Lazor Sharp, on 09 January 2016 - 03:38 PM, said:
I call BS,
A toggle button for a full screen rear view is entirely possible, as it is Not PiP....!!!!! no draw calls no buffer, just straight push the buttobn and the WHOLE screen is rear view....!!!! This is one of my biggest pet peeves about MWO, when even MW2 has a full screen rear view, this cant be lost tech....... I hate that i cant see if i am backing up against a wall, or another mech that's walked up behind me, or hung up on a pebble, or where that pesky light is at, that is popping me in the butt....!!!!
PGI, JUST DO IT....!!!!!
I've said that several times, a toggleable full screen rearview is entirely doable.
No BS involved.
You should know if there's a wall behind you. You CAN know if you're backing into another mech, because you have a minimap. If you are backing onto a pebble that's stopping you, you won't see it (too close).
MW2? It's a single player game. And (as much as it's my favourite of the prior MW games by a large margin) it's certainly not a showcase of features that need to be in MWO. It's a totally different game.
Where that pesky light is at? THIS IS THE WHOLE POINT OF WHY THERE'S NO REAR CAM. You can turn and look for him, if you want. You know what direction he shot you from. Of course, if you turn and look, then you're not looking forward, and you may be exposing your rear to enemy fire.
This is basically what allows scouts to actually have a purpose, as simply finding the enemy is of practically zero value in the vast majority of MWO matches. However, being able to force enemies to actually look around trying to find you has very real value, and it's something that lights can really exploit usefully.
THIS is the stealth gameplay we're talking about. A rear cam would heavily nerf that.
Quit begging for a crutch.
Edited by Wintersdark, 09 January 2016 - 03:46 PM.