Jump to content

Rear View Camera


189 replies to this topic

#161 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 12 January 2016 - 09:01 PM

View PostRoadkill, on 12 January 2016 - 08:50 PM, said:

A rear-view toggle gives you greatly improved situational awareness. Call it stealth, or not, as you see fit. It very clearly would change the game; whether it would change it for good or not is a different discussion.


Exactly as I've been saying, hence why I'm so happy with the middle ground of a downward angled camera. It would provide the functionality that many who want a rear camera want it for, without actually altering gameplay at all.

#162 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 12 January 2016 - 09:45 PM

View PostMoonUnitBeta, on 09 January 2016 - 10:29 PM, said:



"Lore" freaks, imagine this camera as a "rear facing camera" like that on your phone.


"Lore freaks" would be right with you since the visual mode inside a neuro-helmet is a 360 view crammed into what a human can see in front of them. That is right, 360 crammed into a little less than 180. Mechwarriors were trained on this input. We can go with that sytem and you can try hitting CT when it is 3-4 pixels wide on your screen.

Rear view was not included for gameplay reasons. Basically to force you all to develop situational awareness AND teamwork.

#163 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 12 January 2016 - 09:53 PM

View Postzolop, on 12 January 2016 - 10:58 AM, said:

Why rear view camera is needed...


Because people can't be bothered to learn how to play the game that hasn't had it.... ever. Because people don't want to have to keep aware of their surroundings (as evidenced by the people that get cored without turning around by another mech).

#164 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 12 January 2016 - 09:58 PM

View PostCancer Warrior, on 12 January 2016 - 10:03 AM, said:

Doesn't need to be grainy-you light pilots forget mechs like the dire can't move fast enough to even shoot you so why the worry bout been seen? It's not like the dire has a chance to shoot you-gesh!


The mech that typically brings the heaviest loadout in weapons can't just spin on a dime? It's almost like the game designers did that to balance it out or something. What a concept.

#165 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 12 January 2016 - 10:06 PM

View PostMercules, on 12 January 2016 - 09:53 PM, said:


Because people can't be bothered to learn how to play the game that hasn't had it.... ever. Because people don't want to have to keep aware of their surroundings (as evidenced by the people that get cored without turning around by another mech).


You seem bitter about something. Tell us how you really feel.


View PostMercules, on 12 January 2016 - 09:58 PM, said:


The mech that typically brings the heaviest loadout in weapons can't just spin on a dime? It's almost like the game designers did that to balance it out or something. What a concept.


It also can't go up some ramps, over some craters, minor road bumps, and random debris.

Doesn't have the speed to keep up with the team.

You know, minor stuff.

Edited by himself, 12 January 2016 - 10:12 PM.


#166 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 12 January 2016 - 10:11 PM

View Posthimself, on 12 January 2016 - 10:06 PM, said:


You seem bitter about something. Tell us how you really feel.


Nope, not bitter at all. It's not my problem that you can't learn to play, nor is it PGI's. In fact they don't have a back view camera specifically to create environments where you have to pay attention or lose.

This is known as, "Working as intended. No change needed." :) Enjoy your day.

#167 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 12 January 2016 - 10:13 PM

View PostMercules, on 12 January 2016 - 10:11 PM, said:


Nope, not bitter at all. It's not my problem that you can't learn to play, nor is it PGI's. In fact they don't have a back view camera specifically to create environments where you have to pay attention or lose.

This is known as, "Working as intended. No change needed." Posted Image Enjoy your day.


I will, thank you for your input.

#168 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 12 January 2016 - 11:03 PM

View PostWintersdark, on 12 January 2016 - 09:01 PM, said:


Exactly as I've been saying, hence why I'm so happy with the middle ground of a downward angled camera. It would provide the functionality that many who want a rear camera want it for, without actually altering gameplay at all.


I would be fine with a rear-down facing camera.

#169 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 13 January 2016 - 06:03 AM

View Posthimself, on 12 January 2016 - 10:06 PM, said:

It also can't go up some ramps, over some craters, minor road bumps, and random debris.

Doesn't have the speed to keep up with the team.

