can use FreeTrack for free, its open source software/drivers
you just have to build an arduino box for the head tracker, which is like $30 for the boards but all the instruction you need to do it is available online and theres youtube videos on how to build it
can pretty much build your own oculus rift using an old smartphone for 10% of the cost. it might not be as good but its only 10% of the cost lol.
plus in a few months everyone is going to have their own oculus clones on the market... the reason why oculus rift is charging a high premium is because they can, because of all the instant gratification dummies that want it now.
Really? Have you read anything on the subject of VR?
Anyway, Oculus wants first HMD to show how good VR can be, not how cheap. I'm sure more affordable ones will come out soon enough. If you need something cheaper now, and are willing to sacrifice a bit of the quality, the DK2s are all over ebay.
Valve's will be much much better. They have a front facing camera to see whats in front of you without taking the headset off. The room censers know where you are in the game , and they just made huge improvements with screen brightness, and resolution. They also have improved the weight of both the headset and controls.
Valve's will be much much better. They have a front facing camera to see whats in front of you without taking the headset off. The room censers know where you are in the game , and they just made huge improvements with screen brightness, and resolution. They also have improved the weight of both the headset and controls.
R.I.P Oculus
I do feel they focused on a different demographic going for the standing experience with the camera and lighthouses. I'm not as interested in that myself. I really want it for cockpit sims, driving/flying/stomping.
ThomasMarik, on 06 January 2016 - 05:34 PM, said:
I wonder how the occulus will behave with video recording software.
From what i've seen of others recording it has always shown the warped images (that corrects for lens distortion and color aberrations), though I wouldn't be surprised if they figure out a way to send a pre warped image at some point.
Khobai, on 06 January 2016 - 05:18 PM, said:
ive demod oculus rift. its not worth $600.
ive gone 30 years without an oculus rift. I can go 1 more year. and I wont be paying $600.
To YOU its not, and that's fine, it's a big chunk of money. Though there is no need to downplay the technological advances that Oculus have added to the CK over something like Google cardboard.
Wait and see what the new generation of graphic cards can do
With a die shrink and HBM
Gonna need some more beef to drive 90fps minimum frame rate
Though personally
600$ isn't that bad if it's at least high quality (means sturdy and lasts long)
All relative
The gamer displays I have an eye on cost 1k €
PC hardware was always "if you can wait it's gonna be cheaper"
If microsofts holo lens would have a FoV like they always make it look in advertisements there would be no need for a new TV set if you can have a video through the holo lens the size of a beamer
Getting disappointed from neat new stuff taught me to wait n see first
And again
Need the horsepower to drive it nicely as well
New generation of cards is half a year or so away
Edit:
I'm at least hoping that since Russ like the Occulus experience gives him an incentive to work harder on some performance passes
N maybe dx12
N maybe a HUD that eats less resources
I'll only bite when I can try one out. I have a vision problem (strabismus) where I don't see in 3D, so if that's the big gimmick for Oculus then I'm out for good. But if it's like Omnimax and doesn't rely on 3D movie gimmicks then I might be interested.
I'm definitely springing for a 21:9 monitor soon and a new video card to support the higher pixel count, at least I know that's going to be awesome!
I'll only bite when I can try one out. I have a vision problem (strabismus) where I don't see in 3D, so if that's the big gimmick for Oculus then I'm out for good. But if it's like Omnimax and doesn't rely on 3D movie gimmicks then I might be interested.
I'm definitely springing for a 21:9 monitor soon and a new video card to support the higher pixel count, at least I know that's going to be awesome!
Do you get a sense of 3D from parallax like effect, from head movement? Because it can do that.
But that's not the only draw, its the sense of being in the environment, since so much of your peripheral vision is enveloped making you really feel there. On one demo I had sun shine on the side of my face and almost felt the warmth, another I felt my stomach lurch as if i went over a hill fast.
Khobai, on 06 January 2016 - 07:50 PM, said:
Anyone who thinks it is worth it is a tard.
Google cardboard pwns oculus rift hard. its like $6 too.
And I dunno what technological advances youre talking about.... oculus rift is pretty much just a monitor and an accelerometer/gyroscope/magnetometer.
The latest and greatest smartphones have the same technology.
""The price is what it is, I understand bleeding edge electronics is expensive.. My question is "why was the messaging about price so poor? $599 is not in the ballpark of $350 when your target audience is the mainstream".
I handled the messaging poorly. Earlier last year, we started officially messaging that the Rift+Recommended spec PC would cost roughly $1500. That was around the time we committed to the path of prioritizing quality over cost, trying to make the best VR headset possible with current technology. Many outlets picked the story up as “Rift will cost $1500!”, which was honestly a good thing - the vast majority of consumers (and even gamers!) don’t have a PC anywhere close to the rec. spec, and many people were confused enough to think the Rift was a standalone device. For that vast majority of people, $1500 is the all-in cost of owning Rift. The biggest portion of their cost is the PC, not the Rift itself.
For gamers that already have high end GPUs, the equation is obviously different. In a September interview, during the Oculus Connect developer conference, I made the infamous “roughly in that $350 ballpark, but it will cost more than that” quote. As an explanation, not an excuse: during that time, many outlets were repeating the “Rift is $1500!” line, and I was frustrated by how many people thought that was the price of the headset itself. My answer was ill-prepared, and mentally, I was contrasting $349 with $1500, not our internal estimate that hovered close to $599 - that is why I said it was in roughly the same ballpark. Later on, I tried to get across that the Rift would cost more than many expected, in the past two weeks particularly. There are a lot of reasons we did not do a better job of prepping people who already have high end GPUs, legal, financial, competitive, and otherwise, but to be perfectly honest, our biggest failing was assuming we had been clear enough about setting expectations. Another problem is that people looked at the much less advanced technology in DK2 for $350 and assumed the consumer Rift would cost a similar amount, an assumption that myself (and Oculus) did not do a good job of fixing. I apologize.
