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It's Probably Time To Split The Cw Queue.


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#161 Novakaine

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Posted 13 January 2016 - 03:18 PM

View Postsycocys, on 13 January 2016 - 12:17 PM, said:

Much of that is due to teams being unwilling to line up against each other, then combined with 2 dozen attack lane system, and no global chat doesn't help either.
Queue times could be instant if teams would intentionally line up against each other.

As far as the the pub queue 12 man system, that was similar but also combined with the terrible MM system and its valves needing x amount of time to release. Should have been 12 man, here's another 12 man - go fight.


What?
Normally I shunned CW, until recently.
With the sheer unadulterated noobery in Puglandia of recent the month has driven me to CW.
Of the 40 to 50 odd matches recently I've played against pug groups exactly 3 times.
"That's 3 times."
And only one of those three matches would I consider a roll stomp.
And the rest of them were top fight units.
Agreed wait time could better, but then again chillin with like minded people is just as fun and less stressful.
That's if you have friends of course.

#162 wanderer

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Posted 13 January 2016 - 03:27 PM

Quote

They did just fine. We won as a team.


That's why we have factional TS.

The seal clubbing generally happens with people who literally drop straight into CW with zero comms and often near-zero MWO experience.

#163 WANTED

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Posted 13 January 2016 - 03:30 PM

Haha! I was just thinking of WWIIONLINE! It does work even as far as gameplay and I wish the developers had taken a closer look at it in regards to this game. The difference there is high command players who have earned that right after many many hours of play can dictate the attack lanes. They have a system to funnel players into action that are new as well but it took them a long time to figure out what works and doesn't in a persistent world as well. Well let's see what 4vs4 does in CW3 phase.

#164 Alwrathandabout42ninjas

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Posted 13 January 2016 - 03:31 PM

View PostSandpit, on 13 January 2016 - 02:05 PM, said:

That's the only other solution I've seen that makes much sense to me and has a chance to "ease the suffering".
I've never not once run into this with any of the units I play with or alongside of. Not once.
I've never seen a single one of them try to force that on other players


I guess count yourself lucky then. Most units ive been in are a bunch of elitist jerkoff control freaks. Only exception being 420 and 42 which im currently in. I dont have the time to waste with scrubs anymore.

#165 Leggin Ho

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Posted 13 January 2016 - 03:51 PM

Sigh... yet another WHINE thread about CW......

Look it's simple, PGI put up the warning, read it and play or ignore it and play. It's supposed to be hard, so remove the ability of using trial mechs, which would require folks to actually have to grind out enough games to figure out MWO to a point before they jump into the CW grinder. We don't need a MM or PUG /TEAM que, we just need to make new players actually play enough to not still be a total n00b before they jump into a 12 man cw drop.

#166 Tyler Valentine

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Posted 13 January 2016 - 04:01 PM

View PostMystere, on 13 January 2016 - 11:54 AM, said:


What question? This?




I have already answered and hinted on that question probably over a hundred times:

I drop only solo and have been doing so since the very beginning.

I am not afraid of the "12 -man Bogeyman!".







Posted Image Posted Image


nice! i had a feeling i liked you even though i didn't Posted Image

#167 Divine Retribution

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Posted 13 January 2016 - 04:08 PM

I don't think it's a group/solo problem. I think it's a skill problem. Some teams are terrible at the game. Some solo players are really good at the game. Decent solo players, when they are willing to work as a team, can crush a poor 12-player group. Against one of the terrible groups a collection of 12 decent solo players will win without much teamwork. A few good solos backed up by mediocre solos, or a good 4 player group backed by solos can defeat a mediocre 12-player group. If the solos decide to try and work together and understand the basics of CW, that is.

I've seen all those scenarios many times in CW in just the last week alone as I've been playing solo waiting for teammates to log on.

There's no skill-matching in CW. There isn't enough population to support skill matching. There isn't enough population for split queues. I don't think PGI can fix the issue without destroying CW given the multiple planets up for grab (splitting queues) and the limited CW population. I think it's up to units how to deal with an almost certain roll.

I want the solo players to have fun. That's why our unit gives them a chance if playing normally would result in a roll. When there's skilled opposition we go back to playing like a team. If other units just want to roll the enemy team as hard as possible, that's up to them. I'd rather everyone had fun which is why I'm a filthy casual.

