Nightshade24, on 12 January 2016 - 07:15 AM, said:
or the battlemechs for clans are larger than IS counterparts and maximise their weaknesses...
Or the fact that hardwired jumpjets force mechs to have worse tonnage to work with or hardwired heatsinks make certain builds obsolete (ie duel gauss on mad dog, or duel ballistics large on the warhawk due to redundancy...
Or the fact the majoritry of these obsolete/ bad mechs (Mist lynx, Gargoyle, Mad Dog, Nova, Adder, Highlander IIC, Orion IIC, Summoner, etc) or mechs not using the meta omnipods or using missiles/ ballistics (Missile timberwolf, non ECM kitfox, hellbringer, JJ direwolf, Missile hellbringer, warhawk, etc) do not have any quirks to support these...
ER PPC on Warhawk? Er medium lasers on nova? ER PPC or LBX 10's for summoner? LBX 5 or ER large lasers on kitfox? LRM 20's or MG's for Timberwolf? SSRM 6 hellbringers etc?... nope... would be OP if they get a 10% quirk for anything on those lines...
or the clan DHS have the same heat capacity as Single heatsinks... what's that? Clan Double heatsinks are now competing with the IS Single heatsink and not the double heatsink?... for the low low cost of having 0.1 more heat dissipation... many clan mechs can't have their DHS in legs due to hardwired structure, armour, or jumpjets... so a IS mech in Water with 4 SHS in the legs would be cooler than the comparable clan mech...
Well first I will say that the Warhawk DOES have ER PPC quirks. I love that thing on Boreal Vault, its very fun and effective.
Second, you are misinformed about how the DHS work. You still get the 10 true doubles in the engine (2.0 cap, .2 dissipation), so you are still better off with DHS than a mech with SHS. They need 20 SHS just to compete with the 10 DHS in your engine.
The heat cap difference is a total of about 4 heat on an example mech with 20 DHS. Not exactly a game changer. I don't really notice it that much.