Choosing A Mech
#1
Posted 08 January 2016 - 03:11 PM
#2
Posted 08 January 2016 - 03:44 PM
~Leone.
#3
Posted 08 January 2016 - 04:01 PM
if you buy the Marauder pack for $20 you get 3 Mechs, 3 cockpit items and 30 days premium time (premium time gives 50% extra match earnings),
for $40 you get 4 Mechs, one is a duplicate with a cbill boost, you also get 9 cockpit items and 60 days premium time
For an additional $15 you can add the Hero variant to ether of those packs,with a 30% cbill boost and different hard-point layout.
so for $55 you get 5 Mechs (although 2 are the same model) 2 of which have cbill boosts, 60 days of premium time and 9 cockpit items
with the Timber Wolf, you can spend $55 to get 3 Timber Wolves, one of which has a cbill earnings boost, that is all.
the Marauder pack certainly looks like the better option to me, especially as you should be able to afford 1 TBR with cbills, and by the time you have leveled up the MADs you will probably be able to afford another 2 Timber Wolves
#4
Posted 08 January 2016 - 04:05 PM
By the time you've gotten one of them to Master, you can buy almost any single mech at its C-bill price.
#6
Posted 08 January 2016 - 06:33 PM
#7
Posted 08 January 2016 - 09:33 PM
Marauder and Timber Wolf are both strong heavies, and are both ICONIC BT/MW mechs. That said, with being only a few weeks into the game, I'd recommend going with the less-awesome of the two. If you can learn to succeed in THAT, you'll be that much better off in the higher level of hotness. The less awesome of the two? Marauder.
Still does a lot of good stuff. You have all three weapons types represented between the three standard variants. You have Jump Jets available on all but the -3R. You can get pretty respectable speed out of the 360 engine rating cap for a 75-tonner (not QUITE TBR speed, but close). You have at least ONE high torso mount for your primary ranged weapons (2 in the -3R and -5M). And you have plenty of hard points to mount an impressive array of weapons on any of them. Marauder is a solid heavy mech.
Timber Wolf IS better, I think. And there are some obvious advantages to being a Clan omnimech. But save that for after you've gotten used to the slightly less mobile and less customizable Marauder. Get good with the MAD, and the TBR will feel like a Porsche next to it. Or, learn to drive the Porsche, and everything else will feel like an AMC Eagle next to that.
Good luck!
#8
Posted 08 January 2016 - 10:14 PM
~Leone.
Edited by Leone, 08 January 2016 - 10:15 PM.
#9
Posted 08 January 2016 - 10:21 PM
That said, of the two - I agree with the Marauder recommendation. HOWEVER - my true recommendation for a new player who wants to pilot an IS mech would be the Thunderbolt mastery pack. Includes both a Hero (cbill boost) and Champion (xp boost) variant of a solid brawling Heavy. Also includes 30 day premium in the pack.
If you want to spend more money and have both, the Heavy Mech performance pack on Steam is not too bad of a deal either - you trade the xp for c-bill boosts on both a Thunderbolt AND a Timber, end up paying more real $$ because of the included MC (use for more mechbays), premium time, and c-bills
#10
Posted 09 January 2016 - 02:19 AM
TheRAbbi, on 08 January 2016 - 09:33 PM, said:
Timber Wolf IS better, I think. And there are some obvious advantages to being a Clan omnimech. But save that for after you've gotten used to the slightly less mobile and less customizable Marauder. Get good with the MAD, and the TBR will feel like a Porsche next to it. Or, learn to drive the Porsche, and everything else will feel like an AMC Eagle next to that.
Leone, on 08 January 2016 - 10:14 PM, said:
they are very close, both have about the same potential firepower,
the Timber is faster but the Marauder is much more durable, especially with a larger standard engine (I use the STD350). which means you can loose both side torsos survive.
many times have I survived loosing both torsos and it has still taken the enemy 10-20 seconds with multiple Mechs shooting me to finish me off (hint in that situation aim for the legs and I would have gone down much faster, 40% of damage applied to missing components is transferred to the next component, so if you hit the "arm" after removing a torso, 40% of that damage would be applied to the side torso, then 40% of that would be applied to the CT, so 40% of 40% is 16% going to the CT).
a larger engine rating makes the Mech faster and more agile, it also increases your arm movement speed and torso twist speed.
Edited by Rogue Jedi, 09 January 2016 - 04:15 AM.
#11
Posted 09 January 2016 - 02:56 AM
#12
Posted 09 January 2016 - 04:08 AM
Edited by mailin, 09 January 2016 - 04:08 AM.
#13
Posted 09 January 2016 - 04:19 AM
saikano1, on 09 January 2016 - 02:56 AM, said:
your decision, although I would recommend getting ether the premium pack ($40) or the standard pack with hero ($35) so you have a Mech with a 30% cbill boost, I like the Hero version least out of the Marauders, its 300 engine cap makes it too slow for my tastes, but that is just my opinion, I am sure others are fine with moving at 65kph
#15
Posted 09 January 2016 - 06:36 AM
saikano1, on 09 January 2016 - 02:56 AM, said:
More so than the "Collector's" version. Both give you a mech that gives you 30% cbill bonuses, but the collector one is a variant you already get so it's just an extra mech. The hero gives it to you with its own hardpoints. A simple build like 6 ML + an LBX, or twin large lasers + 4 SPLs + AC/20 can create some easy "Holy ****" (dead) moments.
Or with enough heatsinks, load up 4 LPLs (with twin tags to help with aiming as well as extra earnings by marking targets for allied missiles) and fire the LPLs 2 at a time, you'll find yourself doing better damage than an AC/20 (at 21.2 damage) per arm. With those being the only weapons, you'll be able to maintain an incredible cooling rate and in emergencies you can fire all 4 with only a slight heat penalty for a devastating blow of 42.4 damage. Can you say surprise-- (insert meme of choice here)?
Edited by Koniving, 09 January 2016 - 06:36 AM.
#16
Posted 09 January 2016 - 06:40 AM
#17
Posted 09 January 2016 - 06:49 AM
saikano1, on 09 January 2016 - 06:40 AM, said:
Have you entered a match or relogged the game? If not, do so. Also go into the Mech Select screen, make sure you have "Class" or "Chassis" listed. "Owned" selected. And either "Inner Sphere" or "Both" selected. If Clan is selected you won't see it. You will find it under "Heavy" or "Marauder."
You will see a blue screen listing what you just redeemed. You may have already missed this without realizing it.
#18
Posted 09 January 2016 - 06:50 AM
Remember this too, you can buy the 20 pack, and then upgrade later. This way if you find that the marauder really wasn't to your liking you haven't spent as much and have far less buyers remorse.
That buyers remorse is what keeps players from investing in the game IMHO.
#19
Posted 09 January 2016 - 06:51 AM
Was it THIS Marauder? If this Marauder, what I stated above will work.
Or This Marauder? If this Marauder, check your email for a redeem code. Then click "Redeem" at the top of this window that you are reading my post on and put the code in. Then do what I said above.
Edited by Koniving, 09 January 2016 - 06:52 AM.
#20
Posted 09 January 2016 - 06:58 AM
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