Yeonne Greene, on 07 January 2016 - 06:40 PM, said:
You know, I also don't understand why they keep buffing structure and not armor. Like, what's the logic? The problem is that some 'Mechs are getting disarmed or killed extra quick due to bad geometry/twist/etc., so they compensate with more durability. Okay, fine. But then they come out and show us that durability as structure. So...having all my weapons critted out as fast as I used to simply lose that whole component is an improvement...how? Are they thinking that structure is less of a boost than armor because it's soft? Well, they are right, and that's why the extra structure doesn't solve the problem unless you boost it way the hell up and even then it only works if most of the weapons are in a place that doesn't typically get opened up anyway. Atlas still loses its guns damn quick...it just gets to keep its torso intact. Meanwhile, the Blackjack has all of its guns in arms which rarely get hit, and so even when its torso sections are exposed it can still wreck your face, making all of that extra structure way more effective than it ought to be.
So...they've created a new problem without solving one. All they have to do is add a few points of armor instead of 100% more structure to get the result they wanted without turning the 'Mech into the Second Coming of MechaJesus...or is that RNGesus based on how they figure this stuff out?
They did it to drag out fights and brawls.
Most of the time it was just "Cheese!" dead..
You hardly ever started losing weapons or equipment ect before losing a section, you just got engine crit or cored and dead almost instantaneously while maintaining 100% firepower the entire time, with exception to AC-20 and Gauss always being easily insta-crit guarantee.
Extra structure lets you survive longer vs Clan Alpha madness, but you start losing weapons or DHS or ammo w/e more often because you're not instantly losing a limb before Critseeking can actually knock things out.