JaxRiot, on 13 January 2016 - 09:36 AM, said:
Why have a Lone Wolf classification in a mode that is supposed to be fore Organized Group play?
CW is in a funky spot right now where it says that it is meant for Group Play, but yet allows Pugs.
Its trying to be both hard mode and casual at the same time.
I say pick a side. Either be Hard Mode, or be Casual.
Mixing the two leads to these kinds of threads and these kinds of arguments.
Sounds good in theory, but in practice, if you remove the casual players (pugs) then CW would be desolate again.
There are so many factors that need to be looked at. First and foremost would be this game trying to be a simulation (CW) and also trying to be a FPS. The devs need to decide the direction they want the game to go.
Simulation such as WWIIOL with a massive persistent world and as close to real world physics as possible or FPS such as the Battlefield line which to my knowledge do not have a CW style play.
If MWO is to be a FPS striving for esports then I think PGI needs to get with the times and have some sort of ranked lobby system. It is darn near impossible for them to blend the two styles of games together. At the very least you would need the funds to work on basically both game modes and the time as you would be developing two distinct styles of game. I can't see this happening as people would lose their minds if physics and mechanics were added to simulate the real world and also the lore of the game.
There are a host of other problems with CW such as units being able to jump to whichever side will yield them the most cbills/XP whenever they like.
Of course there is the skill gap between casuals and the competitive crowd and how to create decent games consistently.
Bottom line is people scream that they want CW to be better but damn near anything that's suggested to try such as having "Campaigns" and being hard locked to your house/faction until that "campaign" has been won by a house/faction or smaller group sizes is met with rage and people screaming they don't want that.
The direction the community has led the game is towards FPS, community wanted this over a simulation and now we have it.
I just can not see how CW can be fixed without serious time and money at the expense of a lot of other fixes and content which wont sit well with the solo/group folks who want more maps, mechs and game modes.
It is a slippery slope to be sure and not one that can easily be dealt with at this point in MWO development.