

Why Have They Killed Clan Mechs?
#81
Posted 11 January 2016 - 03:53 AM
So the premise of following lore perfectly is defeated from the first instance
u dont expect to aim and shooy and then have a random generator decide if u hit or not?
No mw game adhered to lore. Mw4 came out with their own mechs. Which was retroactively put into lore.
#82
Posted 11 January 2016 - 04:12 AM
adamts01, on 10 January 2016 - 02:08 AM, said:
Also, comp matches are still full of Timbys, Stormcrows, Dires and Cheetahs. Not like it used to be, but they're still there.
Only in some cases. Blackjacks have no weapons in their CT, so those structure quirks make it pretty OP at the moment.
Comp matches are tellingly mostly IS mechs, with a few die hard clanners clinging with nostalgia to their favorite chassis.
Chuanhao, on 11 January 2016 - 03:53 AM, said:
So the premise of following lore perfectly is defeated from the first instance
u dont expect to aim and shooy and then have a random generator decide if u hit or not?
No mw game adhered to lore. Mw4 came out with their own mechs. Which was retroactively put into lore.
No not nuts. It's really overly simple. It requires you to do basic match first, followed by slightly more complex math to apply the fire rate rates and heating rates for 'real time'.
#83
Posted 11 January 2016 - 04:14 AM
Alwrath, on 10 January 2016 - 07:44 PM, said:
It only sucks if the pilot doesnt know how to use the JJ's and MASC to full effect. Its not a noob ride. You have to know what it can and can not do, and you have to be good at piloting a fast, mobile, gigantic target. 13 energy with its pod space available is actually very devastating in the right hands with the right build. Alot of people dont understand the lower podspace high energy hardpoint clan meta for the Nova, Gargoyle, and Executioner, but it is there.
In other words, the Executioner is not for noobs, and the only people that will complain about it, are noobs. L2P.
Exactly. I have to agree 100%
I have recently been grinding these 3 mechs, I did most others I own such as the summoner/helly/lynx/AC/Scat and so on long ago but I have only just bought my 2nd EXE and have just recently finally speedtweaked my gargys and am on to the basics of my 3rd nova.
While the gargy and nova will never be meta in their current forms they can be dam scary in the right hands. But you know most people wouldnt really know how to drive something that goes 80kph but is the size of an Atlas, luckily I was at a time obsessed with a certain 80kph awesome with an XL engine.
I may be a lowly Tier4 thanks to my obsession with "crappy" lights such as the locust and linxy but in the life of pugging I have gotten fairly decent inand better all the time when reading the flow of battle/spacial awareness and where to position my mech.
So let me say that when I catch an enemy mech off guard in a 1v1 and I have a gargy/nova/exe with atleast one arm full of lasers that mech is going to have a bad time. I even instagibbed a timby in the back thanks to my gargys speed.
Its actually a pity that I am crazy and favor these "hard to play" "bad" mechs more because I have been dam scary in my rarely used hellbringer from time to time.
tldr: not everything plays like it is easy mode like the "god T1" clanmechs.
#85
Posted 11 January 2016 - 04:33 AM
Is the Gargoyle a rubbish 'Clan' mech? - There are a few worse, but still not good.
Is the Gargoyle a rubbish 'Assault' mech? - Erm...Actualy it's kind of middle of the road for all assault mechs.
What was the question again?
#86
Posted 11 January 2016 - 04:40 AM
Kshahdoo, on 10 January 2016 - 01:47 AM, said:
Man if you can shoot better or have better reflexes than your opponents, it doesn't make the mech any better. I know a guy, who owns anybody on any mech, and he still whines about, how IS mechs are better than Clans' ones.
Using your logic, then the problem isn't the mech, it's the pilot, aka you.
#87
Posted 11 January 2016 - 05:37 AM
The best parts where really when some brag screens came up. That in anyway relate to anything then bragging instead of a point.
Especially the one from gassy where he blatantly played with 11 and 12 nubs didnt tank for his team and keept a whole match his promo mech alive. Thats especially the play technik everybody wants to see from his mates in FW using them as meatshields for damage and stat padding to go later on a forum and say X is not OP/UP. Makes always my day.
here since you amused me so hard i add this one too for my brother that started the game 2 months ago and recks **** in trial mechs!
IS OP


but but CLAMS Op!!!!! (non trials)

I say my brother iz OP (due to OP coaching)


