanced maps for ages. And when they finally admit, that Alpine is terribly unbalanced, flawed and broken and decide to replace second worst map in a game with some new map, then what community does? Yeah... It says "We need more crappy maps - so keep it". And PGI changes mind and says "May be we'll do something with spawn points". Wat?

P. S. About spawn points. Ok. We have totally unbalanced map. But it should be ok, cuz the chance to spawn at good side of the map should be 50/50? No! Because map side selection in MWO isn't random! I'm being spawned at the same side of the maps again, again and again. Sometimes I start thinking, that this is the way, MM works - unbalanced maps are kept in game intentionally, so MM will be able to manipulate our chances to win or lose. This must be stopped! I want to spawn at higher side of Alpine too! I got sick of spawning at the water side of Forest Colony in my Assault, so I always have to cross the map to regroup, while on the other side Assaults may simply go forward. I'm also always being spawned at the same side of Turmaline!

Edited by MrMadguy, 05 January 2016 - 08:32 AM.


#53 CDLord HHGD

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Posted 05 January 2016 - 08:29 AM

View PostAlmond Brown, on 05 January 2016 - 07:51 AM, said:

Just close off the H8 ramp and erase the means to get up from the H10-L10 on the back side. Now ALL teams will have to fight "around the Mountain" with no one having actual access to the Peak. Adjust Drop zones accordingly. Posted Image

This and maybe cut a winding canyon through the middle. I also think there's opportunity for an underground tunnels at various locations (maybe even a tunnel convergence in the new canyon).

#54 Screech

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Posted 05 January 2016 - 09:04 AM

This seems new and exciting.

#55 Revis Volek

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Posted 05 January 2016 - 12:48 PM

Its not anymore unbalanced then any of the CW maps, where attackers have to fight 12 mechs, turrets, and get through choke points.


Teams have no issue winning there, why would Alpine be any worse?

If you have a decent team and play together you can push the hill and win, been there before and won that way before.


But i will agree that if Try Hard Mountain was turned into Try Hard Canyon the map would play much better.

View PostMrMadguy, on 05 January 2016 - 05:32 AM, said:

Also about "We need variety of maps". We need variety of good maps. "Variety" doesn't mean, we need to keep bad and terrible maps, as long as good and decent ones. If having "variety" just for the sake of having "variety" - is your definition of "variety" - then have your "variety" by yourself, lol.



If we had ANYTHING else i would say yea...

But we have NO maps, i think we need to keep everything we can for now and hope they come back to it later for a pass.

#56 Lukoi Banacek

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Posted 05 January 2016 - 01:01 PM

I love it when folks make,it easy for,me,to know who to specifically report. "Pouty protests to PGI by discoing while ******* 23 other players? Yes please report me!"



#57 Mystere

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Posted 05 January 2016 - 02:40 PM

View PostLupis Volk, on 05 January 2016 - 12:44 AM, said:

I do agree that keeping the map in "as is" is stupid beyond belief. it's a badly designed map with badly placed spawns.

Lower/remove candy mountain and fix spawns then bring it back.


It's only a badly designed map for people who cannot exploit other players' predilection to climb Mt. Derp. Posted Image

#58 Bilbo

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Posted 05 January 2016 - 02:44 PM

View PostLukoi Banacek, on 05 January 2016 - 01:01 PM, said:

I love it when folks make,it easy for,me,to know who to specifically report. "Pouty protests to PGI by discoing while ******* 23 other players? Yes please report me!"

It's my worst map by a large margin and the only map I have a losing record on. I still stomp around on it till I die every time it comes up though.

#59 Mystere

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Posted 05 January 2016 - 02:45 PM

View PostLupis Volk, on 05 January 2016 - 01:02 AM, said:

well then one issue for some will still be there.

I don't like said mountain since one team spawns next to it and then the other team fights to get it and the team closer to it have a large field of vision on top and are pretty secure from ranged counter fire. That's why i want mount Candy removed or lowered/flattened.


Where does it say there is a need for "the other team fights to get it"?

You do not have to fight for control of the mountain. Better yet, make the enemy fight under your terms, not theirs.

Edited by Mystere, 05 January 2016 - 02:48 PM.


#60 Champion of Khorne Lord of Blood

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Posted 05 January 2016 - 02:50 PM

I was fine with them removing the map entirely to be honest. I usually don't find it much fun to play on. Usually one team rushes up to mountain and the other team has to try to storm up the mountain. It wouldn't be nearly so bad if the mountain wasn't so high up that torso mounted weapons are useless. I remember trying to get up the hill with my Atlas and being able to do nothing but aim at the dirt while enemy laser boats try to cut me down.

Even on the reverse side its just shooting fish in a barrel, it sucks.

Only fun I've had on it was a match in which both teams simply refused to fight on the hill, my team had gotten on top first and the other team decided to go stand on a different hill instead. Eventually we both left out hilltops after I called an attack on an Awesome that had found itself out of place 2km or so away from his team. I asked the lights to help me out since I was in an ACH at the time, but I guess the team was tired of standing there so by the time we had demolished the Awesome I turned to see our assault lance standing at the base of the hill about 250m from our position. After that we circled the hill the enemy team had gotten onto and it became a massive nascar, except our team knew to all stop if you weren't a light mech and so we had the heavies and assaults be a wall while our lights ripped the backs out of the enemies. I took the spines out of at least 3 mechs that match not counting the Awesome.





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