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It's Probably Time To Split The Cw Queue.


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#141 Sandpit

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Posted 13 January 2016 - 01:36 PM

View PostMystere, on 13 January 2016 - 01:27 PM, said:


Well, it seems some doubt PGI's abilities and as such would rather that PGI not even try at all. ...

Hold a second! That sounds familiar. Where did I see that before? ...

Got it! It's the same flavor of excuse being offered about solo players not wanting to get better and therefore they should have their own queue.

You mean the same ones still clubbing seals in the solo queue?

Deja Vu isn't it?

View PostMech Jager, on 13 January 2016 - 01:30 PM, said:

SO if the groups do not want to split the Q ino solo and group, why not role all group play into CW and reduce the number of lanes.


Exactly what some of are advocating for

#142 krash27

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Posted 13 January 2016 - 01:37 PM

View PostMystere, on 13 January 2016 - 01:31 PM, said:


Actually, this is one area where I think player separation is definitely warranted. There are just too many conflicts to resolve in trying to merge "simulation" and "eSports".



I 100% agree. It should be separated. Then the only real issue I see would be development funds and time as it would be akin to designing two separate games.

You have my signature on that petition!
I like the way you think!

#143 Panzerkampfwagen IV

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Posted 13 January 2016 - 01:44 PM

Here's what I am reading here, correct me if I'm wrong:

Solo player- I want to participate in CW which is an endgame mode and reap the rewards and benefits by playing the way I want and not having to go through the trouble to participate in the group dynamic in which the game mode is intended for.

Solution- Don't play CW.

Sounds fair to me.

#144 Sandpit

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Posted 13 January 2016 - 01:46 PM

View PostAsian Tupac, on 13 January 2016 - 01:44 PM, said:

Here's what I am reading here, correct me if I'm wrong:

Solo player- I want to participate in CW which is an endgame mode and reap the rewards and benefits by playing the way I want and not having to go through the trouble to participate in the group dynamic in which the game mode is intended for.

Solution- Don't play CW.

Sounds fair to me.

you forgot the
"Think of the poor seals that get clubbed. You evil premades are evil and mean to them. You should separate them from your queue and let us club on them instead since we'll never have to worry about playing against groups again so we can club to our heart's content"
rhetoric ;)

#145 Saint Scarlett Johan

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Posted 13 January 2016 - 01:54 PM

View PostSandpit, on 13 January 2016 - 01:46 PM, said:

you forgot the
"Think of the poor seals that get clubbed. You evil premades are evil and mean to them. You should separate them from your queue and let us club on them instead since we'll never have to worry about playing against groups again so we can club to our heart's content"
rhetoric Posted Image


Honestly, if they did away with group queue altogether and basically turned CW into the new group queue and then allowed up to 2-mans into the solo queue a number of players could be satiated.

Or just add the CW maps (without any of the benefits such as LP or affecting the star map) into the solo queue. That way the solo only guys could have their CW-lite without the groups and they'd even have MM.

#146 Ace Selin

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Posted 13 January 2016 - 01:59 PM

This so true....

View PostUltimatum X, on 13 January 2016 - 10:17 AM, said:

This can never happen.

You can't just continually split a player base amongst more, and more game modes and types - especially not a population this small..

The mode is intended for organized play and units, if people insist on dropping solo then that is their business.

There is a solo queue for them to play in if they don't want that, a mode that was already split off to accommodate them.

Then there is the team queue where small teams complain about bigger teams.

It never ends.



Small insular groups and solo players want everything to conform to them and their style of play instead of them going an joining proper units.

At its root its an over developed sense of entitlement.


Ive said it before, the solo players complain about CW and running into larger groups but the easiest way to get better more coordinated games is to join their Faction TS or join a casual play unit and still play when they want, yet they are all against that. If you cant help yourselves why do you think others should help you?