Edited by Inkarnus, 11 January 2016 - 05:47 AM.
#88
Posted 11 January 2016 - 05:46 AM
adamts01, on 10 January 2016 - 01:49 AM, said:
I doubt that just resizing will nto solve the issues of this mech.
FlipOver, on 11 January 2016 - 04:40 AM, said:
No some mechs have issues and are way worse than other mechs, if 2 pilots equal in skill meet the mech will define the outcome qand the situation. it is the skilldifference of good pilots in bad mechs making better mechs with bad pilots look worse. But in the end if you would erase the skilldifference the bad mechs would be bad.
Edited by Lily from animove, 11 January 2016 - 06:00 AM.
#89
Posted 11 January 2016 - 06:23 AM
Lily from animove, on 11 January 2016 - 05:46 AM, said:
I doubt that just resizing will nto solve the issues of this mech.
It'll never be a tier 1 mech, it's weapons are just too low.
As is, it's pretty nasty in a brawl, more so than anything else it's weight that I can think of. This resize will absolutely breath life in to the chassis.
#90
Posted 11 January 2016 - 07:01 AM
adamts01, on 11 January 2016 - 06:23 AM, said:
As is, it's pretty nasty in a brawl, more so than anything else it's weight that I can think of. This resize will absolutely breath life in to the chassis.
it has to large hitboxes in its sections even if you reduce 40% size its easy to sta yon locations. And the only raosn it can brawl like this is the 12s(p)l setup or 10 or them. But thats so niche the opponents deserves to get slapped hard in such a brawl because youc an avoid this from happening.
However there are many chassis on the IS and Clanside neeidng buffs to be less abyssimal. The game needs balance between the chassis, we have laods of mechs, yet only a few are truly good by potential.
#91
Posted 11 January 2016 - 07:19 AM
Lily from animove, on 11 January 2016 - 07:01 AM, said:
it has to large hitboxes in its sections even if you reduce 40% size its easy to sta yon locations. And the only raosn it can brawl like this is the 12s(p)l setup or 10 or them. But thats so niche the opponents deserves to get slapped hard in such a brawl because youc an avoid this from happening.
However there are many chassis on the IS and Clanside neeidng buffs to be less abyssimal. The game needs balance between the chassis, we have laods of mechs, yet only a few are truly good by potential.
I agree mechs aren't balanced, but quirks are slowly moving things in the right direction
Edited by adamts01, 11 January 2016 - 08:28 AM.
#92
Posted 11 January 2016 - 08:06 AM
adamts01, on 11 January 2016 - 07:19 AM, said:
LRM agree mechs aren't balanced, but quirks are slowly moving things in the right direction
people can headhot things being a bunch of 10 pixels how does changing the size of a mech change this? it hardly does. the only mechs good at twisting are those nimble enough to hide sections or reduce their sizes to a minimalistic one. The NVA doesn't you can hit its CT from ANY side. and shrinking it, ouch, it may even be worse by being bale to hit the CT "ontop" of the mehc with high mounted hardpoints after the rescale. Which in fact would make it worse.
#93
Posted 11 January 2016 - 08:26 AM
Lily from animove, on 11 January 2016 - 08:06 AM, said:
people can headhot things being a bunch of 10 pixels how does changing the size of a mech change this? it hardly does. the only mechs good at twisting are those nimble enough to hide sections or reduce their sizes to a minimalistic one. The NVA doesn't you can hit its CT from ANY side. and shrinking it, ouch, it may even be worse by being bale to hit the CT "ontop" of the mehc with high mounted hardpoints after the rescale. Which in fact would make it worse.
We'll have to see if they scale the torso down along with the arms. Again, I'm not saying it'll be a competitive mech, just not ****, which it already isn't.
As far as having my cockpit shot out.... That happens to me once every 300 games or so... And I frequently go up against the best in the game. I run at least st 6-9 armor on my head, but rarely full.
#94
Posted 11 January 2016 - 08:37 AM
VinJade, on 10 January 2016 - 02:09 AM, said:

See where they call it a Battletech Game?
it is miss leading as it is not a battletech game at all no where close to it, claiming to be means they should be following the lore, time lines, mechs, ect.
they however do not. they only take the names of mechs and the equipment and that's it.
nothing more.
so it should be ether or. drop the 'A battletech game' or follow what has been preset.
OK fair enough. What we need you to do is take BattleTech, which is derived from a TableTop Board game and do a 100% conversion to a Real-time, FPS/Sim game play style, while keeping ALL the Rules and Lore, as you want it to be.
We will wait... Just don;t make it to long...

#95
Posted 11 January 2016 - 08:39 AM
adamts01, on 11 January 2016 - 08:26 AM, said:
As far as having my cockpit shot out.... That happens to me once every 300 games or so... And I frequently go up against the best in the game. I run at least st 6-9 armor on my head, but rarely full.
the cockpit is hard to hit due to how hitregscan works, yet if the individuals component of a mech is still big enough to easily bepointed at you will also easily deliver the damage there. Think about a CDA, it's not that had to hit properly, And the final NVA will not be smaller than one or less wide or as fats as, it will still be an easy target.
#96
Posted 11 January 2016 - 08:45 AM
#97
Posted 11 January 2016 - 09:03 AM
Lily from animove, on 11 January 2016 - 08:39 AM, said:
the cockpit is hard to hit due to how hitregscan works, yet if the individuals component of a mech is still big enough to easily bepointed at you will also easily deliver the damage there. Think about a CDA, it's not that had to hit properly, And the final NVA will not be smaller than one or less wide or as fats as, it will still be an easy target.
As far as cockpit kills. I understand what you're saying, but I still die so rarely from them that I don't think they're a problem whatsoever.
mogs01gt, on 11 January 2016 - 08:45 AM, said:
#98
Posted 11 January 2016 - 09:16 AM
Lily from animove, on 11 January 2016 - 08:06 AM, said:
people can headhot things being a bunch of 10 pixels how does changing the size of a mech change this? it hardly does. the only mechs good at twisting are those nimble enough to hide sections or reduce their sizes to a minimalistic one. The NVA doesn't you can hit its CT from ANY side. and shrinking it, ouch, it may even be worse by being bale to hit the CT "ontop" of the mehc with high mounted hardpoints after the rescale. Which in fact would make it worse.
Really? Shrinking a mech might make it worse?
Seriously, the amount of downs on these forums is staggering sometimes.
#99
Posted 11 January 2016 - 09:19 AM
#100
Posted 12 January 2016 - 08:33 PM
adamts01, on 11 January 2016 - 06:23 AM, said:
As is, it's pretty nasty in a brawl, more so than anything else it's weight that I can think of. This resize will absolutely breath life in to the chassis.
Then you're not thinking hard enough, I'd rather have a BJ-1X over any Nova in a brawl.
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