I'm going to risk asking about this one more time. I think maybe what was confusing me was the thing about the Counter effects, which was not really what I was asking about.
I get it that you do not get the counter effects of a Probe (I take it that the Clan and the IS both work in the same way) when you are also carrying ECM but that is not why I want to carry it.
What I want a probe for is the
increased range and that it speeds up targeting data, not the counter. For instance, On my Narc Raven, I'm carrying BAP, the G-ECM and the Increased Sensor Range Module. If I had another slot open I'd also carry the Targeting Info Gathering Module. So do I get the increased range, the speed up targeting data and the ability to find shut down Mechs at close range?
Last thing to show that I'm a bit slow....Using my magnifying glass, I went over the quirks again for the RVN-3L, which I call the Narc Raven. The IS Narc has a range of 450Ms compared to the Clan's 600M. When I read "Narc Beacon Range +100%". I thought that meant it fired at twice the IS range of 450Ms or 900Ms.
It just hit me that that is wrong and is the reason I'm missing a lot with it. Narc Beacon Range means I take it now is how far the beacon's signal carries. I never knew there was a certain range and I still have no idea what it is.
Now, I'm thinking that a Narc counts as a missile so the RVN-3L also has a +10% for range, velocity, and cooldown for missiles. And a + 15% towards Narc Beacon duration. And I have the Narc Module that has +20% for Speed (Speed being the same as velocity) and a +30% for Duration of the Beacon.
So, with the quirks and Module, my Narcs have +30% to velocity, a +10% for range, a +10% for cooldown meaning I can fire another one 10% faster. And the duration of it is +45%. Is that right?
Which still begs the question, what is the normal beacon range of an IS and/or Clan Narc?
Edited by LikeUntoGod, 22 September 2016 - 01:08 PM.