You know, minor stuff.


Must be a bad mech then. Posted Image

#170 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 13 January 2016 - 07:17 AM

View PostMercules, on 13 January 2016 - 06:03 AM, said:


Must be a bad mech then. Posted Image


So, back to being bitter. How do you really feel?

Tell us where the big bad assault mech fondled you?

#171 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 13 January 2016 - 07:25 AM

Quote

The mech that typically brings the heaviest loadout in weapons can't just spin on a dime?


Except theres this thing called heat which artificially limits how much firepower the dire wolf can output. And the heat cap is basically the same regardless of whether youre in a heavy mech or a dire wolf. Theres no reason to ever touch a dire wolf because I can pilot a 65 ton laser vomiting heavy and output the same damage as a direwolf, but without any of the disadvantages of a direwolf (bad speed/agility, bad hitboxes, etc...)

Assault mechs definitely need help with regard to hillclimbing and walking up stairs/ramps/obstacles.

Assault mechs, as well as all weight classes, also need their own unique skill trees. Assaults need their firepower and durability restored so they arnt just inferior to heavy mechs. When you give up that much speed and agility you should be compensated for it in other areas, and assault mechs arnt properly compensated.

Edited by Khobai, 13 January 2016 - 07:32 AM.


#172 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 13 January 2016 - 08:42 AM

View Posthimself, on 13 January 2016 - 07:17 AM, said:


So, back to being bitter. How do you really feel?

Tell us where the big bad assault mech fondled you?


I play every weight class. If you can't figure out when a mech might be behind you you really need to "L2P NEWB". It is as simple as that. The only bitter one here is the person who can't seem to squish a light with twice the firepower and more than twice the armor they have.

View PostKhobai, on 13 January 2016 - 07:25 AM, said:


Except theres this thing called heat which artificially limits how much firepower the dire wolf can output. And the heat cap is basically the same regardless of whether youre in a heavy mech or a dire wolf. Theres no reason to ever touch a dire wolf because I can pilot a 65 ton laser vomiting heavy and output the same damage as a direwolf, but without any of the disadvantages of a direwolf (bad speed/agility, bad hitboxes, etc...)

Assault mechs definitely need help with regard to hillclimbing and walking up stairs/ramps/obstacles.

Assault mechs, as well as all weight classes, also need their own unique skill trees. Assaults need their firepower and durability restored so they arnt just inferior to heavy mechs. When you give up that much speed and agility you should be compensated for it in other areas, and assault mechs arnt properly compensated.


Which has nothing to do with a back facing camera. I play assaults, I just don't play stupidly slow assaults and expect them to dance.

#173 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 13 January 2016 - 08:48 AM

View PostMercules, on 13 January 2016 - 08:42 AM, said:


I play every weight class. If you can't figure out when a mech might be behind you you really need to "L2P NEWB". It is as simple as that. The only bitter one here is the person who can't seem to squish a light with twice the firepower and more than twice the armor they have.


Which has nothing to do with a back facing camera. I play assaults, I just don't play stupidly slow assaults and expect them to dance.


Whoah, I don't think I've ever seen anyone make this many assumptions since high school.

You seem REALLY bitter about something and I just want to let you know that we're here for you if you ever want to talk about it.

#174 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 13 January 2016 - 08:59 AM

Quote

Which has nothing to do with a back facing camera. I play assaults, I just don't play stupidly slow assaults and expect them to dance.


It has a lot to do with assaults actually. Since in battletech a lot of assaults got backward firing weapons to make up for their lack of agility.

Because we cant have backward cameras we cant have backward firing weapons either. Which only further serves to make assaults worse due to their poor agility.

#175 zolop

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 284 posts

Posted 13 January 2016 - 10:53 AM

View PostKhobai, on 13 January 2016 - 08:59 AM, said:


It has a lot to do with assaults actually. Since in battletech a lot of assaults got backward firing weapons to make up for their lack of agility.

Because we cant have backward cameras we cant have backward firing weapons either. Which only further serves to make assaults worse due to their poor agility.


