MrMadguy, on 08 January 2016 - 03:01 AM, said:
Assault still has two win conditions - cap a base and kill all 'Mechs. If some player refuses to follow both of them - he should be treated as non-participating.
Are you sure you don't mean "If some player refuses to follow
EITHER of them"?
adamts01, on 08 January 2016 - 03:43 AM, said:
I don't blame the assault or light for that situation. A tie is better than a loss. If the assault left base, the light would cap and win. The light had zero way of killing the assault so he did the best that he could for his team by securing a tie.
Yes a light has an advantage in that situation, but both teams should be balanced so it's not an unfair advantage.
Teams should be balanced, but as soon as mechs start being killed that balance is gone.
adamts01, on 07 January 2016 - 09:01 PM, said:
Hiding to protect your kdr, while you have weapons, and hiding win not net you a win through points is against the Terms. Everyone on the forums knows this, but most in game do not. This should be one of those little messages during the loading screen. Or possibly an automatically generated message if you get too many AFK reports. Your team sucked, get over it and move on.
If you're about to win on capture points there is no compulsion to engage/suicide charge. The participation has already occurred, not dying and cashing in that prior participation for a victory is a totally valid tactic.
If it's a match without capture conditions/a non-kill victory condition, or the hiding player is in a game with a non-kill victory condition but is inactive in a non-winning/winable position (they have no captured locations and are just counting out the clock) then that's a different situation and they should make meaningful efforts to try to win.
Any other approach means that any tactic in any match, regardless of the game mode, which does not involve immediate movement towards direct engagement with the enemy would be a breach of the rules.
Simples