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Rear View Camera


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#21 Wintersdark

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Posted 09 January 2016 - 03:46 PM

View PostLazor Sharp, on 09 January 2016 - 03:38 PM, said:


I call BS,

A toggle button for a full screen rear view is entirely possible, as it is Not PiP....!!!!! no draw calls no buffer, just straight push the buttobn and the WHOLE screen is rear view....!!!! This is one of my biggest pet peeves about MWO, when even MW2 has a full screen rear view, this cant be lost tech....... I hate that i cant see if i am backing up against a wall, or another mech that's walked up behind me, or hung up on a pebble, or where that pesky light is at, that is popping me in the butt....!!!!

PGI, JUST DO IT....!!!!!

I've said that several times, a toggleable full screen rearview is entirely doable.

No BS involved.

You should know if there's a wall behind you. You CAN know if you're backing into another mech, because you have a minimap. If you are backing onto a pebble that's stopping you, you won't see it (too close).

MW2? It's a single player game. And (as much as it's my favourite of the prior MW games by a large margin) it's certainly not a showcase of features that need to be in MWO. It's a totally different game.

Where that pesky light is at? THIS IS THE WHOLE POINT OF WHY THERE'S NO REAR CAM. You can turn and look for him, if you want. You know what direction he shot you from. Of course, if you turn and look, then you're not looking forward, and you may be exposing your rear to enemy fire.

This is basically what allows scouts to actually have a purpose, as simply finding the enemy is of practically zero value in the vast majority of MWO matches. However, being able to force enemies to actually look around trying to find you has very real value, and it's something that lights can really exploit usefully.

THIS is the stealth gameplay we're talking about. A rear cam would heavily nerf that.

Quit begging for a crutch.

Edited by Wintersdark, 09 January 2016 - 03:46 PM.


#22 Revis Volek

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Posted 09 January 2016 - 03:47 PM

View PostLazor Sharp, on 09 January 2016 - 03:38 PM, said:


I call BS,

A toggle button for a full screen rear view is entirely possible, as it is Not PiP....!!!!! no draw calls no buffer, just straight push the buttobn and the WHOLE screen is rear view....!!!! This is one of my biggest pet peeves about MWO, when even MW2 has a full screen rear view, this cant be lost tech....... I hate that i cant see if i am backing up against a wall, or another mech that's walked up behind me, or hung up on a pebble, or where that pesky light is at, that is popping me in the butt....!!!!

PGI, JUST DO IT....!!!!!




Why?

So Seismic Sensor is not a worth while investment anymore? I dont see PGI doing something that negates a mechanic and cbill sink they put in TO ADDRESS THIS ISSUE ALREADY!

#23 TheoLu

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Posted 09 January 2016 - 03:50 PM

"MW2? It's a single player game. And (as much as it's my favourite of the prior MW games by a large margin) it's certainly not a showcase of features that need to be in MWO. It's a totally different game."

Multiplayer. MW2 was a very good multiplayer game, for that matter.

As for what's "going to happen" or not, suggesting features and how they would work as well as why they should work shouldn't be stifled by the likes of you. There's nothing to say this game couldn't see itself on a different engine two years from now which enables all of this.

*edit*Seriously why in the crap must 'color' keep getting copied into stuff...

Edited by AnonyTerrorNinja, 09 January 2016 - 03:51 PM.


#24 Wintersdark

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Posted 09 January 2016 - 04:12 PM

View PostAnonyTerrorNinja, on 09 January 2016 - 03:50 PM, said:

Multiplayer. MW2 was a very good multiplayer game, for that matter.
Nice rose colored glasses.

Quote

As for what's "going to happen" or not, suggesting features and how they would work as well as why they should work shouldn't be stifled by the likes of you. There's nothing to say this game couldn't see itself on a different engine two years from now which enables all of this.

*edit*Seriously why in the crap must 'color' keep getting copied into stuff...
While nobody can say what will happen two years from now with certainty, Id happily bet real, hard cash that you won't see this game on a new engine then.

The game won't see itself on a different engine because theyve spent three years customizing this one. Going to a new engine would be rewriting the whole game. That's just ridiculous, its not going to happen.

I'm not stifling anything beyond saying why it won't happen, both for technological and gameplay reasons. This is a discussion that's been had with the devs many times. Do you think you're the first people to bring it up?

You're free to suggest all the ideas you want. But I've been here for a long time, and I've a very good idea of how PGI works.

When I say an idea won't be implemented because its too complex (destructible cameras), I'm not doing that to be a big bad jerk, but to tell you exactly that. Precisely zero features have been added that require such changes unless they fix something the devs feel is a serious problem (see: Ghost heat). They do not feel the lack of a rear camera is a problem and have specifically said that in the past.

So, any idea you hope to have implemented needs to have a much lower cost. That's key. Cost benefit ratio.

Otherwise, you need to realise you're just blue-sky dreaming.

#25 Bishop Steiner

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Posted 09 January 2016 - 04:14 PM

View Posthimself, on 09 January 2016 - 01:16 PM, said:


And 3rd person...?

So take the 3rd person crap view that does nothing and point it backwards.

except 3rd person does not double draw calls, or render images twice...you simply are shifting visual perspective.

So ditching one doesn't allow for the other.

#26 Ted Wayz

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Posted 09 January 2016 - 04:21 PM

You have to admit that many of the limitations of Battletech are the result of the era the game was created. Then you add in the limits of the game engine and you wonder "am I in 3050 or 1987?".