Cool forgot about that, I think an Atlas variant had back facing lasers not sure which one though...

#176 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 13 January 2016 - 03:36 PM

View Postzolop, on 13 January 2016 - 10:53 AM, said:


Cool forgot about that, I think an Atlas variant had back facing lasers not sure which one though...


There are also mechs like the Quickdraw that can swing the arms backwards. Hence why it was named the Quickdraw.

Edited by himself, 13 January 2016 - 03:38 PM.


#177 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 13 January 2016 - 04:19 PM

View Posthimself, on 13 January 2016 - 08:48 AM, said:

Whoah, I don't think I've ever seen anyone make this many assumptions since high school.
You seem REALLY bitter about something and I just want to let you know that we're here for you if you ever want to talk about it.


You need to stop with the personal attacks. I am attempting to quietly explain something to you. Yes I am using sarcasm to do so, but I am not stating you must be bitter, calling you immature, or asking where the nasty light mech touched you(oh wait your backside).

I am not bitter I am attempting to save you time. You are fighting a battle that was lost 3 years ago. PGI stated they did not and would not be putting in rear view because of gameplay. They want it that way to promote teamwork and situational awareness.

You can see the first reason, teamwork, is valid. Why do I say that? Because of the number of people stating things like, "That is all good and fine with a group, but in solo play..." Yeah, team game. Even in solo play there is a voice and text option to let teammates know what is happening.

So again this is a "L2P" moment. If you see a mech creeping up on your assault shoot it and warn the assault because it is in YOUR best interest to keep your firepower alive and able to shoot forward without harassment. I do this in my lights.

If you are an assault getting harassed tell the team and give them your grid location. I typically will help the assault if I am where I can respond to it. If in a light that distance is pretty far.

The second part is also a "L2P" moment. In my assaults I don't stop scanning. I also don't ever get tunnel vision on a target because that is the downfall of most assaults. I am constantly scanning out the side of my cockpit(of course the TrackIR allowing me to look around the cockpit helps) and twisting to scan when moving and double checking my rear when I am twisting to spread damage.

With damage indicators if you take more than one shot to the back it is your fault, not PGI's for not giving you a backup camera. Heck it's your team's fault for letting the assault drop to the rear and not clearing the flanks.

It's a team game... play like a team. If not, you lose. No review camera causes Rambo mechs to die to backshots.

#178 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 13 January 2016 - 04:24 PM

View PostMercules, on 13 January 2016 - 04:19 PM, said:



It's a team game... play like a team. If not, you lose. No review camera causes Rambo mechs to die to backshots.


Sounds like you would need to learn to play the game when they add the rear-view camera.

Otherwise, we should remove the minimap, directional damage indicators, 3PV, and heat/night vision. Wouldn't want rambo mechs to have an advantage.

Also, you're the only one to blame for acting like a little victim. I want rear-view so I don't get stuck on the poorly designed maps and idiotic teammates and already agreed that I would be fine with a basic view without any targeting info and pointed downward.

Stop acting like I am having troubles with enemy light mechs.

Edited by himself, 13 January 2016 - 04:28 PM.


#179 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 13 January 2016 - 04:29 PM

View Posthimself, on 13 January 2016 - 04:24 PM, said:


Sounds like you would need to learn to play the game when they add the rear-view camera.

Otherwise, we should remove the minimap, directional damage indicators, 3PV, and heat/night vision. Wouldn't want rambo mechs to have an advantage.


So in missing my point you have ironically stumbled upon it. There are systems in place to give you the awareness you seek, maybe use them?

#180 himself

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 218 posts
  • LocationRear-View Camera

Posted 13 January 2016 - 04:33 PM

View PostMercules, on 13 January 2016 - 04:29 PM, said:


So in missing my point you have ironically stumbled upon it. There are systems in place to give you the awareness you seek, maybe use them?


I edited my post.

"I want rear-view so I don't get stuck on the poorly designed maps and idiotic teammates and already agreed that I would be fine with a basic view without any targeting info and pointed downward."

None of those systems assist with the issue I am most concerned about.

Edited by himself, 13 January 2016 - 04:33 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users