

Lower Dropdeck Weight
#1
Posted 06 January 2016 - 07:20 PM
#2
Posted 06 January 2016 - 07:32 PM
#3
Posted 06 January 2016 - 07:33 PM
Unless you allow me to take less than 4 mechs.
And this is from someone who loves mediums. But saying if you want an assault you must bring 3 lights? No, that's stupid.
With that said, I'd LOVE to see per planet drop weights, including very low weights.
#4
Posted 06 January 2016 - 07:33 PM
Tyler Valentine, on 06 January 2016 - 07:20 PM, said:
Thats nice and all, but raising or lowering the tonnage doesn't change the strategy at all.
at 215 tons a clanner could bring 3 StormCrows and a 50 tonner (nova or HBKIIC), IS could do similar with a load of Black Jacks or 3 jacks and an 80 tonner.
Same thing, just lighter mechs. I guess battles would be quicker though.
#5
Posted 06 January 2016 - 07:35 PM
adamts01, on 06 January 2016 - 07:32 PM, said:
Exactly. Really, at 240, assaults come at such an opportunity cost they're not really worth it - particularly Clan side.
Forcing three lights on a Assault pilot? That's kind of awful gameplay for someone who doesn't like lights.
#6
Posted 06 January 2016 - 07:37 PM
From the business side, changing the values makes it more likely players will buy more mechs to min/max whatever the new value is. I know that the change from 240 to 265 made me drop my Stalkers/Ravens deck and buy Tbolts x4 and BKs x3
#7
Posted 06 January 2016 - 07:43 PM
You must have a mech from 3 different weight classes in your deck. This would limit any deck to a maximum of 2 of the same weight class.
Heavier pilots can favor 2xAssault, 1x Heavy, 1x Medium.
Lighter pilots can go 2xLight, 1xMedium, 1xHeavy.
That combined with a weight limit (like 280 tons) would have some good variety.
#8
Posted 06 January 2016 - 07:47 PM
Lord Creston, on 06 January 2016 - 07:43 PM, said:
You must have a mech from 3 different weight classes in your deck. This would limit any deck to a maximum of 2 of the same weight class.
Heavier pilots can favor 2xAssault, 1x Heavy, 1x Medium.
Lighter pilots can go 2xLight, 1xMedium, 1xHeavy.
That combined with a weight limit (like 280 tons) would have some good variety.
Excellent idea. It seems like a lot of people here are married to their favorite mechs and are uncomfortable trying something new. It's the same thing over and over. Just looking for ideas to force people to think on their feet.
#9
Posted 06 January 2016 - 07:53 PM
Wintersdark, on 06 January 2016 - 07:35 PM, said:
Forcing three lights on a Assault pilot?
It only forces two, and just taking an assault each drop and saying it's because you're an "assault pilot" seems lazy and uninspired to me. Take one assault and be forced to pay for it with a med and a couple lights or go with heavies and mediums. This take an Atlas and 3 medium/heavies thing seems too easy.
#10
Posted 06 January 2016 - 07:54 PM
35+55+75+100=265
265/4 is about 65 tons
#11
Posted 06 January 2016 - 07:56 PM
fogsworth, on 06 January 2016 - 07:54 PM, said:
35+55+75+100=265
265/4 is about 65 tons
True... Or, if you want to skew it the other way. 20+40+60+80=200, so maybe it should be 200tons right? 1 of each, just like you said.
#12
Posted 06 January 2016 - 08:20 PM
Tyler Valentine, on 06 January 2016 - 07:56 PM, said:
True... Or, if you want to skew it the other way. 20+40+60+80=200, so maybe it should be 200tons right? 1 of each, just like you said.
It doesn't force harder choices, it just means that many mechs are effectively unusable.
Why force players into lights? Having more arctic cheetahs won't make drop decks more interesting.
Ultimately people will use what works best in a given tonnage. A higher limit at least allows assaults to be usable.
Note that I did say very low limits are great if per planet. No objection then. So long as there's also very high weight worlds, so everyone gets to use their babies.
With only one option, though, a high limit allows everyone their toys. A low limit just wrecks CW for those who don't like lights.
#13
Posted 06 January 2016 - 08:48 PM
Oh and to favor those who like lighter mechs, drop mins to 80. There, now we can get to balancing it.
Edited by Frosty Brand, 06 January 2016 - 08:48 PM.
#15
Posted 06 January 2016 - 11:37 PM
At the same time, have different drop weights for different planets. Heck, why not make the weight differential between opponents dependent on some criteria like distance to a capital or strategic planet? I really do not understand this obsession with "same here" "same there" "same everywhere". <smh>
Edited by Mystere, 06 January 2016 - 11:42 PM.
#17
Posted 07 January 2016 - 12:04 AM
but assaults arnt better than heavy mechs...
in order to fix dropweight limits they first need to fix the fact assaults are worse heavies.
Edited by Khobai, 07 January 2016 - 12:07 AM.
#18
Posted 07 January 2016 - 03:56 AM
Khobai, on 07 January 2016 - 12:04 AM, said:
but assaults arnt better than heavy mechs...
in order to fix dropweight limits they first need to fix the fact assaults are worse heavies.
True. Heavies have no drawbacks...nimble to the point to neutralize light mechs' speed and firepower to rival assaults. Balance is simply off.
Edited by Bush Hopper, 07 January 2016 - 03:56 AM.
#19
Posted 07 January 2016 - 04:01 AM
#20
Posted 07 January 2016 - 04:19 AM
adamts01, on 06 January 2016 - 07:32 PM, said:
Considering drop callers for Davion public groups usually specifically request assaults and lights for specific waves and the Battlemaster 1S is by far the most common IS mech in CW, you couldn't be more wrong.
Edited by Satan n stuff, 07 January 2016 - 04:20 AM.
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