#27 Karl Marlow

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Posted 09 January 2016 - 04:21 PM

Rearview what!? What vile sorcery are you talking about? This is not technology approved by Blake! Destroy this abomination and imprison all who would entertain such heretical thoughts of a rear view camera!

Edited by ThomasMarik, 09 January 2016 - 04:22 PM.


#28 Ted Wayz

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Posted 09 January 2016 - 04:23 PM

View PostDarthRevis, on 09 January 2016 - 03:47 PM, said:




Why?

So Seismic Sensor is not a worth while investment anymore? I dont see PGI doing something that negates a mechanic and cbill sink they put in TO ADDRESS THIS ISSUE ALREADY!

Seismic would still be useful as it is not stopped by obstructions while your field of view is.

#29 Fastwind

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Posted 09 January 2016 - 04:25 PM

View PostWintersdark, on 09 January 2016 - 01:13 PM, said:

Because of a cryengine limitation.

Basically, having a rear camera causes double the draw calls, as the game has to render two separate images simultaneously. This isn't technologically impossible, of course, but the way cryengine works makes it impossible in MWO. At least without a massive performance cost, which would basically limit it to only people with high end systems, creating a world where those with more powerful computers have a substantial advantage.

yea cryengine limits
more like 45 people working with cryengine limits
star citizen is cryengine and has the rearview camera per toggle .

#30 Wintersdark

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Posted 09 January 2016 - 04:31 PM

View PostFastwind, on 09 January 2016 - 04:25 PM, said:

yea cryengine limits
more like 45 people working with cryengine limits
star citizen is cryengine and has the rearview camera per toggle .
I've said it was possible via toggle probably 4 times already in this thread. Read before posting.

#31 Bishop Steiner

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Posted 09 January 2016 - 04:39 PM

View PostWintersdark, on 09 January 2016 - 04:31 PM, said:

I've said it was possible via toggle probably 4 times already in this thread. Read before posting.

but reading, keeping context and sticking to facts would defuse 99% of QQ Brigade posts before they happen!! Where's the fun it that!!?!?!? Posted Image

#32 Wintersdark

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Posted 09 January 2016 - 05:01 PM

View PostTed Wayz, on 09 January 2016 - 04:21 PM, said:

You have to admit that many of the limitations of Battletech are the result of the era the game was created. Then you add in the limits of the game engine and you wonder "am I in 3050 or 1987?".
Yup. Like I said earlier, you can never bring realism into a Battletech discussion, because Battletech is inherently ridiculous. It's a fun setting, but doesn't stand up to any such scrutiny.

However, those silly 1980's tech limitations are also a large part of its charm.

#33 TELEFORCE

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Posted 09 January 2016 - 05:43 PM

If we had a rear-view camera toggle, we also get the possibility of rear-mounted weapons and flippable arms :)

#34 himself

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Posted 09 January 2016 - 05:55 PM

I explicitly said that it would toggle your view back and forth. AS IN YOU CAN'T VIEW BOTH YOUR FRONT AND YOUR BACK AT THE SAME TIME.

You people are obtuse beyond belief.

#35 Wintersdark

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Posted 09 January 2016 - 05:57 PM

View Posthimself, on 09 January 2016 - 05:55 PM, said:

I explicitly said that it would toggle your view back and forth. AS IN YOU CAN'T VIEW BOTH YOUR FRONT AND YOUR BACK AT THE SAME TIME.

You people are obtuse beyond belief.

"You people"? Who? We've covered this. Settle down.

#36 himself

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Posted 09 January 2016 - 05:58 PM

View PostWintersdark, on 09 January 2016 - 05:57 PM, said:

"You people"? Who? We've covered this. Settle down.


Sorry, YOU are obtuse beyond belief.

#37 Wintersdark

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Posted 09 January 2016 - 06:03 PM

View Posthimself, on 09 January 2016 - 05:58 PM, said:

Sorry, YOU are obtuse beyond belief.

For someone who hasn't addressed a single argument posed against his position, it's pretty tough to take anything else you're saying seriously.

Perhaps you may note that I've agreed several times in this thread that a toggle is the only way it could be implemented? That that was possible?

View PostWintersdark, on 09 January 2016 - 04:31 PM, said:

I've said it was possible via toggle probably 4 times already in this thread. Read before posting.


Who's the obtuse one?

#38 himself

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Posted 09 January 2016 - 06:05 PM

View PostWintersdark, on 09 January 2016 - 06:03 PM, said:

For someone who hasn't addressed a single argument posed against his position, it's pretty tough to take anything else you're saying seriously.

Perhaps you may note that I've agreed several times in this thread that a toggle is the only way it could be implemented? That that was possible?



Who's the obtuse one?


There aren't any arguments against my position worth addressing.

Edited by himself, 09 January 2016 - 06:06 PM.


#39 Wintersdark

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Posted 09 January 2016 - 06:11 PM

View Posthimself, on 09 January 2016 - 06:05 PM, said:

There aren't any arguments against my position worth addressing.
You realize this is short form for "I'm unable to counter a single argument against my position" right?

Regardless, if you're not able to discuss anything like an adult (whether you are or not) you've nothing of value to offer here. Welcome to my ignore list.

#40 Funky Bacon

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Posted 09 January 2016 - 06:12 PM

I'm just thinking about the massive lag the game gets when you are dropped out of the dropship and the game have to actually start rendering all the stuff that comes into view...

I would assume it will be even worse with a rear camera that have to render everything every time you switch to it.

Edited by Funky Bacon, 10 January 2016 - 07:30 AM.






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