Edited by Divine Retribution, 13 January 2016 - 04:10 PM.


#168 Bonger Bob

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Posted 13 January 2016 - 04:16 PM

View Postsycocys, on 13 January 2016 - 06:45 AM, said:

As much as I was against it at the start and even well into Phase 2, with steam and a small influx of new players (or at least vets that are newly returned) that want to participate in CW that are slowly learning to adapt to group play - I think it is probably in the best interest of player retention to implement a split queue system.

Units and teams don't need to be rolling pugs, there actually seems to be enough interest in coordinated play (and could continue to/be more if rewarded better than pug play) that we really don't need the single queue.

If the majority is still adamant against split queues then the only other viable option to get the population up/keep new pug players is to eliminate the planet map and stick everyone into the 3 bucket system - IS v IS, Clan v Clan, Clan v IS to load up the drop counts and minimize how often pugs will land against larger groups.

Groups often claim to want CW to be a harder/end game mode, but constantly fight against the things that would make it so - so at some point something needs to be done to either force that to happen or to make the inclusion of solos a more welcoming environment.

-----
A solo only training planet queue would also be a welcome addition. Limited amount of drops, lower rewards and some audio/visual instruction. I'm sure there's also drop commanders that would willingly sign up to do a training/recruiting session a couple days a week.


wow, ive received systematic abuse, been belittled and derided for the last 2 weeks over attempting to discuss and suggest ideas related to exactly this.

+1 and Amen.

and im sure there's more of the hate and vitriol spread in these pages.

i give up attempting an actual discussion and rational debate about the pro's and con's. For the handful of die hard elitist entitlement brats that want it to remain the way it is, go **** yourselves, you seem very adept at doing exactly this.

Take your hand off it and open your eyes, it WILL happen sooner or later, be apart of the process or **** off.

Edited by Bonger Bob, 13 January 2016 - 04:29 PM.


#169 Divine Retribution

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Posted 13 January 2016 - 04:30 PM

View PostBonger Bob, on 13 January 2016 - 04:16 PM, said:



wow, ive been systematic abused, belittled and derided for the last 2 weeks over attempting to discuss and suggest ideas related to exactly this.

+1 and Amen.

and im sure there's more of the hate and vitriol spread in these pages.

i give up attempting an actual discussion and rational debate about the pro's and con's. For the handful of die hard elitist entitlement brats that want it to remain the way it is, go **** yourselves, you seem very adept at doing exactly this.

Take your hand off it and open your eyes, it WILL happen sooner or later, be apart of the process or **** off.


If that's the tone of your posts on the subject I can understand why you were belittled, abused, and derided.

There are trolls. There are forum warriors. There are closed minded people (your last sentence). Learn to deal with them or ignore them. You're letting the trolls get the better of you.

Edited by Divine Retribution, 13 January 2016 - 04:41 PM.


#170 dario03

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Posted 13 January 2016 - 04:32 PM

I prefer something like the second option. I don't think pugs need to be seperate from groups but having similar size and skilled groups on both sides would be helpful. If similar in skill I don't think a team of 5man+3man+4pugs vs 4man+4man+4pugs would be bad.

I say for now get rid of the individual planet picking and just have a IS vs Clan mode and have ISvsIS/ClanvsClan either all the time or just during cease fires. You can still pick individual factions but they wouldn't matter as much. Probably just make it more like the old pre-split public queue. When you click play it puts you in queue and it tries to match up group sizes but mixes group and solo players and then puts you on attack or defend. I would probably even add in psr matching but the system would be quick with the release valves to keep wait times down.

I was thinking maybe also have matches start at certain times. Like every 5 minutes a drop would happen (if enough in queue) and you would need to queue up a few minutes before to get in. Not sure if it would help but that way you would know what kind of wait time you would have. And the MM would have time to work with a large amount of players so it could rearrange teams to get more balance. Could even get more people in by adding in another launch button that launches you into either regular or CW games.

I think this is how the system should of been from the start and what we have now should be what later systems could be if the player base would support it. So as time goes on, add in support to pick attack/defend, what planets to attack, full open map.

Oh and do something to get rid of galaxy wide ceasefire. Multiple ways to do it, any is fine.