To be perfectly clear, we don’t make money on the Rift. The Xbox controller costs us almost nothing to bundle, and people can easily resell it for profit. A lot of people wish we would sell a bundle without “useless extras” like high-end audio, a carrying case, the bundled games, etc, but those just don’t significantly impact the cost. The core technology in the Rift is the main driver - two built-for-VR OLED displays with very high refresh rate and pixel density, a very precise tracking system, mechanical adjustment systems that must be lightweight, durable, and precise, and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses. It is expensive, but for the $599 you spend, you get a lot more than spending $599 on pretty much any other consumer electronics devices - phones that cost $599 cost a fraction of that to make, same with mid-range TVs that cost $599. There are a lot of mainstream devices in that price-range, so as you have said, our failing was in communication, not just price."
Edited by Clint Steel, 06 January 2016 - 08:45 PM.
Do you get a sense of 3D from parallax like effect, from head movement? Because it can do that.
does that matter for MWO? nope. its unlikely to ever fully support what oculus rift is actually capable of.
besides if youre free looking around with your oculus rift youre just going to get killed by me that much more easily. I will tear [surats] apart with my google cardboard laser vomit.
Edited by Marvyn Dodgers, 08 January 2016 - 04:18 PM. Insults
Normally I'd say this, but I believe that they truly "spared no expense" on this one in order to make a good first impression, so likely the next model will be cheaper, but also "cheaper" in order to make it so.
This is the idea i get, like the fat ps3 and as its price came down look what was cut from all its so called fat lol.
I still have my original fatty from ps3 launch day its never failed me.
I might also add, im not buying it specifically just for mwo, i was watching it anyway even during the time i had quit mwo and wasn't sure id return and play it anymore.
For me in the UK the price is £500, which is £100 more than my 4k monitor cost me - I was willing to pay £400 for it, but I really can't justify any more than that, so I suppose I'm just going to have to wait. For reference £500 is about $750 so we're getting screwed on pricing again, even if it is because of tax. To be honest I wouldn't be looking to play mwo with it anyway.
At that price I can't justify it given its gimmickiness and 1st gen tech. Maybe version 2 after all the bugs get worked out and more content is available for it.
The thing is. This is not 1st Gen. This is actually 3rd Gen given they had two devkits prior to it. It's VR the best you can do at the moment. With the Facebook acquisition they got enough funds to produce their own hardware for lenses and screens and not rely on of-the-shelf-but-subpar stuff. Something the vive (vaporware until it ships) and others will never afford.
Oculus went for quality this time and not for "sufficent", that's why the price is so high.
With that said, I pre-ordered one too. Although it will cost me around 800 dollars altogether to get it to Germany.
Good thing I need it for work and can get a big chunk of those 800 back including tax.
I'll only bite when I can try one out. I have a vision problem (strabismus) where I don't see in 3D, so if that's the big gimmick for Oculus then I'm out for good. But if it's like Omnimax and doesn't rely on 3D movie gimmicks then I might be interested.
I'm definitely springing for a 21:9 monitor soon and a new video card to support the higher pixel count, at least I know that's going to be awesome!
Actually there is an application for the rift that is possible to cure strabismus and lazy eye, which was not possible to do before (unless you were younger than 7 years). The app was in beta and supposed to come out for free when the rift launches (the developer of it also had strabismus and that's why he developed it.)
But early tests were so optimistic (adults were able to cure themselves completely by just using the app for 4 weeks, 45 minutes a day) that it was sold to and licensed by a big ophthalmology lobby and now can only be used by doctors and hospitals.
See here: www.seevivdly.com
I hope one day I can use the rift for that too since I also have a semi lazy eye and hope to cure it finally.
PS as someone who had the devkit 2 for months and also tested various 21:9 for work I can assure you those are two completely different experiences.
Having seen the specs and read reviews of the final rift, the quality and functionality are well worth the asking price. It's vastly better than the early versions.
I'll be more likely to buy a Vive though, personally.
Much as I may want one at 600 euro (probably closer to 700 when all's said and done) I'm probably gonna wait until it drops in price. That's a wee bit much I feel.
LocationI have no idea, they keep resetting CW map
Posted 07 January 2016 - 04:34 AM
TexAce, on 07 January 2016 - 02:05 AM, said:
PS as someone who had the devkit 2 for months and also tested various 21:9 for work I can assure you those are two completely different experiences.
Yup, from MWO 21:9 is the clear winner for bang for your buck. At least my devkit is sitting in it's box while 21:9 is in use
Khobai, on 07 January 2016 - 12:29 AM, said:
does that matter for MWO? nope. its unlikely to ever fully support what oculus rift is actually capable of.
besides if youre free looking around with your oculus rift youre just going to get killed by me that much more easily. I will tear oculusbabies apart with my google cardboard laser vomit.
Does it matter that MWO doesn't support ALL of its features? Few buy these for singular games, though discounting the poor pixelcount of devkit old forest colony did look rather entertaining in 3d. I am sure you can get a sort 3d experience with your google cardboard but actually be able to use it any length of time, the lenses in oculus certainly come in handy.
Then again if you are not willing to shell out 500$ for it, don't. Actually your 500$ will go much further in MWO performance getting a 21:9.