sycocys, on 07 January 2016 - 05:49 PM, said:
Most of the snipers aren't new players, they are vets trying to get everyone else to sacrifice their armor while they score PSR passable damage then blame the loss on everyone they sacrificed while hiding for 3/4ths of the match.
If by "sniper" you mean anyone playing the hidey pokey style of combat than I am going to call B.S. on this claim that "Most of the snipers aren't new players"
I am going to say that Most of the players are this type of combatant at least in the solo queue.
There is a distinct lack of trust in the solo queue and getting players to support a push is nearing on impossible. I frequently get frustrated by solo puggers for this lack in confidence. When someone decides to call a drop and they order a push YOU BETTER PUSH. and I mean all available mechs.
Here is what happens when most of the team lingers in cover instead of aggressivley persuing an attack. Every second your team sits in place is a second that is given to the opposing team to formulate a response to your tactics. Sit in one spot to long and the enemy may just decide to flank you.
Here is what happens when you aggressivley attack. Your team advances towards the enemy enmass presenting numberous potential targets.If there is no one on the enemy team calling focus targets (highly likely in the solo queue) the enemy will not likely be capable of focusing your team mates down one by one.Instead a few of the vanguard mechs take damage on the approach and maybe a couple are crippled or destroyed. The rest of your team has displaced the enemy from their comfort zone and removed the option of playing hidey pokey. Your team has dictated the terms of the battle.Your team has dictated the battle will happen NOW and will occur in their FACE and on your teams terms.The enemy is left with split seconds to formulate a reaction to being suddenly pushed out of cover and engaged.You have created a great deal of psycological pressure.They wanted to sit back and poke but your team says NOPE it's a brawl and it's happening now.
And here are some rookie mistakes when it comes to pushing and assault.
Stopping when the enemy is visable and immediatley returning to hidey pokey combat. This is not an assault or a push it's simply changing he possition you perform the same tired old tactic.
Stopping the moment you see a target and begin shooting even when you are blocking other friendly mechs from advancing or engaging.
Not advancing far enough. The idea is to create enough space for other friendlies to follow in behind you and create a situation where more of your team is shooting at less of their team. By stopping to soon you may limit the available lanes of fire and prevent your team from reaching the desired result.
Failing to focus damage on the same target as other team mates or failing to remain on target and switching targets to frequently.
Taking to much damage "on the chin" as you advance. If you are not currently shooting you should be twisting to spread damage out on your mech. if you just pulled the trigger and will have 4 seconds of weapon cooldown DO NOT keep your CT facing the enemy. Do not stop moving. Spread damage as much as possible to increase your survival time under fire.