Edited by dario03, 13 January 2016 - 04:36 PM.


#171 MischiefSC

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Posted 13 January 2016 - 04:37 PM

Still waiting for a real answer on this one:

Why do you need to to split CW queue instead of just adding maps/modes to pug queue?

#172 Bonger Bob

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Posted 13 January 2016 - 04:46 PM

View PostDivine Retribution, on 13 January 2016 - 04:30 PM, said:

If that's the tone of your posts on the subject, I can understand why you were belittled, abused, and derided.

There are trolls. There are forum warriors. There are closed minded people (your last sentence). Learn to deal with them or ignore them. You're letting the trolls get the better of you.


sorry, haven't had my meds haven't kicked in yet this morning and im in agony....to then log in and see yet another thread being derailed while 3-4 people are treating everyone else like arse-hats out of their own selfish desires for an easy meal ticket and a delusion that CW is just for them. Yup, zero patience for spoiled brats at this moment.

trolls...... 3 - 4 of them, 1 in particular has made it his mission to trash and burn anything related to ending the mess that CW is, only opting to make hostile remarks while denigrating anyone and anything that attempts to discuss the idea and the POSSIBLE already upcoming change in CW.

So yeah, sorry, i snapped, the handful of membersuckers that are the problem know who they are.....

They offer no solutions other than dictating how others should be playing, while fighting hardest for maintaining the current inequities and worst features of CW: the e-peen stroking players who believe its skill to roflstomp a team of scrub solo's and its their right to remain being able to do so.

so many posts from these handful of "people", the one in particular, all attempting to shut down and bag anyone....just look at the other threads, there very similar to this one, with the same bile from the same handful.

http://mwomercs.com/...t-units-and-cw/

http://mwomercs.com/...never-take-off/

Edited by Bonger Bob, 13 January 2016 - 04:52 PM.


#173 Bonger Bob

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Posted 13 January 2016 - 04:57 PM

View PostMischiefSC, on 13 January 2016 - 04:37 PM, said:

Still waiting for a real answer on this one:

Why do you need to to split CW queue instead of just adding maps/modes to pug queue?


as your well aware Mystere, I strongly support and many others do as well, exactly this, ( adding the mode and maps to quickplay ), I couldn't give 2 shites about the window dressing campaign map and what color it turns next, the LP grind is just another paywall by PGI, CW holds zero meaning currently. Its just another game mode unitl it changes.

Only to have it shut down by the brats with things along the lines of :

" but then the players learn ingrained bad behaviors, and will just continue being bad "
" It's our end game hard mode "
" they shouldn't have an easy path to rewards "
" this doesn't make them team up, it just lets them have a kiddie pool "
" the decreased population will mean higher wait times for those in CW "

and on it goes.....

Edited by Bonger Bob, 13 January 2016 - 05:01 PM.


#174 sycocys

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Posted 13 January 2016 - 04:59 PM

The trolls don't really bother me, they've never really cared about anyone's enjoyment of the game but their own so when changes happen because of it they tend to actually load up the forums with power cries.

View PostMischiefSC, on 13 January 2016 - 04:37 PM, said:

Still waiting for a real answer on this one:

Why do you need to to split CW queue instead of just adding maps/modes to pug queue?

Both should happen. Cross sections of the CW maps in standard queue and something needs to happen to make CW more accessible to new/solo players.

#175 Bonger Bob

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Posted 13 January 2016 - 05:03 PM

View Postsycocys, on 13 January 2016 - 04:59 PM, said:

The trolls don't really bother me, they've never really cared about anyone's enjoyment of the game but their own so when changes happen because of it they tend to actually load up the forums with power cries.

Both should happen. Cross sections of the CW maps in standard queue and something needs to happen to make CW more accessible to new/solo players.


I tip my hat and salute you sir, please continue the good fight for ALL players to have a better game with more content. You have a strength im failing in currently due to health issues.....

im out for the day, need to go throw up for a few hours again......

#176 Zfailboat

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Posted 13 January 2016 - 05:24 PM

Yet another person who only thinks of themselves.

Q. Sycocys. Have you ever tried playing CW during a Tuesday night in Australia? Do you even have a clue how long people will need to wait to play a game in a 3 man team, 5 man team etc when population is lucky to be 60 in total in CW?