#147 Alwrathandabout42ninjas

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Posted 13 January 2016 - 02:01 PM

Yeah I have to agree with you this game desperatly needs a solo q for CW. Having to deal with wanna be meta try hards that try to tell you how to play the game and force you into bad mech builds because they think its " meta " gets old fast. Its bad enough you gotta turn off voip because of all the trolls so you can concentrate on pulling a good match in your drops.

Let the groups who want to play against other groups have there fun against each other, and lets get the solo droppers out of the cw farm train wreck we have today. Well see how the " leet units " have fun trying to search for a match after all the seal farm players actually get to play fun matches away from the " big boys ".

Edited by Alwrath, 13 January 2016 - 02:03 PM.


#148 Mechwarrior1441491

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Posted 13 January 2016 - 02:02 PM

View PostKhobai, on 13 January 2016 - 09:14 AM, said:


uh this is PGI were talking about. that is not gonna happen. ever. you are living in a jaded candyland fantasy world if you think that will ever come to fruition.

the best solution and most immediate solution is split queues.


What part of CW being an advanced form of team game play do people not understand? People not being allowed in until their 25 games are up, plus another 25 for good measure. That way they aren't dropping in trials and know how to torso twist. It was NEVER meant for players right off the boat and if stubborn solo puggers STILL haven't caved and thrown in their lot with a team, they should be happy that solo que is around and was intended for their kind of game play.

Remember the days of people in TS being left out of groups because of our stupid past limits? THAT cost the game people.


What they could do is open up a handful, and I mean handful of worlds as a pirate planet area or the Pentagon worlds and let the newbs stay in their bubble until a certain point.

We have Unreal Tournament, Doom, Warhammer Eternal Crusade just around the corner. I would be surprised if a fraction of the new people even stay with the game so why waste dev time twisting this game into something it isn't? You already have countless numbers of people who have been pumping cash into this game for YEARS on the expectation of something that is akin to Jabba the Hutt mating with a sloth and calling it progress. Now people call for that progress to be clawed back.

Edited by xMADCATTERx, 13 January 2016 - 02:06 PM.


#149 Sandpit

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Posted 13 January 2016 - 02:05 PM

View PostLord Scarlett Johan, on 13 January 2016 - 01:54 PM, said:



Or just add the CW maps (without any of the benefits such as LP or affecting the star map) into the solo queue. That way the solo only guys could have their CW-lite without the groups and they'd even have MM.

That's the only other solution I've seen that makes much sense to me and has a chance to "ease the suffering".

The one thing I'm most definitely sure of is that splitting queues will not solve anything. It never has in the past. We have plenty of factual evidence to show that.

View PostAlwrath, on 13 January 2016 - 02:01 PM, said:

Yeah I have to agree with you this game desperatly needs a solo q for CW. Having to deal with wanna be meta try hards that try to tell you how to play the game and force you into bad mech builds because they think its " meta " gets old fast. Its bad enough you gotta turn off voip because of all the trolls so you can concentrate on pulling a good match in your drops.
.

another grossly sensationalized and selective opinion regarding groups.

Can you give examples?

I've never not once run into this with any of the units I play with or alongside of. Not once.

I do see some of the top tier teams such as MS, 228, etc. running "meta" because that's what THEY run. I've never seen a single one of them try to force that on other players.

As far as "giving orders"
That's called drop leading.
It's called coordination

CW probably isn't your cup of tea from the sounds of it, which is fine, go play PUB queue instead. Then you can ignore VOIP and valuable intel on enemy locations and such all you want and not have to worry about it :)

#150 Mechwarrior1441491

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Posted 13 January 2016 - 02:08 PM

View PostAlwrath, on 13 January 2016 - 02:01 PM, said:

Yeah I have to agree with you this game desperatly needs a solo q for CW. Having to deal with wanna be meta try hards that try to tell you how to play the game and force you into bad mech builds because they think its " meta " gets old fast. Its bad enough you gotta turn off voip because of all the trolls so you can concentrate on pulling a good match in your drops.

