Koniving, on 08 January 2016 - 02:51 PM, said:
While I'm aware of this, consider also that Vindicator 45 tons gets:
526 effective HP after quirks (despite being as tall as most 80 ton mechs!!!!)
Hunchback, 50 tons: After quirks 546 effective HP.
Trebuchet, 50 tons and nearly as tall as an Atlas: 580 effective HP.
At 55 tons:
Griffin gets 614 effective HP. OR! IN the case of the VERY BEST GRIFFIN EVER -- before quirks... you get (after quirks) 658 because the best must be even bettah than all the rest! (Where the **** is the logic here?)
Kintaro, despite how everyone complains on how terrible they are, gets 608 effective HP.
Shadowhawk gets 611 effective HP.
I'm sorry but the logic here is completely lost. It's 45 goddamn tons. All of these mediums have way too much in the way of bonuses, as do some of the lights, as do many of the mechs in general. None of these would be necessary if the mechs didn't all have "faster firing" bonuses. None of this **** would have been necessary if these guys dug a little bit into the lore and paid more attention to aspects such as scale, hardpoint limitations, and especially weapon design.
Now, you did bring size into the calculation earlier. Let's make a comparison:
Koniving, on 08 January 2016 - 03:26 PM, said:
There's that, too. So many little 'micro' mechanisms. Even Smurfy himself said "there is no way to explain what happens with flamers." He went on to effectively state: "It makes absolutely no sense."
(edit: went not want)
The Flamer had new mechanics implemented by someone new, visibly, who disregarded the previous weapon code layout. No CamelCase, mostly.
IS
Weapon faction="InnerSphere" HardpointAliases="Energy,Flamer,ISFlamer" name="Flamer" id="1007">
<Loc iconTag="StoreIcons\Flamer.dds" descTag="@Flamer_desc" nameTag="@Flamer"/>
<WeaponStats maxDepth="10.0" volleydelay="0.25" speed="100" lifetime="1.0" duration="-1.0" tons="1" maxRange="90.0" longRange="90.0" minRange="0" ammoPerShot="0" ammoType="" cooldown="0.0" heat="1.0" impulse="0.0" heatdamage="0.0" damage="0.7" numFiring="1" projectileclass="" type="Energy" slots="1" Health="10" maxheight="0" critChanceIncrease="0.14,0.08,0.03" critDamMult="1.1" trgheatinctime="3.0" heatinctime="6.25" coneoffire="10"/>
Clam
Weapon faction="Clan" HardpointAliases="Energy,Flamer,ClanFlamer" name="ClanFlamer" id="1210">
<Loc iconTag="StoreIcons\ClanFlamer.dds" descTag="@ClanFlamer_desc" nameTag="@ClanFlamer"/>
<WeaponStats maxDepth="10.0" volleydelay="0.25" speed="100" lifetime="1.0" duration="-1.0" tons="0.5" maxRange="90.0" longRange="90.0" minRange="0" ammoPerShot="0" ammoType="" cooldown="0.0" heat="1.0" impulse="0.0" heatdamage="0.0" damage="0.7" numFiring="1" projectileclass="" type="Energy" slots="1" Health="10" maxheight="0" critChanceIncrease="0.14,0.08,0.03" critDamMult="1.1" trgheatinctime="3.0" heatinctime="6.25" coneoffire="10"/>