You are not the only one who spends money to play a game. If you would like to make suggestions and I firmly believe suggestions are welcome. Please first try considering how your suggestion will affect ALL players, and not just the 1/3rd of the pool that you see.

PGI needs to make fundamental change to the game so that CW is peoples FIRST choice before you could do this in Oceanic time zone. As currently I would estimate less than 10% of players in Oceanic play CW. until at least 75% do this you have an issue.

Encouraging more buddy systems between factions and reducing the number of lanes available should be the first adjustment. such as my suggestions here. http://mwomercs.com/...ost__p__4946918

#177 Mystere

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Posted 13 January 2016 - 05:28 PM

View PostBonger Bob, on 13 January 2016 - 04:57 PM, said:

as your well aware Mystere ...


Were you replying to me or MischiefSC?

#178 MischiefSC

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Posted 13 January 2016 - 05:28 PM

View Postsycocys, on 13 January 2016 - 04:59 PM, said:

The trolls don't really bother me, they've never really cared about anyone's enjoyment of the game but their own so when changes happen because of it they tend to actually load up the forums with power cries.

Both should happen. Cross sections of the CW maps in standard queue and something needs to happen to make CW more accessible to new/solo players.

So what exactly is the reason to split the CW queue? More accessible how?

By letting new players take worlds in CW from veteran units without having to play them? So sorta like CW but winning and losing the war between factions is mitigated by the pug queue results where you can help win the war without having to fight the best the enemy has to offer?

You don't get to win an Olympic Gold Medal without competing against Olympic athletes. Toy may be the fastest kid on your block but if you don't want to invest the time, effort and energy in joining an Olympic team, getting coached and training with other Olympic athletes you don't get to win a gold medal in the Olympics.

It's that simple. Pug queue is already there. It doesn't need to be newbie friendly, the whole point is that the standard for success is set by the winners not the losers.

You win in CW you do it because you beat the other faction. All of them. Not because you never had to play the best of them.

Communication is a skill, learned, practiced and perfected like aim and positioning. IIt's no more of an exploit than being good at twisting is.

You already have pug queue. You don't get to gut CW to drag it down to that level.

#179 sycocys

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Posted 13 January 2016 - 05:34 PM

As I said at various times through, it's really not so much a suggestion as it a couple of the most likely options as something IS going to happen to the CW system.

It might be split queue as that would give the new/solo players the best opportunity to get acquainted with the mode, it might be a drastically reduced bucket system, but there is going to be a change down the line because of the way CW runs out new and solo players from playing half of the game.

-- And I'm sorry that you have a small player base during Oceanic times, it sucks it really does. It doesn't make you 1/3rd of the player base though either. Just the lowest populated 8 hours of the day. Sometimes, things just aren't going to be able to cater to the hardcore, unit, elite players - even the mode that was originally designed for them, and a lot of that has to do with how the majority of those players are playing out the mode.
If they can't be bothered to make the game more fun for the new players (new money) that's going to keep paying the bills, then PGI will ultimately have to take control of the situation.

#180 MischiefSC

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Posted 13 January 2016 - 05:46 PM

View Postsycocys, on 13 January 2016 - 05:34 PM, said:

As I said at various times through, it's really not so much a suggestion as it a couple of the most likely options as something IS going to happen to the CW system.

It might be split queue as that would give the new/solo players the best opportunity to get acquainted with the mode, it might be a drastically reduced bucket system, but there is going to be a change down the line because of the way CW runs out new and solo players from playing half of the game.

-- And I'm sorry that you have a small player base during Oceanic times, it sucks it really does. It doesn't make you 1/3rd of the player base though either. Just the lowest populated 8 hours of the day. Sometimes, things just aren't going to be able to cater to the hardcore, unit, elite players - even the mode that was originally designed for them, and a lot of that has to do with how the majority of those players are playing out the mode.
If they can't be bothered to make the game more fun for the new players (new money) that's going to keep paying the bills, then PGI will ultimately have to take control of the situation.


Except you put the maps/modes in pug queue and let people train up there. You don't break CW so it's nothing but pug/group queues with a leaderboard. You keep it as the end game, add the features it needs and give new players/pugs/whoever the tools they need to get good enough to compete there before they enter.





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