Let the groups who want to play against other groups have there fun against each other, and lets get the solo droppers out of the cw farm train wreck we have today. Well see how the " leet units " have fun trying to search for a match after all the seal farm players actually get to play fun matches away from the " big boys ".


CW was and never will be that friendly to solo puggers or new players. That's why regular que is there....to slum with the other scoundrels who are too stubborn or incompetent to join a real unit.

#151 Saint Scarlett Johan

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Posted 13 January 2016 - 02:10 PM

View PostSandpit, on 13 January 2016 - 02:02 PM, said:

That's the only other solution I've seen that makes much sense to me and has a chance to "ease the suffering".

The one thing I'm most definitely sure of is that splitting queues will not solve anything. It never has in the past. We have plenty of factual evidence to show that.


It can also be evidenced by all the vitriol that is no longer being spewed against the Map/Mode voting since it leads to better, faster, closer matching. Sure, a few extra loudmouthed forumites raged about having to play the mode they abhor and threatened to ragequit (and I hope they did, the game doesn't need those people around).

#152 Sandpit

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Posted 13 January 2016 - 02:12 PM

View PostxMADCATTERx, on 13 January 2016 - 02:08 PM, said:

CW was and never will be that friendly to solo puggers or new players. That's why regular que is there....to slum with the other scoundrels who are too stubborn or incompetent to join a real unit.

what unit are you in?
I'm just curious so I know who to point to when players refer to that unit with the elitist attitudes and such.

On the flipside to that, you're always welcome to come by Marik without ever having to join a unit and play by yourself or with as few or as many players as you like iN CW or PUB drops.

There's always someone dropping on our channels.

It's got nothing to do with "units", it has everything to do with building community.

View PostLord Scarlett Johan, on 13 January 2016 - 02:10 PM, said:


It can also be evidenced by all the vitriol that is no longer being spewed against the Map/Mode voting since it leads to better, faster, closer matching. Sure, a few extra loudmouthed forumites raged about having to play the mode they abhor and threatened to ragequit (and I hope they did, the game doesn't need those people around).

if half the players trolls who threatened to quit had, we'd have a much better community overall

#153 Mechwarrior1441491

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Posted 13 January 2016 - 02:12 PM

What makes you think I'm not one of those scoundrels?

By unit, I mean anyone you can play matches with while in TS to curb the whines about getting rolled. If people aren't even doing those two basic things, they shouldn't be talking smack about CW at all.

Edited by xMADCATTERx, 13 January 2016 - 02:13 PM.


#154 Sandpit

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Posted 13 January 2016 - 02:13 PM

View PostxMADCATTERx, on 13 January 2016 - 02:12 PM, said:

What makes you think I'm not one of those scoundrels?

well you're the one slinging negative names and connotations around to players not in uints.

#155 Mechwarrior1441491

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Posted 13 January 2016 - 02:14 PM

I will continue slinging if they aren't doing a few basic simple things to make their lives easier in a mech. If they can't do that, they can go back to regular que where they can mute VOIP, pretending to be the rambo in charge of the drop.

What, solo que people want bigger maps to pretend they are in CW? They tried that. People hate it. Something about taking so long to get to the enemy....but here they are complaining about Cw...0_o

Edited by xMADCATTERx, 13 January 2016 - 02:16 PM.


#156 Sandpit

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Posted 13 January 2016 - 02:15 PM

View PostxMADCATTERx, on 13 January 2016 - 02:14 PM, said:

I will continue slinging if they aren't doing a few basic simple things to make their lives easier in a mech. If they can't do that, they can go back to regular que where they can mute VOIP, pretending to be the rambo in charge of the drop.

rest my case

#157 krash27

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Posted 13 January 2016 - 02:17 PM

View PostSandpit, on 13 January 2016 - 02:02 PM, said:

That's the only other solution I've seen that makes much sense to me and has a chance to "ease the suffering".

The one thing I'm most definitely sure of is that splitting queues will not solve anything. It never has in the past. We have plenty of factual evidence to show that.


I agree, I can understand the regular queues having the MM and even separated group from solo.
CW is a different beast. There should be no MM and no group limits.
You pick your faction and you fight for it. If your faction is the underdog then you go down fighting.
one of the REAL issues I see with CW is trying to get a fairly small player base to fill up so many factions.

I think there should be campaigns, at the beginning of each campaign each merc unit could negotiate a deal with one of the house factions (possibly clan also?) while of course the house loyal units and clan units would fight for their house.
The map would actually be Clan vrs IS but with all the clans fighting for the common goal of IS takeover and all the IS houses fighting to beat them back to possibly an arbitrary line in space (possibly annex Huntress).
this would keep it to Clan vrs IS and would allow for a High Command structure and the High Command could issue attack or defend orders to the various units within their side such as IS High Command using -MS- to push and create a breach out into the periphery while the House Kurita troops could reinforce and hold the flanks of this push.

No match maker, no group or solo garbage. Each player per side regardless of if they are House Kurita Troops or Merc troops hired by the IS are fighting for the common goal of pushing the clans back or vice versa

just a quick idea.

#158 Sandpit

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Posted 13 January 2016 - 02:21 PM

View Postkrash27, on 13 January 2016 - 02:17 PM, said:


I agree, I can understand the regular queues having the MM and even separated group from solo.
CW is a different beast. There should be no MM and no group limits.
You pick your faction and you fight for it. If your faction is the underdog then you go down fighting.
one of the REAL issues I see with CW is trying to get a fairly small player base to fill up so many factions.

I think there should be campaigns, at the beginning of each campaign each merc unit could negotiate a deal with one of the house factions (possibly clan also?) while of course the house loyal units and clan units would fight for their house.
The map would actually be Clan vrs IS but with all the clans fighting for the common goal of IS takeover and all the IS houses fighting to beat them back to possibly an arbitrary line in space (possibly annex Huntress).
this would keep it to Clan vrs IS and would allow for a High Command structure and the High Command could issue attack or defend orders to the various units within their side such as IS High Command using -MS- to push and create a breach out into the periphery while the House Kurita troops could reinforce and hold the flanks of this push.

No match maker, no group or solo garbage. Each player per side regardless of if they are House Kurita Troops or Merc troops hired by the IS are fighting for the common goal of pushing the clans back or vice versa

just a quick idea.

http://mwomercs.com/...rd/page__st__40
then post and support that idea dammit! lol

It's been suggested but it keeps getting buried under click bait and flame wars and duplicate threads.

#159 Sandpit

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Posted 13 January 2016 - 02:27 PM

That's one of the most frustrating things to me. There are a lot of people who like that idea and are all for it, and the same ideas are suggested in all the duplicate threads, but it continues to get watered down and spread all over the forums instead of consolidated which shows a lot more support.

#160 krash27

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Posted 13 January 2016 - 03:02 PM

View PostSandpit, on 13 January 2016 - 02:27 PM, said:

That's one of the most frustrating things to me. There are a lot of people who like that idea and are all for it, and the same ideas are suggested in all the duplicate threads, but it continues to get watered down and spread all over the forums instead of consolidated which shows a lot more support.


So true, thanks for directing me to the correct thread.
People need to calm down and actually read what is posted on threads like you linked me.
I play WWIIOL, it is for the most part what we are describing. And it WORKS!
There are tons of Lone Wolfs in WWIIOL but the dynamics you describe actually foster Big Unit/LoneWolf cooperation.
Sure there are some lone Wolves that refuse to play as a team but the majority learn fast to work together.

I also urge anyone with constructive ideas over to http://mwomercs.com/...rd/page__st__40
Lets get that topic to the top and keep it there!

krash27





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